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@ -367,7 +367,7 @@ void CPipebomb::PrimaryAttack()
@@ -367,7 +367,7 @@ void CPipebomb::PrimaryAttack()
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} |
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m_chargeReady = SATCHEL_RELOAD; |
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.5 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5; |
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break; |
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@ -416,7 +416,7 @@ void CPipebomb::Throw( void )
@@ -416,7 +416,7 @@ void CPipebomb::Throw( void )
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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m_flNextPrimaryAttack = GetNextAttackDelay( 1.0 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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} |
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} |
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@ -457,7 +457,7 @@ void CPipebomb::WeaponIdle( void )
@@ -457,7 +457,7 @@ void CPipebomb::WeaponIdle( void )
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// use tripmine animations
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strcpy( m_pPlayer->m_szAnimExtention, "trip" ); |
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.5 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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m_chargeReady = SATCHEL_IDLE; |
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break; |
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