Night Owl 8 years ago
parent
commit
6f8cd70328
  1. 14
      dlls/satchel.cpp

14
dlls/satchel.cpp

@ -42,6 +42,9 @@ enum satchel_radio_e @@ -42,6 +42,9 @@ enum satchel_radio_e
class CSatchelCharge : public CGrenade
{
Vector m_lastBounceOrigin; // Used to fix a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set
void Spawn( void );
void Precache( void );
void Spawn( void );
void Precache( void );
void BounceSound( void );
@ -114,14 +117,19 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther ) @@ -114,14 +117,19 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther )
}
if( !( pev->flags & FL_ONGROUND ) && pev->velocity.Length2D() > 10 )
{
// Fix for a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set
if( pev->origin != m_lastBounceOrigin )
BounceSound();
}
StudioFrameAdvance();
m_lastBounceOrigin = pev->origin;
// There is no model animation so commented this out to prevent net traffic
// StudioFrameAdvance();
}
void CSatchelCharge::SatchelThink( void )
{
StudioFrameAdvance();
// There is no model animation so commented this out to prevent net traffic
// StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.1;
if( !IsInWorld() )
@ -149,7 +157,7 @@ void CSatchelCharge::SatchelThink( void ) @@ -149,7 +157,7 @@ void CSatchelCharge::SatchelThink( void )
void CSatchelCharge::Precache( void )
{
PRECACHE_MODEL( "models/grenade.mdl" );
PRECACHE_MODEL( "models/w_satchel.mdl" );
PRECACHE_SOUND( "weapons/g_bounce1.wav" );
PRECACHE_SOUND( "weapons/g_bounce2.wav" );
PRECACHE_SOUND( "weapons/g_bounce3.wav" );

Loading…
Cancel
Save