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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== h_export.cpp ========================================================
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Entity classes exported by Halflife.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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// Holds engine functionality callbacks
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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#ifdef MOBILE_HACKS
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int g_iModType;
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#endif // MOBILE_HACKS
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#ifdef _WIN32
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// Required DLL entry point
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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if( fdwReason == DLL_PROCESS_ATTACH )
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{
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}
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else if( fdwReason == DLL_PROCESS_DETACH )
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{
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}
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return TRUE;
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}
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// stdcall for win32
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#define EXPORT2 WINAPI
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#else
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#define EXPORT2
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#endif
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extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals )
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{
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memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
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gpGlobals = pGlobals;
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#ifdef MOBILE_HACKS
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char szGameFolder[64];
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(*g_engfuncs.pfnGetGameDir)( szGameFolder );
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if( FStrEq( szGameFolder, "aom" ) )
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{
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g_iModType = MOD_AOM;
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}
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else if( FStrEq( szGameFolder, "biglolly" ) )
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{
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g_iModType = MOD_BIGLOLLY;
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}
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else if( FStrEq( szGameFolder, "bshift" ) )
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{
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g_iModType = MOD_BSHIFT;
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}
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else if( FStrEq( szGameFolder, "secret" ) )
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{
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g_iModType = MOD_HALFSECRET;
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}
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else if( FStrEq( szGameFolder, "bdlands" )
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|| FStrEq( szGameFolder, "caseclosed" )
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|| FStrEq( szGameFolder, "vendetta" ) )
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{
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g_iModType = MOD_HEVSUIT;
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}
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else if( FStrEq( szGameFolder, "induction" ) )
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{
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g_iModType = MOD_INDUCTION;
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}
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else if( FStrEq( szGameFolder, "redempt" ) )
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{
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g_iModType = MOD_REDEMPT;
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}
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else if( FStrEq( szGameFolder, "sewer_beta" ) )
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{
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g_iModType = MOD_SEWER_BETA;
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}
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else if( FStrEq( szGameFolder, "tot" ) )
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{
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g_iModType = MOD_TOT;
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}
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else
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{
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g_iModType = MOD_VALVE;
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}
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#endif // MOBILE_HACKS
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}
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