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107 lines
2.3 KiB
107 lines
2.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== h_export.cpp ======================================================== |
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Entity classes exported by Halflife. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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// Holds engine functionality callbacks |
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enginefuncs_t g_engfuncs; |
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globalvars_t *gpGlobals; |
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#ifdef MOBILE_HACKS |
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int g_iModType; |
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#endif // MOBILE_HACKS |
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#ifdef _WIN32 |
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// Required DLL entry point |
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) |
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{ |
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if( fdwReason == DLL_PROCESS_ATTACH ) |
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{ |
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} |
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else if( fdwReason == DLL_PROCESS_DETACH ) |
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{ |
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} |
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return TRUE; |
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} |
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// stdcall for win32 |
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#define EXPORT2 WINAPI |
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#else |
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#define EXPORT2 |
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#endif |
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extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals ) |
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{ |
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memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) ); |
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gpGlobals = pGlobals; |
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#ifdef MOBILE_HACKS |
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char szGameFolder[64]; |
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(*g_engfuncs.pfnGetGameDir)( szGameFolder ); |
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if( FStrEq( szGameFolder, "aom" ) ) |
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{ |
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g_iModType = MOD_AOM; |
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} |
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else if( FStrEq( szGameFolder, "biglolly" ) ) |
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{ |
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g_iModType = MOD_BIGLOLLY; |
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} |
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else if( FStrEq( szGameFolder, "bshift" ) ) |
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{ |
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g_iModType = MOD_BSHIFT; |
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} |
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else if( FStrEq( szGameFolder, "secret" ) ) |
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{ |
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g_iModType = MOD_HALFSECRET; |
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} |
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else if( FStrEq( szGameFolder, "bdlands" ) |
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|| FStrEq( szGameFolder, "caseclosed" ) |
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|| FStrEq( szGameFolder, "vendetta" ) ) |
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{ |
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g_iModType = MOD_HEVSUIT; |
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} |
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else if( FStrEq( szGameFolder, "induction" ) ) |
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{ |
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g_iModType = MOD_INDUCTION; |
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} |
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else if( FStrEq( szGameFolder, "redempt" ) ) |
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{ |
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g_iModType = MOD_REDEMPT; |
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} |
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else if( FStrEq( szGameFolder, "sewer_beta" ) ) |
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{ |
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g_iModType = MOD_SEWER_BETA; |
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} |
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else if( FStrEq( szGameFolder, "tot" ) ) |
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{ |
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g_iModType = MOD_TOT; |
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} |
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else |
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{ |
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g_iModType = MOD_VALVE; |
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} |
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#endif // MOBILE_HACKS |
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}
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