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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-11 21:11:08 +00:00
Fix build.
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19484014f2
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22a953d3c6
@ -209,27 +209,27 @@ void CHud::Init( void )
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if( HUD_IsGame( "biglolly" ) )
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{
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g_iModType = MOD_BIGLOLLY;
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g_iHudColor = PINKISH;
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g_iHudColor = RGB_PINKISH;
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}
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else if( HUD_IsGame( "bshift" ) )
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{
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g_iModType = MOD_BSHIFT;
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g_iHudColor = BLUISH;
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g_iHudColor = RGB_BLUISH;
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}
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else if( HUD_IsGame( "halfsecret" ) )
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{
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g_iModType = MOD_HALFSECRET;
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g_iHudColor = YELLOWISH;
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g_iHudColor = RGB_YELLOWISH;
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}
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else if( HUD_IsGame( "sewerbeta" ) )
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{
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g_iModType = MOD_SEWERBETA;
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g_iHudColor = WHITISH;
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g_iModType = MOD_SEWER_BETA;
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g_iHudColor = RGB_WHITISH;
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}
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else
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{
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g_iModType = MOD_VALVE;
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g_iHudColor = YELLOWISH;
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g_iHudColor = RGB_YELLOWISH;
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}
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#endif // MOBILE_HACKS
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@ -686,4 +686,6 @@ extern int g_iUser2;
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extern int g_iUser3;
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extern int g_iHudColor;
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int HUD_IsGame( const char *game );
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#endif
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@ -365,9 +365,9 @@ public:
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void Zap( const Vector &vecSrc, const Vector &vecDest );
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void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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#if 0
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#ifdef MOBILE_HACKS
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static CLightning *LightningCreate( const char *pSpriteName, int width );
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#endif
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#endif // MOBILE_HACKS
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inline BOOL ServerSide( void )
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{
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if( m_life == 0 && !( pev->spawnflags & SF_BEAM_RING ) )
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@ -914,7 +914,7 @@ void CLightning::BeamUpdateVars( void )
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SetFlags( BEAM_FSHADEOUT );
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}
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#if 0
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#ifdef MOBILE_HACKS
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CLightning *CLightning::LightningCreate( const char *pSpriteName, int width )
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{
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// Create a new entity with CLightning private data
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@ -927,7 +927,7 @@ CLightning *CLightning::LightningCreate( const char *pSpriteName, int width )
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return pBeam;
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}
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#endif
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#endif // MOBILE_HACKS
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LINK_ENTITY_TO_CLASS( env_laser, CLaser )
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@ -79,10 +79,10 @@ extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromE
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g_iModType = MOD_HALFSECRET;
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}
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else if( FStrEq( szGameFolder, "borderlands" )
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|| if( FStrEq( szGameFolder, "caseclosed" )
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|| if( FStrEq( szGameFolder, "vendetta" ) )
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|| FStrEq( szGameFolder, "caseclosed" )
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|| FStrEq( szGameFolder, "vendetta" ) )
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{
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g_ModType = MOD_HEVSUIT;
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g_iModType = MOD_HEVSUIT;
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}
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else if( FStrEq( szGameFolder, "induction" ) )
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{
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@ -94,7 +94,7 @@ extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromE
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}
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else if( FStrEq( szGameFolder, "sewerbeta" ) )
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{
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g_iModType = MOD_SEWERBETA;
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g_iModType = MOD_SEWER_BETA;
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}
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else if( FStrEq( szGameFolder, "tot" ) )
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{
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@ -3463,14 +3463,15 @@ void CBasePlayer::CheatImpulseCommands( int iImpulse )
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gEvilImpulse101 = TRUE;
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GiveNamedItem( "item_suit" );
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#ifdef MOBILE_HACKS
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if( g_iModType == BSHIFT )
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if( g_iModType == MOD_BSHIFT )
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{
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GiveNamedItem( "item_armorvest" );
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GiveNamedItem( "item_helmet" );
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}
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else
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GiveNamedItem( "item_battery" );
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if( g_iModType == INDUCTION )
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if( g_iModType == MOD_INDUCTION )
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GiveNamedItem( "item_flashlight" );
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#else // MOBILE_HACKS
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GiveNamedItem( "item_battery" );
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@ -61,7 +61,7 @@ enum
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//=======================================================
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LINK_ENTITY_TO_CLASS( monster_scientist, CScientist )
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#ifdef MOBILE_HACKS
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LINK_ENTITY_TO_CLASS( monster_rosenberg, CScientist )
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// LINK_ENTITY_TO_CLASS( monster_rosenberg, CScientist )
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extern "C" EXPORT void monster_rosenberg( entvars_t *pev )
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{
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if( g_iModType == MOD_BSHIFT )
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@ -127,8 +127,8 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
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void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
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{
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#ifdef MOBILE_HACKS
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if( g_iModType == HEVSUIT
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|| g_iModType == SEWERBETA )
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if( g_iModType == MOD_HEVSUIT
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|| g_iModType == MOD_SEWER_BETA )
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pPlayer->GiveNamedItem( "item_suit" );
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#endif // MOBILE_HACKS
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}
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