mirror of https://github.com/r4sas/ExtraMirror
shelru
8 years ago
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GitHub
1 changed files with 0 additions and 115 deletions
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/***
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// cl_entity.h
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#if !defined( CL_ENTITYH ) |
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#define CL_ENTITYH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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typedef struct efrag_s |
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{ |
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struct mleaf_s *leaf; |
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struct efrag_s *leafnext; |
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struct cl_entity_s *entity; |
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struct efrag_s *entnext; |
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} efrag_t; |
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typedef struct |
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{ |
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byte mouthopen; // 0 = mouth closed, 255 = mouth agape
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byte sndcount; // counter for running average
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int sndavg; // running average
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} mouth_t; |
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typedef struct |
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{ |
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float prevanimtime; |
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float sequencetime; |
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byte prevseqblending[2]; |
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vec3_t prevorigin; |
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vec3_t prevangles; |
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int prevsequence; |
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float prevframe; |
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byte prevcontroller[4]; |
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byte prevblending[2]; |
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} latchedvars_t; |
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typedef struct |
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{ |
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// Time stamp for this movement
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float animtime; |
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vec3_t origin; |
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vec3_t angles; |
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} position_history_t; |
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typedef struct cl_entity_s cl_entity_t; |
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#define HISTORY_MAX 64 // Must be power of 2
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#define HISTORY_MASK ( HISTORY_MAX - 1 ) |
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#if !defined( ENTITY_STATEH ) |
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#include "entity_state.h" |
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#endif |
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#if !defined( PROGS_H ) |
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#include "progs.h" |
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#endif |
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struct cl_entity_s |
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{ |
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int index; // Index into cl_entities ( should match actual slot, but not necessarily )
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qboolean player; // True if this entity is a "player"
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entity_state_t baseline; // The original state from which to delta during an uncompressed message
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entity_state_t prevstate; // The state information from the penultimate message received from the server
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entity_state_t curstate; // The state information from the last message received from server
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int current_position; // Last received history update index
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position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player
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mouth_t mouth; // For synchronizing mouth movements.
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latchedvars_t latched; // Variables used by studio model rendering routines
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// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
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//
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float lastmove; |
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// Actual render position and angles
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vec3_t origin; |
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vec3_t angles; |
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// Attachment points
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vec3_t attachment[4]; |
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// Other entity local information
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int trivial_accept; |
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struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model
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struct efrag_s *efrag; // linked list of efrags
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struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
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float syncbase; // for client-side animations -- used by obsolete alias animation system, remove?
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int visframe; // last frame this entity was found in an active leaf
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colorVec cvFloorColor; |
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}; |
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#endif // !CL_ENTITYH
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