diff --git a/MiniBase/cl_entity.h b/MiniBase/cl_entity.h deleted file mode 100644 index a7cd472..0000000 --- a/MiniBase/cl_entity.h +++ /dev/null @@ -1,115 +0,0 @@ -/*** -* -* Copyright (c) 1996-2002, Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -// cl_entity.h -#if !defined( CL_ENTITYH ) -#define CL_ENTITYH -#ifdef _WIN32 -#pragma once -#endif - -typedef struct efrag_s -{ - struct mleaf_s *leaf; - struct efrag_s *leafnext; - struct cl_entity_s *entity; - struct efrag_s *entnext; -} efrag_t; - -typedef struct -{ - byte mouthopen; // 0 = mouth closed, 255 = mouth agape - byte sndcount; // counter for running average - int sndavg; // running average -} mouth_t; - -typedef struct -{ - float prevanimtime; - float sequencetime; - byte prevseqblending[2]; - vec3_t prevorigin; - vec3_t prevangles; - - int prevsequence; - float prevframe; - - byte prevcontroller[4]; - byte prevblending[2]; -} latchedvars_t; - -typedef struct -{ - // Time stamp for this movement - float animtime; - - vec3_t origin; - vec3_t angles; -} position_history_t; - -typedef struct cl_entity_s cl_entity_t; - -#define HISTORY_MAX 64 // Must be power of 2 -#define HISTORY_MASK ( HISTORY_MAX - 1 ) - - -#if !defined( ENTITY_STATEH ) -#include "entity_state.h" -#endif - -#if !defined( PROGS_H ) -#include "progs.h" -#endif - -struct cl_entity_s -{ - int index; // Index into cl_entities ( should match actual slot, but not necessarily ) - - qboolean player; // True if this entity is a "player" - - entity_state_t baseline; // The original state from which to delta during an uncompressed message - entity_state_t prevstate; // The state information from the penultimate message received from the server - entity_state_t curstate; // The state information from the last message received from server - - int current_position; // Last received history update index - position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player - - mouth_t mouth; // For synchronizing mouth movements. - - latchedvars_t latched; // Variables used by studio model rendering routines - - // Information based on interplocation, extrapolation, prediction, or just copied from last msg received. - // - float lastmove; - - // Actual render position and angles - vec3_t origin; - vec3_t angles; - - // Attachment points - vec3_t attachment[4]; - - // Other entity local information - int trivial_accept; - - struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model - struct efrag_s *efrag; // linked list of efrags - struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split - - float syncbase; // for client-side animations -- used by obsolete alias animation system, remove? - int visframe; // last frame this entity was found in an active leaf - colorVec cvFloorColor; -}; - -#endif // !CL_ENTITYH