mirror of https://github.com/r4sas/ExtraMirror
shelru
8 years ago
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1 changed files with 0 additions and 351 deletions
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// com_model.h
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#if !defined( COM_MODEL_H ) |
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#define COM_MODEL_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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#define STUDIO_RENDER 1 |
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#define STUDIO_EVENTS 2 |
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#define MAX_CLIENTS 32 |
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#define MAX_EDICTS 900 |
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#define MAX_MODEL_NAME 64 |
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#define MAX_MAP_HULLS 4 |
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#define MIPLEVELS 4 |
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define MAXLIGHTMAPS 4 |
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#define PLANE_ANYZ 5 |
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#define ALIAS_Z_CLIP_PLANE 5 |
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// flags in finalvert_t.flags
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#define ALIAS_LEFT_CLIP 0x0001 |
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#define ALIAS_TOP_CLIP 0x0002 |
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#define ALIAS_RIGHT_CLIP 0x0004 |
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#define ALIAS_BOTTOM_CLIP 0x0008 |
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#define ALIAS_Z_CLIP 0x0010 |
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#define ALIAS_ONSEAM 0x0020 |
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#define ALIAS_XY_CLIP_MASK 0x000F |
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#define ZISCALE ((float)0x8000) |
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#define CACHE_SIZE 32 // used to align key data structures
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typedef enum |
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{ |
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mod_brush, |
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mod_sprite, |
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mod_alias, |
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mod_studio |
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} modtype_t; |
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// must match definition in modelgen.h
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#ifndef SYNCTYPE_T |
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#define SYNCTYPE_T |
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typedef enum |
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{ |
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ST_SYNC=0, |
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ST_RAND |
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} synctype_t; |
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#endif |
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typedef struct |
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{ |
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float mins[3], maxs[3]; |
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float origin[3]; |
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int headnode[MAX_MAP_HULLS]; |
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces; |
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} dmodel_t; |
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// plane_t structure
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typedef struct mplane_s |
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{ |
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vec3_t normal; // surface normal
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float dist; // closest appoach to origin
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2]; |
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} mplane_t; |
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typedef struct |
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{ |
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vec3_t position; |
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} mvertex_t; |
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typedef struct |
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{ |
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unsigned short v[2]; |
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unsigned int cachededgeoffset; |
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} medge_t; |
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typedef struct texture_s |
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{ |
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char name[16]; |
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unsigned width, height; |
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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unsigned paloffset; |
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} texture_t; |
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typedef struct |
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{ |
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float vecs[2][4]; // [s/t] unit vectors in world space.
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// [i][3] is the s/t offset relative to the origin.
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// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
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float mipadjust; // ?? mipmap limits for very small surfaces
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texture_t *texture; |
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t; |
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typedef struct mnode_s |
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{ |
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent; |
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// node specific
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mplane_t *plane; |
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struct mnode_s *children[2]; |
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unsigned short firstsurface; |
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unsigned short numsurfaces; |
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} mnode_t; |
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typedef struct msurface_s msurface_t; |
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typedef struct decal_s decal_t; |
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// JAY: Compress this as much as possible
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struct decal_s |
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{ |
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
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short dy; |
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short texture; // Decal texture
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byte scale; // Pixel scale
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byte flags; // Decal flags
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short entityIndex; // Entity this is attached to
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}; |
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typedef struct mleaf_s |
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{ |
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent; |
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// leaf specific
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byte *compressed_vis; |
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struct efrag_s *efrags; |
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msurface_t **firstmarksurface; |
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int nummarksurfaces; |
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS]; |
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} mleaf_t; |
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struct msurface_s |
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{ |
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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// surface generation data
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struct surfcache_s *cachespots[MIPLEVELS]; |
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo; |
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// lighting info
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
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// no one surface can be effected by more than 4
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// animated lights.
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color24 *samples; |
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decal_t *pdecals; |
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}; |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are contents
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} dclipnode_t; |
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typedef struct hull_s |
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{ |
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dclipnode_t *clipnodes; |
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mplane_t *planes; |
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int firstclipnode; |
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int lastclipnode; |
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vec3_t clip_mins; |
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vec3_t clip_maxs; |
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} hull_t; |
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#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) |
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#define CACHE_USER |
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typedef struct cache_user_s |
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{ |
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void *data; |
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} cache_user_t; |
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#endif |
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typedef struct model_s |
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{ |
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char name[ MAX_MODEL_NAME ]; |
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qboolean needload; // bmodels and sprites don't cache normally
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modtype_t type; |
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int numframes; |
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synctype_t synctype; |
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int flags; |
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//
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// volume occupied by the model
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//
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vec3_t mins, maxs; |
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float radius; |
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//
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// brush model
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//
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int firstmodelsurface, nummodelsurfaces; |
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int numsubmodels; |
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dmodel_t *submodels; |
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int numplanes; |
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mplane_t *planes; |
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int numleafs; // number of visible leafs, not counting 0
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struct mleaf_s *leafs; |
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int numvertexes; |
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mvertex_t *vertexes; |
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int numedges; |
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medge_t *edges; |
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int numnodes; |
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mnode_t *nodes; |
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int numtexinfo; |
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mtexinfo_t *texinfo; |
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int numsurfaces; |
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msurface_t *surfaces; |
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int numsurfedges; |
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int *surfedges; |
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int numclipnodes; |
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dclipnode_t *clipnodes; |
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int nummarksurfaces; |
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msurface_t **marksurfaces; |
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hull_t hulls[MAX_MAP_HULLS]; |
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int numtextures; |
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texture_t **textures; |
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byte *visdata; |
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color24 *lightdata; |
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char *entities; |
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//
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// additional model data
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//
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cache_user_t cache; // only access through Mod_Extradata
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} model_t; |
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typedef vec_t vec4_t[4]; |
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typedef struct alight_s |
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{ |
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int ambientlight; // clip at 128
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int shadelight; // clip at 192 - ambientlight
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vec3_t color; |
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float *plightvec; |
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} alight_t; |
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typedef struct auxvert_s |
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{ |
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float fv[3]; // viewspace x, y
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} auxvert_t; |
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#include "custom.h" |
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#define MAX_INFO_STRING 256 |
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#define MAX_SCOREBOARDNAME 32 |
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typedef struct player_info_s |
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{ |
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// User id on server
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int userid; |
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// User info string
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char userinfo[ MAX_INFO_STRING ]; |
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// Name
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char name[ MAX_SCOREBOARDNAME ]; |
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// Spectator or not, unused
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int spectator; |
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int ping; |
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int packet_loss; |
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// skin information
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char model[MAX_QPATH]; |
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int topcolor; |
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int bottomcolor; |
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// last frame rendered
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int renderframe; |
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// Gait frame estimation
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int gaitsequence; |
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float gaitframe; |
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float gaityaw; |
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vec3_t prevgaitorigin; |
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customization_t customdata; |
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} player_info_t; |
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#endif // #define COM_MODEL_H
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