Browse Source

remove unused CNode::Cleanup()

0.10
Philip Kaufmann 11 years ago
parent
commit
2831a03b79
  1. 5
      src/net.cpp
  2. 2
      src/net.h

5
src/net.cpp

@ -528,10 +528,6 @@ void CNode::CloseSocketDisconnect()
pnodeSync = NULL; pnodeSync = NULL;
} }
void CNode::Cleanup()
{
}
void CNode::PushVersion() void CNode::PushVersion()
{ {
int nBestHeight = g_signals.GetHeight().get_value_or(0); int nBestHeight = g_signals.GetHeight().get_value_or(0);
@ -773,7 +769,6 @@ void ThreadSocketHandler()
// close socket and cleanup // close socket and cleanup
pnode->CloseSocketDisconnect(); pnode->CloseSocketDisconnect();
pnode->Cleanup();
// hold in disconnected pool until all refs are released // hold in disconnected pool until all refs are released
if (pnode->fNetworkNode || pnode->fInbound) if (pnode->fNetworkNode || pnode->fInbound)

2
src/net.h

@ -693,8 +693,6 @@ public:
void Subscribe(unsigned int nChannel, unsigned int nHops=0); void Subscribe(unsigned int nChannel, unsigned int nHops=0);
void CancelSubscribe(unsigned int nChannel); void CancelSubscribe(unsigned int nChannel);
void CloseSocketDisconnect(); void CloseSocketDisconnect();
void Cleanup();
// Denial-of-service detection/prevention // Denial-of-service detection/prevention
// The idea is to detect peers that are behaving // The idea is to detect peers that are behaving

Loading…
Cancel
Save