Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_stunned.h
// The 2011 Halloween Boss
// Michael Booth, October 2011
#ifndef EYEBALL_BOSS_STUNNED_H
#define EYEBALL_BOSS_STUNNED_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossStunned : public Action< CEyeballBoss >
{
public:
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual void OnEnd( CEyeballBoss *me, Action< CEyeballBoss > *nextAction );
virtual EventDesiredResult< CEyeballBoss > OnInjured( CEyeballBoss *me, const CTakeDamageInfo &info )
{
// don't get stunned while stunned
return TryToSustain( RESULT_CRITICAL );
}
virtual const char *GetName( void ) const { return "Stunned"; } // return name of this action
private:
CountdownTimer m_stunTimer;
float m_spinRate;
};
#endif // EYEBALL_BOSS_STUNNED_H