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32 lines
1.1 KiB
32 lines
1.1 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// eyeball_boss_stunned.h
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// The 2011 Halloween Boss
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// Michael Booth, October 2011
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#ifndef EYEBALL_BOSS_STUNNED_H
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#define EYEBALL_BOSS_STUNNED_H
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CEyeballBossStunned : public Action< CEyeballBoss >
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{
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public:
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virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
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virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
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virtual void OnEnd( CEyeballBoss *me, Action< CEyeballBoss > *nextAction );
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virtual EventDesiredResult< CEyeballBoss > OnInjured( CEyeballBoss *me, const CTakeDamageInfo &info )
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{
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// don't get stunned while stunned
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return TryToSustain( RESULT_CRITICAL );
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}
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virtual const char *GetName( void ) const { return "Stunned"; } // return name of this action
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private:
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CountdownTimer m_stunTimer;
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float m_spinRate;
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};
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#endif // EYEBALL_BOSS_STUNNED_H
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