//========= Copyright Valve Corporation, All rights reserved. ============// // eyeball_boss_stunned.h // The 2011 Halloween Boss // Michael Booth, October 2011 #ifndef EYEBALL_BOSS_STUNNED_H #define EYEBALL_BOSS_STUNNED_H //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- class CEyeballBossStunned : public Action< CEyeballBoss > { public: virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction ); virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval ); virtual void OnEnd( CEyeballBoss *me, Action< CEyeballBoss > *nextAction ); virtual EventDesiredResult< CEyeballBoss > OnInjured( CEyeballBoss *me, const CTakeDamageInfo &info ) { // don't get stunned while stunned return TryToSustain( RESULT_CRITICAL ); } virtual const char *GetName( void ) const { return "Stunned"; } // return name of this action private: CountdownTimer m_stunTimer; float m_spinRate; }; #endif // EYEBALL_BOSS_STUNNED_H