Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr b6cb0c2696 game: fix UB when reading mapcycle 1 year ago
.github/workflows add macos workflow, fix filesystem_async max thread count 2 years ago
.vscode Update tasks.json 2 years ago
app/legion 1 5 years ago
appframework add macos workflow, fix filesystem_async max thread count 2 years ago
bitmap add macos workflow, fix filesystem_async max thread count 2 years ago
choreoobjects add wscipt files to build vphysics and game 4 years ago
common WIP: musl port 2 years ago
datacache datacache: disable async mode 2 years ago
datamodel Replace empty constructors with default constructors #88 2 years ago
dedicated windows: fix dedicated build 2 years ago
dedicated_main Fix macOS build (#146) 2 years ago
devtools Fix an VPC error related to GUID for VS2019 project 3 years ago
dmserializers 1 5 years ago
dmxloader Replace empty constructors with default constructors #88 2 years ago
dx9sdk Replace empty constructors with default constructors #88 2 years ago
engine engine: optimize traces 1 year ago
external Fix an VPC error related to GUID for VS2019 project 3 years ago
fgdlib 1 5 years ago
filesystem vstdlib: remove old shitty osversion 1 year ago
game game: fix UB when reading mapcycle 1 year ago
gameui tier1: fix possible unsafe read in lzss SafeUncompress, make tests pass under asan 2 years ago
gcsdk fix sln generation 2 years ago
hammer fix sln generation 2 years ago
hammer_launcher change output path in all vpc 4 years ago
inputsystem wscript(android,windows): add sdl2 to installation path 2 years ago
ivp@4098acbbe3 WIP: musl port 2 years ago
launcher launcher: don't grab/release mutex if multirun is enabled 2 years ago
launcher_main launcher_main: automatically set LD_LIBRARY_PATH on launch 2 years ago
lib@86a66ee92d game(client): fix atlas generation for touch 2 years ago
linux 1 5 years ago
linux_sdk 1 5 years ago
materialsystem materialsystem: set allocator alignment 16( fixes crash in release build ) 2 years ago
mathlib mathlib: make Gain and Bias inline 2 years ago
mdllib change output path in all vpc 4 years ago
mdlobjects 1 5 years ago
movieobjects 1 5 years ago
networksystem Fix compilation under MSVC(VS2019) 3 years ago
particles fix windows build scripts, add windows opus support 2 years ago
public engine: optimize traces 1 year ago
raytrace 1 5 years ago
replay Fix CreateThreadPool 2 years ago
scenefilecache fix windows build scripts, add windows opus support 2 years ago
scripts scripts: fix vpc_parser errror 2 years ago
sdklauncher change output path in all vpc 4 years ago
serverbrowser serverbrowser: copy gametype to map name in quicklist 2 years ago
sfmobjects 1 5 years ago
soundemittersystem fix windows build scripts, add windows opus support 2 years ago
soundsystem fix windows build scripts, add windows opus support 2 years ago
sourcevr 1 5 years ago
stub_steam waf: don't install some shared libraries when building sdk only 2 years ago
studiorender win64: misc pointer truncation fixes 2 years ago
thirdparty@c5b901ecef move stub steam api from thirdparty submodule 2 years ago
tier0 waf: don't install some shared libraries when building sdk only 2 years ago
tier1 WIP: musl port 2 years ago
tier2 add macos workflow, fix filesystem_async max thread count 2 years ago
tier3 arm64 : fix intptr_t size 2 years ago
togl Fix macOS build (#146) 2 years ago
togles togles: don't use alpha channel in dxt1 decompression for textures without it 2 years ago
tools change output path in all vpc 4 years ago
tracker change output path in all vpc 4 years ago
unicode fix windows build scripts, add windows opus support 2 years ago
unitlib workflows: add tests.yml 2 years ago
unittests unitests: add mathlib test 2 years ago
utils add macos workflow, fix filesystem_async max thread count 2 years ago
vgui2 vgui_controls: fix unitialized variable 2 years ago
vguimatsurface Fix macOS build (#146) 2 years ago
video Fix macOS build (#146) 2 years ago
vpc_scripts Merge branch 'master' into windows 2 years ago
vphysics Replace empty constructors with default constructors #88 2 years ago
vpklib Merge branch 'master' into windows 2 years ago
vstdlib vstdlib: remove old shitty osversion 1 year ago
vtf vtf: fix cubemap loading for vtf versions less than 7.5 2 years ago
.gitignore hl2: fix random crash when combine throws a can 2 years ago
.gitmodules fix windows build scripts, add windows opus support 2 years ago
LICENSE add LICENSE file 4 years ago
README.md update README.md 2 years ago
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waf waifulib: update 4 years ago
waf.bat fix loading libraries with lib prefix 4 years ago
wscript scripts: fix vpc_parser errror 2 years ago

README.md

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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