Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr 5ea9937457 android: fix black screen after minimizing window in materialsystem queue mode 1 year ago
.github/workflows add macos workflow, fix filesystem_async max thread count 2 years ago
.vscode Update tasks.json 2 years ago
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choreoobjects add wscipt files to build vphysics and game 4 years ago
common WIP: musl port 2 years ago
datacache datacache: disable async mode 2 years ago
datamodel Replace empty constructors with default constructors #88 2 years ago
dedicated windows: fix dedicated build 2 years ago
dedicated_main Fix macOS build (#146) 2 years ago
devtools Fix an VPC error related to GUID for VS2019 project 3 years ago
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dx9sdk Replace empty constructors with default constructors #88 2 years ago
engine android: fix black screen after minimizing window in materialsystem queue mode 1 year ago
external Fix an VPC error related to GUID for VS2019 project 3 years ago
fgdlib 1 5 years ago
filesystem vstdlib: remove old shitty osversion 1 year ago
game game: fix touch transparency mode for cut scenes 1 year ago
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hammer fix sln generation 2 years ago
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inputsystem inputsystem: fix UB in touch events callback, make touch more responsive 1 year ago
ivp@4098acbbe3 WIP: musl port 2 years ago
launcher launcher: don't grab/release mutex if multirun is enabled 2 years ago
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lib@86a66ee92d game(client): fix atlas generation for touch 2 years ago
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serverbrowser serverbrowser: copy gametype to map name in quicklist 2 years ago
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stub_steam waf: don't install some shared libraries when building sdk only 1 year ago
studiorender win64: misc pointer truncation fixes 2 years ago
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tier1 WIP: musl port 2 years ago
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togl Fix macOS build (#146) 2 years ago
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utils add macos workflow, fix filesystem_async max thread count 2 years ago
vgui2 vgui_controls: fix unitialized variable 2 years ago
vguimatsurface inputsystem: fix UB in touch events callback, make touch more responsive 1 year ago
video Fix macOS build (#146) 2 years ago
vpc_scripts Merge branch 'master' into windows 2 years ago
vphysics Replace empty constructors with default constructors #88 2 years ago
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vstdlib vstdlib: remove old shitty osversion 1 year ago
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README.md

Source Engine

GitHub Actions Status GitHub Actions Status Discord: Discord Server

Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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