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d4708
/
source-engine
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https://github.com/nillerusr/source-engine.git
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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
waf
cross-platform
source-engine
half-life2
game-engine
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551
Commits
25
Branches
6
Tags
221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Branch:
master
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
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source-engine
/
tier1
History
…
..
KeyValues.cpp
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NetAdr.cpp
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bitbuf.cpp
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byteswap.cpp
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characterset.cpp
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checksum_crc.cpp
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checksum_md5.cpp
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checksum_sha1.cpp
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commandbuffer.cpp
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convar.cpp
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datamanager.cpp
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diff.cpp
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fileio.cpp
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generichash.cpp
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ilocalize.cpp
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interface.cpp
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keyvaluesjson.cpp
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kvpacker.cpp
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lzmaDecoder.cpp
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lzss.cpp
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mempool.cpp
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memstack.cpp
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newbitbuf.cpp
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pathmatch.cpp
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pathmatch_casefolding.h
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processor_detect.cpp
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processor_detect_linux.cpp
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qsort_s.cpp
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rangecheckedvar.cpp
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reliabletimer.cpp
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snappy-internal.h
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snappy-sinksource.cpp
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snappy-stubs-internal.cpp
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snappy-stubs-internal.h
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snappy.cpp
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sparsematrix.cpp
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splitstring.cpp
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stringpool.cpp
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strtools.cpp
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strtools_unicode.cpp
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tier1.cpp
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tier1.vpc
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tier1_exclude.vpc
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tokenreader.cpp
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undiff.cpp
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uniqueid.cpp
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utlbinaryblock.cpp
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utlbuffer.cpp
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utlbufferutil.cpp
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utlstring.cpp
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utlsymbol.cpp
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wscript
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