Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "convar.h"
#include "tier0/dbg.h"
#include "stringpool.h"
#include "tier1/strtools.h"
#include "generichash.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Comparison function for string sorted associative data structures
//-----------------------------------------------------------------------------
bool StrLessInsensitive( const char * const &pszLeft, const char * const &pszRight )
{
return ( Q_stricmp( pszLeft, pszRight) < 0 );
}
bool StrLessSensitive( const char * const &pszLeft, const char * const &pszRight )
{
return ( Q_strcmp( pszLeft, pszRight) < 0 );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CStringPool::CStringPool( StringPoolCase_t caseSensitivity )
: m_Strings( 32, 256, caseSensitivity == StringPoolCaseInsensitive ? StrLessInsensitive : StrLessSensitive )
{
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CStringPool::~CStringPool()
{
FreeAll();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
unsigned int CStringPool::Count() const
{
return m_Strings.Count();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
const char * CStringPool::Find( const char *pszValue )
{
unsigned short i = m_Strings.Find(pszValue);
if ( m_Strings.IsValidIndex(i) )
return m_Strings[i];
return NULL;
}
const char * CStringPool::Allocate( const char *pszValue )
{
char *pszNew;
unsigned short i = m_Strings.Find(pszValue);
bool bNew = (i == m_Strings.InvalidIndex());
if ( !bNew )
return m_Strings[i];
pszNew = strdup( pszValue );
m_Strings.Insert( pszNew );
return pszNew;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CStringPool::FreeAll()
{
unsigned short i = m_Strings.FirstInorder();
while ( i != m_Strings.InvalidIndex() )
{
free( (void *)m_Strings[i] );
i = m_Strings.NextInorder(i);
}
m_Strings.RemoveAll();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#ifdef _DEBUG
CON_COMMAND( test_stringpool, "Tests the class CStringPool" )
{
CStringPool pool;
Assert(pool.Count() == 0);
pool.Allocate("test");
Assert(pool.Count() == 1);
pool.Allocate("test");
Assert(pool.Count() == 1);
pool.Allocate("test2");
Assert(pool.Count() == 2);
Assert( pool.Find("test2") != NULL );
Assert( pool.Find("TEST") != NULL );
Assert( pool.Find("Test2") != NULL );
Assert( pool.Find("test") != NULL );
pool.FreeAll();
Assert(pool.Count() == 0);
Msg("Pass.");
}
#endif