Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// TIER1.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER1_STATIC_LIB"
}
$Librarian [$WINDOWS]
{
$AdditionalDependencies "$BASE Rpcrt4.lib"
}
}
$Project "tier1"
{
$Folder "Source Files"
{
$File "bitbuf.cpp"
$File "newbitbuf.cpp"
$File "byteswap.cpp"
$File "characterset.cpp"
$File "checksum_crc.cpp"
$File "checksum_md5.cpp"
$File "checksum_sha1.cpp"
$File "commandbuffer.cpp"
$File "convar.cpp"
$File "datamanager.cpp"
$File "diff.cpp"
$File "generichash.cpp"
$File "ilocalize.cpp"
$File "interface.cpp"
$File "KeyValues.cpp"
$File "keyvaluesjson.cpp"
$File "kvpacker.cpp"
$File "lzmaDecoder.cpp"
$File "lzss.cpp" [!$SOURCESDK]
$File "mempool.cpp"
$File "memstack.cpp"
$File "NetAdr.cpp"
$File "splitstring.cpp"
$File "processor_detect.cpp" [$WINDOWS||$X360]
{
$Configuration
{
$Compiler
{
$EnableC++Exceptions "Yes (/EHsc)" [!$X360]
}
}
}
$File "processor_detect_linux.cpp" [$POSIX]
$File "qsort_s.cpp" [$LINUXALL||$PS3]
$File "rangecheckedvar.cpp"
$File "reliabletimer.cpp"
$File "stringpool.cpp"
$File "strtools.cpp"
$File "strtools_unicode.cpp"
$File "tier1.cpp"
$File "tokenreader.cpp"
$File "sparsematrix.cpp"
$File "uniqueid.cpp"
$File "utlbuffer.cpp"
$File "utlbufferutil.cpp"
$File "utlstring.cpp"
$File "utlsymbol.cpp"
$File "utlbinaryblock.cpp"
$File "pathmatch.cpp" [$LINUXALL]
$File "snappy.cpp"
$File "snappy-sinksource.cpp"
$File "snappy-stubs-internal.cpp"
}
// Select bits from the LZMA SDK to support lzmaDecoder.h
// Encoding support requires the full lzma project
$Folder "LZMA Decompression Support"
{
$File "$SRCDIR\utils\lzma\C\LzmaDec.h"
$File "$SRCDIR\utils\lzma\C\LzmaDec.c"
$File "$SRCDIR\utils\lzma\C\7zTypes.h"
}
$Folder "Header Files"
{
$Folder "Internal Header Files"
{
$File "snappy-internal.h"
$File "snappy-stubs-internal.h"
}
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\callqueue.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\tier1\checksum_sha1.h"
$File "$SRCDIR\public\tier1\CommandBuffer.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier1\datamanager.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\tier1\delegates.h"
$File "$SRCDIR\public\tier1\diff.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "$SRCDIR\public\tier1\functors.h"
$File "$SRCDIR\public\tier1\generichash.h"
$File "$SRCDIR\public\tier1\iconvar.h"
$File "$SRCDIR\public\tier1\ilocalize.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier1\keyvaluesjson.h"
$File "$SRCDIR\public\tier1\kvpacker.h"
$File "$SRCDIR\public\tier1\lzmaDecoder.h"
$File "$SRCDIR\public\tier1\lzss.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\tier1\memstack.h"
$File "$SRCDIR\public\tier1\netadr.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\public\tier1\rangecheckedvar.h"
$File "$SRCDIR\public\tier1\refcount.h"
$File "$SRCDIR\public\tier1\smartptr.h"
$File "$SRCDIR\public\tier1\snappy.h"
$File "$SRCDIR\public\tier1\snappy-sinksource.h"
$File "$SRCDIR\public\tier1\stringpool.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\tier1.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS]
$File "$SRCDIR\public\tier1\utlbidirectionalset.h"
$File "$SRCDIR\public\tier1\utlblockmemory.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlbufferutil.h"
$File "$SRCDIR\public\tier1\utlcommon.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlenvelope.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlhandletable.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utlhashtable.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmap.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\UtlSortVector.h"
$File "$SRCDIR\public\tier1\utlstack.h"
$File "$SRCDIR\public\tier1\utlstring.h"
$File "$SRCDIR\public\tier1\UtlStringMap.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlsymbollarge.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\tier1\utlbinaryblock.h"
$File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS]
}
}