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cstrike: fix uninitialized pointers in hud

bullshit
nillerusr 1 year ago
parent
commit
b7bd94c52e
  1. 4
      game/client/cstrike/cs_hud_health.cpp
  2. 2
      game/client/cstrike/hud_armor.cpp

4
game/client/cstrike/cs_hud_health.cpp

@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Constructor // Purpose: Constructor
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth") CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
{ {
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
} }
@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
//draw the health icon //draw the health icon
BaseClass::Paint(); BaseClass::Paint();
} }

2
game/client/cstrike/hud_armor.cpp

@ -47,7 +47,7 @@ private:
DECLARE_HUDELEMENT( CHudArmor ); DECLARE_HUDELEMENT( CHudArmor );
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ) CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
{ {
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
} }

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