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change touch editor colors

bullshit
nillerusr 10 months ago
parent
commit
1d4f7fb2cc
  1. 8
      game/client/touch.cpp

8
game/client/touch.cpp

@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults() @@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
{
rgba_t color(255, 255, 255, 155);
char buf[MAX_PATH];
gridcolor = rgba_t(255, 0, 0, 50);
gridcolor = rgba_t(255, 0, 0, 30);
RemoveButtons();
@ -372,7 +372,7 @@ void CTouchControls::Init() @@ -372,7 +372,7 @@ void CTouchControls::Init()
mouse_events = 0;
move_start_x = move_start_y = 0.0f;
m_flPreviousYaw = m_flPreviousPitch = 0.f;
gridcolor = rgba_t(255, 0, 0, 50);
gridcolor = rgba_t(255, 0, 0, 30);
m_bCutScene = false;
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
@ -659,6 +659,8 @@ void CTouchControls::Paint() @@ -659,6 +659,8 @@ void CTouchControls::Paint()
CUtlLinkedList<CTouchButton*>::iterator it;
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
if( state == state_edit )
{
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
@ -685,7 +687,7 @@ void CTouchControls::Paint() @@ -685,7 +687,7 @@ void CTouchControls::Paint()
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
}
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
}
}

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