diff --git a/game/client/touch.cpp b/game/client/touch.cpp index 2d71646b..f8c4f718 100644 --- a/game/client/touch.cpp +++ b/game/client/touch.cpp @@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults() { rgba_t color(255, 255, 255, 155); char buf[MAX_PATH]; - gridcolor = rgba_t(255, 0, 0, 50); + gridcolor = rgba_t(255, 0, 0, 30); RemoveButtons(); @@ -372,7 +372,7 @@ void CTouchControls::Init() mouse_events = 0; move_start_x = move_start_y = 0.0f; m_flPreviousYaw = m_flPreviousPitch = 0.f; - gridcolor = rgba_t(255, 0, 0, 50); + gridcolor = rgba_t(255, 0, 0, 30); m_bCutScene = false; showtexture = hidetexture = resettexture = closetexture = joytexture = 0; @@ -659,6 +659,8 @@ void CTouchControls::Paint() CUtlLinkedList::iterator it; + const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 ); + if( state == state_edit ) { vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here @@ -685,7 +687,7 @@ void CTouchControls::Paint() g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color } - vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here + vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); } }