* BSD: Add support
* BSD: other fixes
There is still a bug when vgui haven't got text, maybe because of resources.
Also there is bug where when trying to start new game caption names shows wrong.
* BSD: Debugging
* BSD: modify preprocessor and fix windows
* BSD: Remove debugging and fix labels in gameui
* BSD: Remove disabling some DX9 commands
* BSD: Remove -g flag
// We always get here because the above filter evaluates to EXCEPTION_EXECUTE_HANDLER
}
#elif defined( OSX )
#elif defined(POSIX)
// Doing this doesn't quite work the way we want because there is no "crashing" thread
// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
// Doing this doesn't quite work the way we want because there is no "crashing" thread
// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
@ -59,7 +59,7 @@ BEGIN_VS_SHADER_FLAGS( Occlusion_DX9, "Help for Occlusion", SHADER_NOT_EDITABLE
@@ -59,7 +59,7 @@ BEGIN_VS_SHADER_FLAGS( Occlusion_DX9, "Help for Occlusion", SHADER_NOT_EDITABLE
SET_STATIC_PIXEL_SHADER(white_ps20);
// Workaround for weird AMD bug - if sRGB write isn't enabled here then sRGB write enable in subsequent world rendering passes will randomly not take effect (even though we're enabling it) in the driver.
@ -280,7 +280,7 @@ font_t *CFontManager::CreateOrFindWin32Font(const char *windowsFontName, int tal
@@ -280,7 +280,7 @@ font_t *CFontManager::CreateOrFindWin32Font(const char *windowsFontName, int tal