You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
156 lines
5.0 KiB
156 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// ilaunchermgr.h |
|
// |
|
//================================================================================================== |
|
#ifndef ILAUNCHERMGR_H |
|
#define ILAUNCHERMGR_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#if defined( USE_SDL ) |
|
|
|
#include "tier0/threadtools.h" |
|
#include "appframework/IAppSystem.h" |
|
|
|
#if defined( DX_TO_GL_ABSTRACTION ) |
|
|
|
#include "togl/linuxwin/glmgrbasics.h" |
|
#include "togl/linuxwin/glmdisplay.h" |
|
|
|
class GLMDisplayDB; |
|
class CShowPixelsParams; |
|
#endif |
|
|
|
// if you rev this version also update materialsystem/cmaterialsystem.cpp CMaterialSystem::Connect as it defines the string directly |
|
#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001" |
|
|
|
class CCocoaEvent; |
|
class CStackCrawlParams; |
|
|
|
typedef struct SDL_Cursor SDL_Cursor; |
|
|
|
class ILauncherMgr : public IAppSystem |
|
{ |
|
public: |
|
virtual bool Connect( CreateInterfaceFn factory ) = 0; |
|
virtual void Disconnect() = 0; |
|
|
|
virtual void *QueryInterface( const char *pInterfaceName ) = 0; |
|
|
|
// Init, shutdown |
|
virtual InitReturnVal_t Init() = 0; |
|
virtual void Shutdown() = 0; |
|
|
|
// Create the window. |
|
virtual bool CreateGameWindow( const char *pTitle, bool bWindowed, int width, int height ) = 0; |
|
|
|
virtual void IncWindowRefCount() = 0; |
|
virtual void DecWindowRefCount() = 0; |
|
|
|
// Get the next N events. The function returns the number of events that were filled into your array. |
|
virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false ) = 0; |
|
#if defined(LINUX) || defined(BSD) |
|
virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvents = false ) = 0; |
|
#endif |
|
|
|
// Set the mouse cursor position. |
|
virtual void SetCursorPosition( int x, int y ) = 0; |
|
|
|
virtual void SetWindowFullScreen( bool bFullScreen, int nWidth, int nHeight ) = 0; |
|
virtual bool IsWindowFullScreen() = 0; |
|
virtual void MoveWindow( int x, int y ) = 0; |
|
virtual void SizeWindow( int width, int tall ) = 0; |
|
virtual void PumpWindowsMessageLoop() = 0; |
|
|
|
virtual void DestroyGameWindow() = 0; |
|
virtual void SetApplicationIcon( const char *pchAppIconFile ) = 0; |
|
|
|
virtual void GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta = false ) = 0; |
|
|
|
virtual void GetNativeDisplayInfo( int nDisplay, uint &nWidth, uint &nHeight, uint &nRefreshHz ) = 0; // Retrieve the size of the monitor (desktop) |
|
virtual void RenderedSize( uint &width, uint &height, bool set ) = 0; // either set or retrieve rendered size value (from dxabstract) |
|
virtual void DisplayedSize( uint &width, uint &height ) = 0; // query backbuffer size (window size whether FS or windowed) |
|
|
|
#if defined( DX_TO_GL_ABSTRACTION ) |
|
virtual PseudoGLContextPtr GetMainContext() = 0; |
|
// Get the NSGLContext for a window's main view - note this is the carbon windowref as an argument |
|
virtual PseudoGLContextPtr GetGLContextForWindow( void* windowref ) = 0; |
|
virtual PseudoGLContextPtr CreateExtraContext() = 0; |
|
virtual void DeleteContext( PseudoGLContextPtr hContext ) = 0; |
|
virtual bool MakeContextCurrent( PseudoGLContextPtr hContext ) = 0; |
|
virtual GLMDisplayDB *GetDisplayDB( void ) = 0; |
|
virtual void GetDesiredPixelFormatAttribsAndRendererInfo( uint **ptrOut, uint *countOut, GLMRendererInfoFields *rendInfoOut ) = 0; |
|
virtual void ShowPixels( CShowPixelsParams *params ) = 0; |
|
#endif |
|
|
|
virtual void GetStackCrawl( CStackCrawlParams *params ) = 0; |
|
|
|
virtual void WaitUntilUserInput( int msSleepTime ) = 0; |
|
|
|
virtual void *GetWindowRef() = 0; |
|
|
|
virtual void SetMouseVisible( bool bState ) = 0; |
|
virtual void SetMouseCursor( SDL_Cursor *hCursor ) = 0; |
|
virtual void SetForbidMouseGrab( bool bForbidMouseGrab ) = 0; |
|
virtual void OnFrameRendered() = 0; |
|
|
|
virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0; |
|
|
|
virtual double GetPrevGLSwapWindowTime() = 0; |
|
}; |
|
|
|
extern ILauncherMgr *g_pLauncherMgr; |
|
|
|
enum CocoaEventType_t |
|
{ |
|
CocoaEvent_KeyDown, |
|
CocoaEvent_KeyUp, |
|
CocoaEvent_MouseButtonDown, |
|
CocoaEvent_MouseMove, |
|
CocoaEvent_MouseButtonUp, |
|
CocoaEvent_AppActivate, |
|
CocoaEvent_MouseScroll, |
|
CocoaEvent_AppQuit, |
|
CocoaEvent_Deleted, // Event was one of the above, but has been handled and should be ignored now. |
|
}; |
|
|
|
// enum values need to match bit-shifting logic in CInputSystem::UpdateMouseButtonState and |
|
// the codes from NSEvent pressedMouseButtons, turns out the two are in agreement right now |
|
enum CocoaMouseButton_t |
|
{ |
|
COCOABUTTON_LEFT = 1 << 0, |
|
COCOABUTTON_RIGHT = 1 << 1, |
|
COCOABUTTON_MIDDLE = 1 << 2, |
|
COCOABUTTON_4 = 1 << 3, |
|
COCOABUTTON_5 = 1 << 4, |
|
}; |
|
|
|
enum ECocoaKeyModifier |
|
{ |
|
eCapsLockKey, |
|
eShiftKey, |
|
eControlKey, |
|
eAltKey, // aka option |
|
eCommandKey |
|
}; |
|
|
|
class CCocoaEvent |
|
{ |
|
public: |
|
CocoaEventType_t m_EventType; |
|
int m_VirtualKeyCode; |
|
wchar_t m_UnicodeKey; |
|
wchar_t m_UnicodeKeyUnmodified; |
|
uint m_ModifierKeyMask; // |
|
int m_MousePos[2]; |
|
int m_MouseButtonFlags; // Current state of the mouse buttons. See COCOABUTTON_xxxx. |
|
uint m_nMouseClickCount; |
|
int m_MouseButton; // which of the CocoaMouseButton_t buttons this is for from above |
|
}; |
|
|
|
#endif // defined( USE_SDL ) |
|
|
|
#endif // ILAUNCHERMGR_H
|
|
|