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4609 lines
130 KiB
4609 lines
130 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Implementation of the VGUI ISurface interface using the |
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// material system to implement it |
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// |
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//=============================================================================// |
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#if defined( WIN32) && !defined( _X360 ) |
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#include <windows.h> |
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#endif |
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#ifdef OSX |
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#include <Carbon/Carbon.h> |
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#endif |
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#if defined( USE_SDL ) |
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#include <appframework/ilaunchermgr.h> |
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ILauncherMgr *g_pLauncherMgr = NULL; |
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#endif |
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#include "tier1/strtools.h" |
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#include "tier0/icommandline.h" |
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#include "tier0/dbg.h" |
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#include "filesystem.h" |
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#include <vgui/VGUI.h> |
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#include <Color.h> |
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#include "utlbuffer.h" |
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#include "utlvector.h" |
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#include "Clip2D.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui/IInput.h> |
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#include <vgui/Point.h> |
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#include "bitmap/imageformat.h" |
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#include "TextureDictionary.h" |
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#include "Cursor.h" |
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#include "Input.h" |
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#include <vgui/IHTML.h> |
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#include <vgui/IVGui.h> |
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#include "vgui_surfacelib/FontManager.h" |
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#include "FontTextureCache.h" |
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#include "MatSystemSurface.h" |
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#include "inputsystem/iinputsystem.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui/ISystem.h> |
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#include "icvar.h" |
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#include "mathlib/mathlib.h" |
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#include <vgui/ILocalize.h> |
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#include "mathlib/vmatrix.h" |
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#include <tier0/vprof.h> |
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#include "materialsystem/itexture.h" |
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#ifdef OSX |
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#include <malloc/malloc.h> |
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#else |
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#include <malloc.h> |
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#endif |
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#include "../vgui2/src/VPanel.h" |
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#include <vgui/IInputInternal.h> |
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#if defined( _X360 ) |
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#include "xbox/xbox_win32stubs.h" |
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#endif |
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#include "xbox/xboxstubs.h" |
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#include "../vgui2/src/Memorybitmap.h" |
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#pragma warning( disable : 4706 ) |
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#include <vgui/IVguiMatInfo.h> |
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#include <vgui/IVguiMatInfoVar.h> |
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#include "materialsystem/imaterialvar.h" |
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#pragma warning( default : 4706 ) |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define VPANEL_NORMAL ((vgui::SurfacePlat *) NULL) |
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#define VPANEL_MINIMIZED ((vgui::SurfacePlat *) 0x00000001) |
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using namespace vgui; |
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static bool g_bSpewFocus = false; |
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class CVguiMatInfoVar : public IVguiMatInfoVar |
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{ |
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public: |
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CVguiMatInfoVar( IMaterialVar *pMaterialVar ) |
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{ |
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m_pMaterialVar = pMaterialVar; |
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} |
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// from IVguiMatInfoVar |
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virtual int GetIntValue ( void ) const |
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{ |
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return m_pMaterialVar->GetIntValue(); |
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} |
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virtual void SetIntValue ( int val ) |
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{ |
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m_pMaterialVar->SetIntValue( val ); |
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} |
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private: |
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IMaterialVar *m_pMaterialVar; |
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}; |
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class CVguiMatInfo : public IVguiMatInfo |
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{ |
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public: |
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CVguiMatInfo( IMaterial *pMaterial ) |
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{ |
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m_pMaterial = pMaterial; |
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} |
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// from IVguiMatInfo |
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virtual IVguiMatInfoVar* FindVarFactory( const char *varName, bool *found ) |
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{ |
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IMaterialVar *pMaterialVar = m_pMaterial->FindVar( varName, found ); |
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if ( pMaterialVar == NULL ) |
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return NULL; |
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return new CVguiMatInfoVar( pMaterialVar ); |
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} |
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virtual int GetNumAnimationFrames( void ) |
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{ |
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return m_pMaterial->GetNumAnimationFrames(); |
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} |
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private: |
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IMaterial *m_pMaterial; |
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}; |
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//----------------------------------------------------------------------------- |
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// Globals... |
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//----------------------------------------------------------------------------- |
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vgui::IInputInternal *g_pIInput; |
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static bool g_bInDrawing; |
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static CFontTextureCache g_FontTextureCache; |
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//----------------------------------------------------------------------------- |
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// Singleton instance |
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//----------------------------------------------------------------------------- |
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CMatSystemSurface g_MatSystemSurface; |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMatSystemSurface, ISurface, |
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VGUI_SURFACE_INTERFACE_VERSION, g_MatSystemSurface ); |
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#if defined(LINUX) || defined(OSX) || defined(BSD) |
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CUtlDict< CMatSystemSurface::font_entry, unsigned short > CMatSystemSurface::m_FontData; |
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#endif |
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//----------------------------------------------------------------------------- |
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// Make sure the panel is the same size as the viewport |
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//----------------------------------------------------------------------------- |
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CMatEmbeddedPanel::CMatEmbeddedPanel() : BaseClass( NULL, "MatSystemTopPanel" ) |
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{ |
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SetPaintBackgroundEnabled( false ); |
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#if defined( _X360 ) |
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SetPos( 0, 0 ); |
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SetSize( GetSystemMetrics( SM_CXSCREEN ), GetSystemMetrics( SM_CYSCREEN ) ); |
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#endif |
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} |
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void CMatEmbeddedPanel::OnThink() |
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{ |
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int x, y, width, height; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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pRenderContext->GetViewport( x, y, width, height ); |
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SetSize( width, height ); |
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SetPos( x, y ); |
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Repaint(); |
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} |
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VPANEL CMatEmbeddedPanel::IsWithinTraverse(int x, int y, bool traversePopups) |
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{ |
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VPANEL retval = BaseClass::IsWithinTraverse( x, y, traversePopups ); |
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if ( retval == GetVPanel() ) |
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return 0; |
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return retval; |
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} |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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CMatSystemSurface::CMatSystemSurface() : m_pEmbeddedPanel(NULL), m_pWhite(NULL) |
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{ |
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m_iBoundTexture = -1; |
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m_HWnd = NULL; |
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m_bIn3DPaintMode = false; |
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m_b3DPaintRenderToTexture = false; |
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m_bDrawingIn3DWorld = false; |
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m_PlaySoundFunc = NULL; |
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m_bInThink = false; |
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m_bAllowJavaScript = false; |
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m_bAppDrivesInput = false; |
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m_nLastInputPollCount = 0; |
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m_hCurrentFont = NULL; |
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m_pRestrictedPanel = NULL; |
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m_bNeedsKeyboard = true; |
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m_bNeedsMouse = true; |
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m_bUsingTempFullScreenBufferMaterial = false; |
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m_nFullScreenBufferMaterialId = -1; |
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memset( m_WorkSpaceInsets, 0, sizeof( m_WorkSpaceInsets ) ); |
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m_nBatchedCharVertCount = 0; |
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m_nFullscreenViewportX = m_nFullscreenViewportY = 0; |
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m_nFullscreenViewportWidth = m_nFullscreenViewportHeight = 0; |
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m_pFullscreenRenderTarget = NULL; |
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m_cursorAlwaysVisible = false; |
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} |
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CMatSystemSurface::~CMatSystemSurface() |
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{ |
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if ( m_nFullScreenBufferMaterialId != -1 ) |
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{ |
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DestroyTextureID( m_nFullScreenBufferMaterialId ); |
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m_nFullScreenBufferMaterialId = -1; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Connect, disconnect... |
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//----------------------------------------------------------------------------- |
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bool CMatSystemSurface::Connect( CreateInterfaceFn factory ) |
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{ |
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if ( !BaseClass::Connect( factory ) ) |
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return false; |
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if ( !g_pFullFileSystem ) |
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{ |
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Warning( "MatSystemSurface requires the file system to run!\n" ); |
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return false; |
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} |
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if ( !g_pMaterialSystem ) |
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{ |
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Warning( "MatSystemSurface requires the material system to run!\n" ); |
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return false; |
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} |
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if ( !g_pVGuiPanel ) |
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{ |
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Warning( "MatSystemSurface requires the vgui::IPanel system to run!\n" ); |
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return false; |
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} |
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g_pIInput = (IInputInternal *)factory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL ); |
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if ( !g_pIInput ) |
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{ |
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Warning( "MatSystemSurface requires the vgui::IInput system to run!\n" ); |
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return false; |
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} |
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if ( !g_pVGui ) |
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{ |
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Warning( "MatSystemSurface requires the vgui::IVGUI system to run!\n" ); |
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return false; |
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} |
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Assert( g_pVGuiSurface == this ); |
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// initialize vgui_control interfaces |
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if ( !vgui::VGui_InitInterfacesList( "MATSURFACE", &factory, 1 ) ) |
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return false; |
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#ifdef USE_SDL |
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g_pLauncherMgr = (ILauncherMgr *)factory( SDLMGR_INTERFACE_VERSION, NULL ); |
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#endif |
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return true; |
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} |
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void CMatSystemSurface::Disconnect() |
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{ |
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g_pIInput = NULL; |
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BaseClass::Disconnect(); |
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} |
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//----------------------------------------------------------------------------- |
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// Access to other interfaces... |
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//----------------------------------------------------------------------------- |
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void *CMatSystemSurface::QueryInterface( const char *pInterfaceName ) |
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{ |
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// We also implement the IMatSystemSurface interface |
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if (!Q_strncmp( pInterfaceName, MAT_SYSTEM_SURFACE_INTERFACE_VERSION, Q_strlen(MAT_SYSTEM_SURFACE_INTERFACE_VERSION) + 1)) |
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return (IMatSystemSurface*)this; |
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// We also implement the IMatSystemSurface interface |
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if (!Q_strncmp( pInterfaceName, VGUI_SURFACE_INTERFACE_VERSION, Q_strlen(VGUI_SURFACE_INTERFACE_VERSION) + 1)) |
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return (vgui::ISurface*)this; |
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return BaseClass::QueryInterface( pInterfaceName ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMatSystemSurface::InitFullScreenBuffer( const char *pszRenderTargetName ) |
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{ |
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if ( !IsPC() ) |
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return; |
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char pTemp[512]; |
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Q_snprintf( pTemp, sizeof(pTemp), "VGUI_3DPaint_FullScreen_%s", pszRenderTargetName ); |
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m_FullScreenBufferMaterial.Shutdown(); |
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// Set up a material with which to reference the final image for subsequent display using vgui |
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KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); |
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pVMTKeyValues->SetString( "$basetexture", pszRenderTargetName ); |
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pVMTKeyValues->SetInt( "$nocull", 1 ); |
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pVMTKeyValues->SetInt( "$nofog", 1 ); |
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pVMTKeyValues->SetInt( "$ignorez", 1 ); |
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pVMTKeyValues->SetInt( "$translucent", 1 ); |
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m_FullScreenBufferMaterial.Init( pTemp, TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
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m_FullScreenBufferMaterial->Refresh(); |
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if ( m_nFullScreenBufferMaterialId != -1 ) |
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{ |
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DestroyTextureID( m_nFullScreenBufferMaterialId ); |
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} |
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m_nFullScreenBufferMaterialId = -1; |
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m_FullScreenBuffer.Shutdown(); |
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m_FullScreenBufferName = pszRenderTargetName; |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization and shutdown... |
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//----------------------------------------------------------------------------- |
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InitReturnVal_t CMatSystemSurface::Init( void ) |
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{ |
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InitReturnVal_t nRetVal = BaseClass::Init(); |
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if ( nRetVal != INIT_OK ) |
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return nRetVal; |
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// Allocate a white material |
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KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); |
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pVMTKeyValues->SetInt( "$vertexcolor", 1 ); |
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pVMTKeyValues->SetInt( "$vertexalpha", 1 ); |
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pVMTKeyValues->SetInt( "$ignorez", 1 ); |
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pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
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if ( ! (CommandLine()->FindParm("-disable_matsurf_noculls")) ) |
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{ |
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pVMTKeyValues->SetInt( "$nocull", 1 ); // skip this if user asks for the switch above |
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} |
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m_pWhite.Init( "VGUI_White", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
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InitFullScreenBuffer( "_rt_FullScreen" ); |
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m_DrawColor[0] = m_DrawColor[1] = m_DrawColor[2] = m_DrawColor[3] = 255; |
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m_nTranslateX = m_nTranslateY = 0; |
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EnableScissor( false ); |
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SetScissorRect( 0, 0, 100000, 100000 ); |
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m_flAlphaMultiplier = 1.0f; |
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// By default, use the default embedded panel |
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m_pDefaultEmbeddedPanel = new CMatEmbeddedPanel; |
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SetEmbeddedPanel( m_pDefaultEmbeddedPanel->GetVPanel() ); |
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m_iBoundTexture = -1; |
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// Initialize font info.. |
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m_pDrawTextPos[0] = m_pDrawTextPos[1] = 0; |
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m_DrawTextColor[0] = m_DrawTextColor[1] = m_DrawTextColor[2] = m_DrawTextColor[3] = 255; |
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m_bIn3DPaintMode = false; |
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m_b3DPaintRenderToTexture = false; |
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m_bDrawingIn3DWorld = false; |
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m_PlaySoundFunc = NULL; |
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// Input system |
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InitInput(); |
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// Initialize cursors |
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InitCursors(); |
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// fonts initialization |
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char language[64]; |
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bool bValid; |
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if ( IsPC() ) |
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{ |
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bValid = system()->GetRegistryString( "HKEY_CURRENT_USER\\Software\\Valve\\Source\\Language", language, sizeof(language)-1 ); |
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} |
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else |
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{ |
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Q_strncpy( language, XBX_GetLanguageString(), sizeof( language ) ); |
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bValid = true; |
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} |
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if ( bValid ) |
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{ |
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FontManager().SetLanguage( language ); |
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} |
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else |
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{ |
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FontManager().SetLanguage( "english" ); |
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} |
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#if defined(LINUX) || defined(OSX) || defined(BSD) |
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FontManager().SetFontDataHelper( &CMatSystemSurface::FontDataHelper ); |
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#endif |
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// font manager needs the file system and material system for bitmap fonts |
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FontManager().SetInterfaces( g_pFullFileSystem, g_pMaterialSystem ); |
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g_bSpewFocus = CommandLine()->FindParm( "-vguifocus" ) ? true : false; |
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return INIT_OK; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMatSystemSurface::Shutdown( void ) |
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{ |
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for ( int i = m_FileTypeImages.First(); i != m_FileTypeImages.InvalidIndex(); i = m_FileTypeImages.Next( i ) ) |
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{ |
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delete m_FileTypeImages[ i ]; |
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} |
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m_FileTypeImages.RemoveAll(); |
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// Release all textures |
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TextureDictionary()->DestroyAllTextures(); |
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m_iBoundTexture = -1; |
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// Release the standard materials |
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m_pWhite.Shutdown(); |
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m_FullScreenBufferMaterial.Shutdown(); |
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m_FullScreenBuffer.Shutdown(); |
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m_Titles.Purge(); |
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m_PaintStateStack.Purge(); |
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#if defined( WIN32 ) && !defined( _X360 ) |
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// release any custom font files |
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// use newer function if possible |
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HMODULE gdiModule = ::LoadLibrary( "gdi32.dll" ); |
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typedef int (WINAPI *RemoveFontResourceExProc)(LPCTSTR, DWORD, PVOID); |
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RemoveFontResourceExProc pRemoveFontResourceEx = NULL; |
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if ( gdiModule ) |
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{ |
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pRemoveFontResourceEx = (RemoveFontResourceExProc)::GetProcAddress(gdiModule, "RemoveFontResourceExA"); |
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} |
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for (int i = 0; i < m_CustomFontFileNames.Count(); i++) |
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{ |
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if (pRemoveFontResourceEx) |
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{ |
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// dvs: Keep removing the font until we get an error back. After consulting with Microsoft, it appears |
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// that RemoveFontResourceEx must sometimes be called multiple times to work. Doing this insures that |
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// when we load the font next time we get the real font instead of Ariel. |
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int nRetries = 0; |
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while ( (*pRemoveFontResourceEx)(m_CustomFontFileNames[i].String(), 0x10, NULL) && ( nRetries < 10 ) ) |
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{ |
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nRetries++; |
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Msg( "Removed font resource %s on attempt %d.\n", m_CustomFontFileNames[i].String(), nRetries ); |
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} |
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} |
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else |
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{ |
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// dvs: Keep removing the font until we get an error back. After consulting with Microsoft, it appears |
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// that RemoveFontResourceEx must sometimes be called multiple times to work. Doing this insures that |
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// when we load the font next time we get the real font instead of Ariel. |
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int nRetries = 0; |
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while ( ::RemoveFontResource(m_CustomFontFileNames[i].String()) && ( nRetries < 10 ) ) |
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{ |
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nRetries++; |
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Msg( "Removed font resource %s on attempt %d.\n", m_CustomFontFileNames[i].String(), nRetries ); |
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} |
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} |
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} |
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#endif |
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m_CustomFontFileNames.RemoveAll(); |
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m_BitmapFontFileNames.RemoveAll(); |
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m_BitmapFontFileMapping.RemoveAll(); |
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Cursor_ClearUserCursors(); |
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#if defined( WIN32 ) && !defined( _X360 ) |
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if ( gdiModule ) |
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{ |
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::FreeLibrary(gdiModule); |
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} |
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#endif |
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BaseClass::Shutdown(); |
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} |
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void CMatSystemSurface::SetEmbeddedPanel(VPANEL pEmbeddedPanel) |
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{ |
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m_pEmbeddedPanel = pEmbeddedPanel; |
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((VPanel *)pEmbeddedPanel)->Client()->RequestFocus(0); |
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} |
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//----------------------------------------------------------------------------- |
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// hierarchy root |
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//----------------------------------------------------------------------------- |
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VPANEL CMatSystemSurface::GetEmbeddedPanel() |
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{ |
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return m_pEmbeddedPanel; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: cap bits |
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// Warning: if you change this, make sure the SurfaceV28 wrapper above reports |
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// the correct capabilities. |
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//----------------------------------------------------------------------------- |
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bool CMatSystemSurface::SupportsFeature(SurfaceFeature_e feature) |
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{ |
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switch (feature) |
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{ |
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case ISurface::ANTIALIASED_FONTS: |
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case ISurface::DROPSHADOW_FONTS: |
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return true; |
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case ISurface::OUTLINE_FONTS: |
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if ( IsX360() ) |
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return false; |
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return true; |
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case ISurface::ESCAPE_KEY: |
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return true; |
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case ISurface::OPENING_NEW_HTML_WINDOWS: |
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case ISurface::FRAME_MINIMIZE_MAXIMIZE: |
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default: |
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return false; |
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}; |
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} |
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//----------------------------------------------------------------------------- |
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// Hook needed to Get input to work |
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//----------------------------------------------------------------------------- |
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void CMatSystemSurface::AttachToWindow( void *hWnd, bool bLetAppDriveInput ) |
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{ |
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InputDetachFromWindow( m_HWnd ); |
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m_HWnd = hWnd; |
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if ( hWnd ) |
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{ |
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InputAttachToWindow( hWnd ); |
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m_bAppDrivesInput = bLetAppDriveInput; |
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} |
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else |
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{ |
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// Never call RunFrame stuff |
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m_bAppDrivesInput = true; |
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} |
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} |
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bool CMatSystemSurface::HandleInputEvent( const InputEvent_t &event ) |
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{ |
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if ( !m_bAppDrivesInput ) |
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{ |
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g_pIInput->UpdateButtonState( event ); |
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} |
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return InputHandleInputEvent( event ); |
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} |
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//----------------------------------------------------------------------------- |
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// Draws a panel in 3D space. Assumes view + projection are already set up |
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// Also assumes the (x,y) coordinates of the panels are defined in 640xN coords |
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// (N isn't necessary 480 because the panel may not be 4x3) |
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// The width + height specified are the size of the panel in world coordinates |
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//----------------------------------------------------------------------------- |
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void CMatSystemSurface::DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int pw, int ph, float sw, float sh ) |
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{ |
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Assert( pRootPanel ); |
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// FIXME: When should such panels be solved?!? |
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SolveTraverse( pRootPanel, false ); |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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// Force Z buffering to be on for all panels drawn... |
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pRenderContext->OverrideDepthEnable( true, false ); |
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Assert(!m_bDrawingIn3DWorld); |
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m_bDrawingIn3DWorld = true; |
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StartDrawingIn3DSpace( panelCenterToWorld, pw, ph, sw, sh ); |
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((VPanel *)pRootPanel)->Client()->Repaint(); |
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((VPanel *)pRootPanel)->Client()->PaintTraverse(true, false); |
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FinishDrawing(); |
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// Reset z buffering to normal state |
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pRenderContext->OverrideDepthEnable( false, true ); |
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m_bDrawingIn3DWorld = false; |
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} |
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|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Setup rendering for vgui on a panel existing in 3D space |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::StartDrawingIn3DSpace( const VMatrix &screenToWorld, int pw, int ph, float sw, float sh ) |
|
{ |
|
g_bInDrawing = true; |
|
m_iBoundTexture = -1; |
|
|
|
int px = 0; |
|
int py = 0; |
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|
|
m_pSurfaceExtents[0] = px; |
|
m_pSurfaceExtents[1] = py; |
|
m_pSurfaceExtents[2] = px + pw; |
|
m_pSurfaceExtents[3] = py + ph; |
|
|
|
// In order for this to work, the model matrix must have its origin |
|
// at the upper left corner of the screen. We must also scale down the |
|
// rendering from pixel space to screen space. Let's construct a matrix |
|
// transforming from pixel coordinates (640xN) to screen coordinates |
|
// (wxh, with the origin at the upper left of the screen). Then we'll |
|
// concatenate it with the panelCenterToWorld to produce pixelToWorld transform |
|
VMatrix pixelToScreen; |
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|
|
// First, scale it so that 0->pw transforms to 0->sw |
|
MatrixBuildScale( pixelToScreen, sw / pw, -sh / ph, 1.0f ); |
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|
|
// Construct pixelToWorld |
|
VMatrix pixelToWorld; |
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MatrixMultiply( screenToWorld, pixelToScreen, pixelToWorld ); |
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|
|
// make sure there is no translation and rotation laying around |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL ); |
|
pRenderContext->PushMatrix(); |
|
pRenderContext->LoadMatrix( pixelToWorld ); |
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|
|
// These are only here so that FinishDrawing works... |
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
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pRenderContext->PushMatrix(); |
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|
|
pRenderContext->MatrixMode( MATERIAL_VIEW ); |
|
pRenderContext->PushMatrix(); |
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|
|
// Always enable scissoring (translate to origin because of the glTranslatef call above..) |
|
EnableScissor( true ); |
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|
|
m_nTranslateX = 0; |
|
m_nTranslateY = 0; |
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m_flAlphaMultiplier = 1.0f; |
|
} |
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|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Setup ortho for vgui |
|
//----------------------------------------------------------------------------- |
|
|
|
// we may need to offset by 0.5 texels to account for the different in pixel vs. texel centers in dx7-9 |
|
// however, we do this fixup already when we set up the texture coordinates for all materials/fonts |
|
// so in theory we shouldn't need to do any adjustments for setting up the screen |
|
// HOWEVER, we must do the offset, else the driver will think the text is something that should |
|
// be antialiased, so the text will look broken if antialiasing is turned on (usually forced on in the driver) |
|
float g_flPixelOffsetX = 0.5f; |
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float g_flPixelOffsetY = 0.5f; |
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|
|
bool g_bCheckedCommandLine = false; |
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|
|
extern void ___stop___( void ); |
|
void CMatSystemSurface::StartDrawing( void ) |
|
{ |
|
MAT_FUNC; |
|
|
|
if ( !g_bCheckedCommandLine ) |
|
{ |
|
g_bCheckedCommandLine = true; |
|
|
|
const char *pX = CommandLine()->ParmValue( "-pixel_offset_x", (const char*)NULL ); |
|
if ( pX ) |
|
g_flPixelOffsetX = atof( pX ); |
|
|
|
const char *pY = CommandLine()->ParmValue( "-pixel_offset_y", (const char*)NULL ); |
|
if ( pY ) |
|
g_flPixelOffsetY = atof( pY ); |
|
} |
|
|
|
g_bInDrawing = true; |
|
m_iBoundTexture = -1; |
|
|
|
int x, y, width, height; |
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->GetViewport( x, y, width, height); |
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|
|
// we don't want to include x and y from the viewport here. DX will |
|
// automatically translate any drawing we do into that viewport. |
|
m_pSurfaceExtents[0] = 0; |
|
m_pSurfaceExtents[1] = 0; |
|
m_pSurfaceExtents[2] = width; |
|
m_pSurfaceExtents[3] = height; |
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PushMatrix(); |
|
pRenderContext->LoadIdentity(); |
|
pRenderContext->Scale( 1, -1, 1 ); |
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|
|
//___stop___(); |
|
pRenderContext->Ortho( g_flPixelOffsetX, g_flPixelOffsetY, width + g_flPixelOffsetX, height + g_flPixelOffsetY, -1.0f, 1.0f ); |
|
|
|
// make sure there is no translation and rotation laying around |
|
pRenderContext->MatrixMode( MATERIAL_MODEL ); |
|
pRenderContext->PushMatrix(); |
|
pRenderContext->LoadIdentity(); |
|
|
|
// Always enable scissoring (translate to origin because of the glTranslatef call above..) |
|
EnableScissor( true ); |
|
|
|
m_nTranslateX = 0; |
|
m_nTranslateY = 0; |
|
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW ); |
|
pRenderContext->PushMatrix(); |
|
pRenderContext->LoadIdentity(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::FinishDrawing( void ) |
|
{ |
|
MAT_FUNC; |
|
|
|
// We're done with scissoring |
|
EnableScissor( false ); |
|
|
|
// Restore the matrices |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PopMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL ); |
|
pRenderContext->PopMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW ); |
|
pRenderContext->PopMatrix(); |
|
|
|
Assert( g_bInDrawing ); |
|
g_bInDrawing = false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// frame |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::RunFrame() |
|
{ |
|
int nPollCount = g_pInputSystem->GetPollCount(); |
|
if ( m_nLastInputPollCount == nPollCount ) |
|
return; |
|
|
|
// If this isn't true, we've lost input! |
|
if ( !m_bAppDrivesInput && m_nLastInputPollCount != nPollCount - 1 ) |
|
{ |
|
Assert( 0 ); |
|
Warning( "Vgui is losing input messages! Call brian!\n" ); |
|
} |
|
|
|
m_nLastInputPollCount = nPollCount; |
|
|
|
if ( m_bAppDrivesInput ) |
|
return; |
|
|
|
// Generate all input messages |
|
int nEventCount = g_pInputSystem->GetEventCount(); |
|
const InputEvent_t* pEvents = g_pInputSystem->GetEventData( ); |
|
for ( int i = 0; i < nEventCount; ++i ) |
|
{ |
|
HandleInputEvent( pEvents[i] ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Sets up a particular painting state... |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetupPaintState( const PaintState_t &paintState ) |
|
{ |
|
m_nTranslateX = paintState.m_iTranslateX; |
|
m_nTranslateY = paintState.m_iTranslateY; |
|
SetScissorRect( paintState.m_iScissorLeft, paintState.m_iScissorTop, |
|
paintState.m_iScissorRight, paintState.m_iScissorBottom ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Indicates a particular panel is about to be rendered |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PushMakeCurrent(VPANEL pPanel, bool useInSets) |
|
{ |
|
int inSets[4] = {0, 0, 0, 0}; |
|
int absExtents[4]; |
|
int clipRect[4]; |
|
|
|
if (useInSets) |
|
{ |
|
g_pVGuiPanel->GetInset(pPanel, inSets[0], inSets[1], inSets[2], inSets[3]); |
|
} |
|
|
|
g_pVGuiPanel->GetAbsPos(pPanel, absExtents[0], absExtents[1]); |
|
int wide, tall; |
|
g_pVGuiPanel->GetSize(pPanel, wide, tall); |
|
absExtents[2] = absExtents[0] + wide; |
|
absExtents[3] = absExtents[1] + tall; |
|
|
|
g_pVGuiPanel->GetClipRect(pPanel, clipRect[0], clipRect[1], clipRect[2], clipRect[3]); |
|
|
|
int i = m_PaintStateStack.AddToTail(); |
|
PaintState_t &paintState = m_PaintStateStack[i]; |
|
paintState.m_pPanel = pPanel; |
|
|
|
// Determine corrected top left origin |
|
paintState.m_iTranslateX = inSets[0] + absExtents[0] - m_pSurfaceExtents[0]; |
|
paintState.m_iTranslateY = inSets[1] + absExtents[1] - m_pSurfaceExtents[1]; |
|
|
|
// Setup clipping rectangle for scissoring |
|
paintState.m_iScissorLeft = clipRect[0] - m_pSurfaceExtents[0]; |
|
paintState.m_iScissorTop = clipRect[1] - m_pSurfaceExtents[1]; |
|
paintState.m_iScissorRight = clipRect[2] - m_pSurfaceExtents[0]; |
|
paintState.m_iScissorBottom = clipRect[3] - m_pSurfaceExtents[1]; |
|
|
|
SetupPaintState( paintState ); |
|
} |
|
|
|
void CMatSystemSurface::PopMakeCurrent(VPANEL pPanel) |
|
{ |
|
//hushed MAT_FUNC; |
|
|
|
// draw any remaining text |
|
if ( m_nBatchedCharVertCount > 0 ) |
|
{ |
|
DrawFlushText(); |
|
} |
|
|
|
int top = m_PaintStateStack.Count() - 1; |
|
|
|
// More pops that pushes? |
|
Assert( top >= 0 ); |
|
|
|
// Didn't pop in reverse order of push? |
|
Assert( m_PaintStateStack[top].m_pPanel == pPanel ); |
|
|
|
m_PaintStateStack.Remove(top); |
|
|
|
if (top > 0) |
|
SetupPaintState( m_PaintStateStack[top-1] ); |
|
|
|
// m_iBoundTexture = -1; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Color Setting methods |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetColor(int r, int g, int b, int a) |
|
{ |
|
Assert( g_bInDrawing ); |
|
m_DrawColor[0]=(unsigned char)r; |
|
m_DrawColor[1]=(unsigned char)g; |
|
m_DrawColor[2]=(unsigned char)b; |
|
m_DrawColor[3]=(unsigned char)(a * m_flAlphaMultiplier); |
|
} |
|
|
|
void CMatSystemSurface::DrawSetColor(Color col) |
|
{ |
|
Assert( g_bInDrawing ); |
|
DrawSetColor(col[0], col[1], col[2], col[3]); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// material Setting methods |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InternalSetMaterial( IMaterial *pMaterial ) |
|
{ |
|
if (!pMaterial) |
|
{ |
|
pMaterial = m_pWhite; |
|
} |
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
m_pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, pMaterial ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Helper method to initialize vertices (transforms them into screen space too) |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InitVertex( vgui::Vertex_t &vertex, int x, int y, float u, float v ) |
|
{ |
|
vertex.m_Position.Init( x + m_nTranslateX, y + m_nTranslateY ); |
|
vertex.m_TexCoord.Init( u, v ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a line! |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawTexturedLineInternal( const Vertex_t &a, const Vertex_t &b ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
// Don't bother drawing fully transparent lines |
|
if( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
vgui::Vertex_t verts[2] = { a, b }; |
|
|
|
verts[0].m_Position.x += m_nTranslateX + g_flPixelOffsetX; |
|
verts[0].m_Position.y += m_nTranslateY + g_flPixelOffsetY; |
|
|
|
verts[1].m_Position.x += m_nTranslateX + g_flPixelOffsetX; |
|
verts[1].m_Position.y += m_nTranslateY + g_flPixelOffsetY; |
|
|
|
vgui::Vertex_t clippedVerts[2]; |
|
|
|
if (!ClipLine( verts, clippedVerts )) |
|
return; |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_LINES, 1 ); |
|
|
|
meshBuilder.Position3f( clippedVerts[0].m_Position.x, clippedVerts[0].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, clippedVerts[0].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( clippedVerts[1].m_Position.x, clippedVerts[1].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, clippedVerts[1].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
void CMatSystemSurface::DrawLine( int x0, int y0, int x1, int y1 ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't bother drawing fully transparent lines |
|
if( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
vgui::Vertex_t verts[2]; |
|
verts[0].Init( Vector2D( x0, y0 ), Vector2D( 0, 0 ) ); |
|
verts[1].Init( Vector2D( x1, y1 ), Vector2D( 1, 1 ) ); |
|
|
|
InternalSetMaterial( ); |
|
DrawTexturedLineInternal( verts[0], verts[1] ); |
|
} |
|
|
|
|
|
void CMatSystemSurface::DrawTexturedLine( const Vertex_t &a, const Vertex_t &b ) |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
DrawTexturedLineInternal( a, b ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a line! |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawPolyLine( int *px, int *py ,int n ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
// Don't bother drawing fully transparent lines |
|
if( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
InternalSetMaterial( ); |
|
meshBuilder.Begin( m_pMesh, MATERIAL_LINES, n ); |
|
|
|
for ( int i = 0; i < n ; i++ ) |
|
{ |
|
int inext = ( i + 1 ) % n; |
|
|
|
vgui::Vertex_t verts[2]; |
|
vgui::Vertex_t clippedVerts[2]; |
|
|
|
int x0, y0, x1, y1; |
|
|
|
x0 = px[ i ]; |
|
x1 = px[ inext ]; |
|
y0 = py[ i ]; |
|
y1 = py[ inext ]; |
|
|
|
InitVertex( verts[0], x0, y0, 0, 0 ); |
|
InitVertex( verts[1], x1, y1, 1, 1 ); |
|
|
|
if (!ClipLine( verts, clippedVerts )) |
|
continue; |
|
|
|
meshBuilder.Position3f( clippedVerts[0].m_Position.x+ g_flPixelOffsetX, clippedVerts[0].m_Position.y + g_flPixelOffsetY, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, clippedVerts[0].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( clippedVerts[1].m_Position.x+ g_flPixelOffsetX, clippedVerts[1].m_Position.y + g_flPixelOffsetY, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, clippedVerts[1].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
|
|
void CMatSystemSurface::DrawTexturedPolyLine( const vgui::Vertex_t *p,int n ) |
|
{ |
|
MAT_FUNC; |
|
|
|
int iPrev = n - 1; |
|
for ( int i=0; i < n; i++ ) |
|
{ |
|
DrawTexturedLine( p[iPrev], p[i] ); |
|
iPrev = i; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a quad: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawQuad( const vgui::Vertex_t &ul, const vgui::Vertex_t &lr, unsigned char *pColor ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
if ( !m_pMesh ) |
|
return; |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, 1 ); |
|
|
|
meshBuilder.Position3f( ul.m_Position.x, ul.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, ul.m_TexCoord.x, ul.m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( lr.m_Position.x, ul.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, lr.m_TexCoord.x, ul.m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( lr.m_Position.x, lr.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, lr.m_TexCoord.x, lr.m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( ul.m_Position.x, lr.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, ul.m_TexCoord.x, lr.m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws an array of quads |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawQuadArray( int quadCount, vgui::Vertex_t *pVerts, unsigned char *pColor, bool bShouldClip ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
if ( !m_pMesh ) |
|
return; |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, quadCount ); |
|
|
|
vgui::Vertex_t ulc; |
|
vgui::Vertex_t lrc; |
|
vgui::Vertex_t *pulc; |
|
vgui::Vertex_t *plrc; |
|
|
|
if ( bShouldClip ) |
|
{ |
|
for ( int i = 0; i < quadCount; ++i ) |
|
{ |
|
PREFETCH360( &pVerts[ 2 * ( i + 1 ) ], 0 ); |
|
|
|
if ( !ClipRect( pVerts[2*i], pVerts[2*i + 1], &ulc, &lrc ) ) |
|
{ |
|
continue; |
|
} |
|
pulc = &ulc; |
|
plrc = &lrc; |
|
|
|
meshBuilder.Position3f( pulc->m_Position.x, pulc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, pulc->m_TexCoord.x, pulc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( plrc->m_Position.x, pulc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, plrc->m_TexCoord.x, pulc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( plrc->m_Position.x, plrc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, plrc->m_TexCoord.x, plrc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( pulc->m_Position.x, plrc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, pulc->m_TexCoord.x, plrc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
} |
|
else |
|
{ |
|
for ( int i = 0; i < quadCount; ++i ) |
|
{ |
|
PREFETCH360( &pVerts[ 2 * ( i + 1 ) ], 0 ); |
|
|
|
pulc = &pVerts[2*i]; |
|
plrc = &pVerts[2*i + 1]; |
|
|
|
meshBuilder.Position3f( pulc->m_Position.x, pulc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, pulc->m_TexCoord.x, pulc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( plrc->m_Position.x, pulc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, plrc->m_TexCoord.x, pulc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( plrc->m_Position.x, plrc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, plrc->m_TexCoord.x, plrc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( pulc->m_Position.x, plrc->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( pColor ); |
|
meshBuilder.TexCoord2f( 0, pulc->m_TexCoord.x, plrc->m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws a rectangle colored with the current drawcolor |
|
// using the white material |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFilledRect( int x0, int y0, int x1, int y1 ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( m_DrawColor[3]!=0 ) |
|
{ |
|
vgui::Vertex_t rect[2]; |
|
vgui::Vertex_t clippedRect[2]; |
|
InitVertex( rect[0], x0, y0, 0, 0 ); |
|
InitVertex( rect[1], x1, y1, 0, 0 ); |
|
|
|
// Fully clipped? |
|
if ( !ClipRect(rect[0], rect[1], &clippedRect[0], &clippedRect[1]) ) |
|
return; |
|
|
|
InternalSetMaterial(); |
|
DrawQuad( clippedRect[0], clippedRect[1], m_DrawColor ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws an array of rectangles colored with the current drawcolor |
|
// using the white material |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFilledRectArray( IntRect *pRects, int numRects ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( m_DrawColor[3]==0 ) |
|
return; |
|
|
|
if ( !m_pMesh ) |
|
return; |
|
|
|
InternalSetMaterial( ); |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, numRects ); |
|
|
|
for (int i = 0; i < numRects; ++i ) |
|
{ |
|
vgui::Vertex_t rect[2]; |
|
vgui::Vertex_t clippedRect[2]; |
|
InitVertex( rect[0], pRects[i].x0, pRects[i].y0, 0, 0 ); |
|
InitVertex( rect[1], pRects[i].x1, pRects[i].y1, 0, 0 ); |
|
|
|
ClipRect( rect[0], rect[1], &clippedRect[0], &clippedRect[1] ); |
|
|
|
vgui::Vertex_t &ul = clippedRect[0]; |
|
vgui::Vertex_t &lr = clippedRect[1]; |
|
|
|
meshBuilder.Position3f( ul.m_Position.x, ul.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>(); |
|
|
|
meshBuilder.Position3f( lr.m_Position.x, ul.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>(); |
|
|
|
meshBuilder.Position3f( lr.m_Position.x, lr.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>(); |
|
|
|
meshBuilder.Position3f( ul.m_Position.x, lr.m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>(); |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a fade between the fadeStartPt and fadeEndPT with the current draw color oriented according to argument |
|
// Example: DrawFilledRectFastFade( 10, 10, 100, 20, 50, 60, 255, 128, true ); |
|
// -this will draw |
|
// a solid rect (10,10,50,20) //alpha 255 |
|
// a solid rect (50,10,60,20) //alpha faded from 255 to 128 |
|
// a solid rect (60,10,100,20) //alpha 128 |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFilledRectFastFade( int x0, int y0, int x1, int y1, int fadeStartPt, int fadeEndPt, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ) |
|
{ |
|
if( bHorizontal ) |
|
{ |
|
if( alpha0 ) |
|
{ |
|
DrawSetColor( m_DrawColor[0], m_DrawColor[1], m_DrawColor[2], alpha0 ); |
|
DrawFilledRect( x0, y0, fadeStartPt, y1 ); |
|
} |
|
DrawFilledRectFade( fadeStartPt, y0, fadeEndPt, y1, alpha0, alpha1, true ); |
|
if( alpha1 ) |
|
{ |
|
DrawSetColor( m_DrawColor[0], m_DrawColor[1], m_DrawColor[2], alpha1 ); |
|
DrawFilledRect( fadeEndPt, y0, x1, y1 ); |
|
} |
|
} |
|
else |
|
{ |
|
if( alpha0 ) |
|
{ |
|
DrawSetColor( m_DrawColor[0], m_DrawColor[1], m_DrawColor[2], alpha0 ); |
|
DrawFilledRect( x0, y0, x1, fadeStartPt ); |
|
} |
|
DrawFilledRectFade( x0, fadeStartPt, x1, fadeEndPt, alpha0, alpha1, false ); |
|
if( alpha1 ) |
|
{ |
|
DrawSetColor( m_DrawColor[0], m_DrawColor[1], m_DrawColor[2], alpha1 ); |
|
DrawFilledRect( x0, fadeEndPt, x1, y1 ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a fade with the current draw color oriented according to argument |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFilledRectFade( int x0, int y0, int x1, int y1, unsigned int alpha0, unsigned int alpha1, bool bHorizontal ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Scale the desired alphas by the surface alpha |
|
float alphaScale = m_DrawColor[3] / 255.f; |
|
alpha0 *= alphaScale; |
|
alpha1 *= alphaScale; |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if ( alpha0 == 0 && alpha1 == 0 ) |
|
return; |
|
|
|
vgui::Vertex_t rect[2]; |
|
vgui::Vertex_t clippedRect[2]; |
|
InitVertex( rect[0], x0, y0, 0, 0 ); |
|
InitVertex( rect[1], x1, y1, 0, 0 ); |
|
|
|
// Fully clipped? |
|
if ( !ClipRect(rect[0], rect[1], &clippedRect[0], &clippedRect[1]) ) |
|
return; |
|
|
|
InternalSetMaterial(); |
|
|
|
unsigned char colors[4][4] = {{0}}; |
|
for ( int i=0; i<4; i++ ) |
|
{ |
|
// copy the rgb and leave the alpha at zero |
|
Q_memcpy( colors[i], m_DrawColor, 3 ); |
|
} |
|
|
|
unsigned char nAlpha0 = (alpha0 & 0xFF); |
|
unsigned char nAlpha1 = (alpha1 & 0xFF); |
|
|
|
if ( bHorizontal ) |
|
{ |
|
// horizontal fade |
|
colors[0][3] = nAlpha0; |
|
colors[1][3] = nAlpha1; |
|
colors[2][3] = nAlpha1; |
|
colors[3][3] = nAlpha0; |
|
} |
|
else |
|
{ |
|
// vertical fade |
|
colors[0][3] = nAlpha0; |
|
colors[1][3] = nAlpha0; |
|
colors[2][3] = nAlpha1; |
|
colors[3][3] = nAlpha1; |
|
} |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, 1 ); |
|
|
|
meshBuilder.Position3f( clippedRect[0].m_Position.x, clippedRect[0].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( colors[0] ); |
|
meshBuilder.TexCoord2f( 0, clippedRect[0].m_TexCoord.x, clippedRect[0].m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( clippedRect[1].m_Position.x, clippedRect[0].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( colors[1] ); |
|
meshBuilder.TexCoord2f( 0, clippedRect[1].m_TexCoord.x, clippedRect[0].m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( clippedRect[1].m_Position.x, clippedRect[1].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( colors[2] ); |
|
meshBuilder.TexCoord2f( 0, clippedRect[1].m_TexCoord.x, clippedRect[1].m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( clippedRect[0].m_Position.x, clippedRect[1].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( colors[3] ); |
|
meshBuilder.TexCoord2f( 0, clippedRect[0].m_TexCoord.x, clippedRect[1].m_TexCoord.y ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws an unfilled rectangle in the current drawcolor |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawOutlinedRect(int x0,int y0,int x1,int y1) |
|
{ |
|
MAT_FUNC; |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if ( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
DrawFilledRect(x0,y0,x1,y0+1); //top |
|
DrawFilledRect(x0,y1-1,x1,y1); //bottom |
|
DrawFilledRect(x0,y0+1,x0+1,y1-1); //left |
|
DrawFilledRect(x1-1,y0+1,x1,y1-1); //right |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws an outlined circle in the current drawcolor |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawOutlinedCircle(int x, int y, int radius, int segments) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( m_DrawColor[3]==0 ) |
|
return; |
|
|
|
// NOTE: Gotta use lines instead of linelist or lineloop due to clipping |
|
InternalSetMaterial( ); |
|
meshBuilder.Begin( m_pMesh, MATERIAL_LINES, segments ); |
|
|
|
vgui::Vertex_t renderVertex[2]; |
|
vgui::Vertex_t vertex[2]; |
|
vertex[0].m_Position.Init( m_nTranslateX + x + radius, m_nTranslateY + y ); |
|
vertex[0].m_TexCoord.Init( 1.0f, 0.5f ); |
|
|
|
float invDelta = 2.0f * M_PI / segments; |
|
for ( int i = 1; i <= segments; ++i ) |
|
{ |
|
float flRadians = i * invDelta; |
|
float ca = cos( flRadians ); |
|
float sa = sin( flRadians ); |
|
|
|
// Rotate it around the circle |
|
vertex[1].m_Position.x = m_nTranslateX + x + (radius * ca); |
|
vertex[1].m_Position.y = m_nTranslateY + y + (radius * sa); |
|
vertex[1].m_TexCoord.x = 0.5f * (ca + 1.0f); |
|
vertex[1].m_TexCoord.y = 0.5f * (sa + 1.0f); |
|
|
|
if (ClipLine( vertex, renderVertex )) |
|
{ |
|
meshBuilder.Position3f( renderVertex[0].m_Position.x, renderVertex[0].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, renderVertex[0].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( renderVertex[1].m_Position.x, renderVertex[1].m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, renderVertex[1].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
|
|
vertex[0].m_Position = vertex[1].m_Position; |
|
vertex[0].m_TexCoord = vertex[1].m_TexCoord; |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Loads a particular texture (material) |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::CreateNewTextureID( bool procedural /*=false*/ ) |
|
{ |
|
return TextureDictionary()->CreateTexture( procedural ); |
|
} |
|
|
|
void CMatSystemSurface::DestroyTextureID( int id ) |
|
{ |
|
TextureDictionary()->DestroyTexture( id ); |
|
} |
|
|
|
bool CMatSystemSurface::DeleteTextureByID(int id) |
|
{ |
|
TextureDictionary()->DestroyTexture( id ); |
|
return false; |
|
} |
|
|
|
#ifdef _X360 |
|
void CMatSystemSurface::UncacheUnusedMaterials() |
|
{ |
|
// unbind any currently set texture (which may be uncached) |
|
DrawSetTexture( -1 ); |
|
|
|
// X360TBD: Need to only destroy "marked" textures |
|
} |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : id - |
|
// *filename - |
|
// maxlen - |
|
// Output : Returns true on success, false on failure. |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::DrawGetTextureFile(int id, char *filename, int maxlen ) |
|
{ |
|
if ( !TextureDictionary()->IsValidId( id ) ) |
|
return false; |
|
|
|
IMaterial *texture = TextureDictionary()->GetTextureMaterial(id); |
|
if ( !texture ) |
|
return false; |
|
|
|
Q_strncpy( filename, texture->GetName(), maxlen ); |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : id - texture id |
|
// Output : returns IMaterial for the referenced texture |
|
//----------------------------------------------------------------------------- |
|
IVguiMatInfo *CMatSystemSurface::DrawGetTextureMatInfoFactory(int id) |
|
{ |
|
if ( !TextureDictionary()->IsValidId( id ) ) |
|
return NULL; |
|
|
|
IMaterial *texture = TextureDictionary()->GetTextureMaterial(id); |
|
|
|
if ( texture == NULL ) |
|
return NULL; |
|
|
|
return new CVguiMatInfo(texture); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *filename - |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::DrawGetTextureId( char const *filename ) |
|
{ |
|
return TextureDictionary()->FindTextureIdForTextureFile( filename ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *pTexture |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::DrawGetTextureId( ITexture *pTexture ) |
|
{ |
|
return TextureDictionary()->CreateTextureByTexture( pTexture ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Associates a texture with a material file (also binds it) |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextureFile(int id, const char *pFileName, int hardwareFilter, bool forceReload /*= false*/) |
|
{ |
|
TextureDictionary()->BindTextureToFile( id, pFileName ); |
|
DrawSetTexture( id ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Associates a texture with a material file (also binds it) |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextureMaterial(int id, IMaterial *pMaterial) |
|
{ |
|
TextureDictionary()->BindTextureToMaterial( id, pMaterial ); |
|
DrawSetTexture( id ); |
|
} |
|
|
|
IMaterial *CMatSystemSurface::DrawGetTextureMaterial( int id ) |
|
{ |
|
return TextureDictionary()->GetTextureMaterial( id ); |
|
} |
|
|
|
|
|
void CMatSystemSurface::ReferenceProceduralMaterial( int id, int referenceId, IMaterial *pMaterial ) |
|
{ |
|
TextureDictionary()->BindTextureToMaterialReference( id, referenceId, pMaterial ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Binds a texture |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTexture( int id ) |
|
{ |
|
// if we're switching textures, flush any batched text |
|
if ( id != m_iBoundTexture ) |
|
{ |
|
DrawFlushText(); |
|
m_iBoundTexture = id; |
|
|
|
if ( IsX360() && id == -1 ) |
|
{ |
|
// ensure we unbind current material that may go away |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->Bind( m_pWhite ); |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Returns texture size |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawGetTextureSize(int id, int &iWide, int &iTall) |
|
{ |
|
TextureDictionary()->GetTextureSize( id, iWide, iTall ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a textured rectangle |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawTexturedRect( int x0, int y0, int x1, int y1 ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
float s0, t0, s1, t1; |
|
TextureDictionary()->GetTextureTexCoords( m_iBoundTexture, s0, t0, s1, t1 ); |
|
|
|
vgui::Vertex_t rect[2]; |
|
vgui::Vertex_t clippedRect[2]; |
|
InitVertex( rect[0], x0, y0, s0, t0 ); |
|
InitVertex( rect[1], x1, y1, s1, t1 ); |
|
|
|
// Fully clipped? |
|
if ( !ClipRect(rect[0], rect[1], &clippedRect[0], &clippedRect[1]) ) |
|
return; |
|
|
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
DrawQuad( clippedRect[0], clippedRect[1], m_DrawColor ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a textured rectangle |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawTexturedSubRect( int x0, int y0, int x1, int y1, float texs0, float text0, float texs1, float text1 ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( m_DrawColor[3] == 0 ) |
|
return; |
|
|
|
float s0, t0, s1, t1; |
|
TextureDictionary()->GetTextureTexCoords( m_iBoundTexture, s0, t0, s1, t1 ); |
|
|
|
float ssize = s1 - s0; |
|
float tsize = t1 - t0; |
|
|
|
// Rescale tex values into range of s0 to s1 ,etc. |
|
texs0 = s0 + texs0 * ( ssize ); |
|
texs1 = s0 + texs1 * ( ssize ); |
|
text0 = t0 + text0 * ( tsize ); |
|
text1 = t0 + text1 * ( tsize ); |
|
|
|
vgui::Vertex_t rect[2]; |
|
vgui::Vertex_t clippedRect[2]; |
|
InitVertex( rect[0], x0, y0, texs0, text0 ); |
|
InitVertex( rect[1], x1, y1, texs1, text1 ); |
|
|
|
// Fully clipped? |
|
if ( !ClipRect(rect[0], rect[1], &clippedRect[0], &clippedRect[1]) ) |
|
return; |
|
|
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
DrawQuad( clippedRect[0], clippedRect[1], m_DrawColor ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a textured polygon |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawTexturedPolygon(int n, Vertex_t *pVertices, bool bClipVertices /*= true*/ ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( !m_bIn3DPaintMode ); |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// Don't even bother drawing fully transparent junk |
|
if( (n == 0) || (m_DrawColor[3]==0) ) |
|
return; |
|
|
|
if ( bClipVertices ) |
|
{ |
|
int iCount; |
|
Vertex_t **ppClippedVerts = NULL; |
|
iCount = ClipPolygon( n, pVertices, m_nTranslateX, m_nTranslateY, &ppClippedVerts ); |
|
if (iCount <= 0) |
|
return; |
|
|
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_POLYGON, iCount ); |
|
|
|
for (int i = 0; i < iCount; ++i) |
|
{ |
|
meshBuilder.Position3f( ppClippedVerts[i]->m_Position.x, ppClippedVerts[i]->m_Position.y, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, ppClippedVerts[i]->m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
else |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_POLYGON, n ); |
|
|
|
for (int i = 0; i < n; ++i) |
|
{ |
|
meshBuilder.Position3f( pVertices[i].m_Position.x + m_nTranslateX, pVertices[i].m_Position.y + m_nTranslateY, m_flZPos ); |
|
meshBuilder.Color4ubv( m_DrawColor ); |
|
meshBuilder.TexCoord2fv( 0, pVertices[i].m_TexCoord.Base() ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Font-related methods begin here |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: creates a new empty font |
|
//----------------------------------------------------------------------------- |
|
HFont CMatSystemSurface::CreateFont() |
|
{ |
|
MAT_FUNC; |
|
|
|
return FontManager().CreateFont(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: adds glyphs to a font created by CreateFont() |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin, int nRangeMax) |
|
{ |
|
return FontManager().SetFontGlyphSet(font, windowsFontName, tall, weight, blur, scanlines, flags, nRangeMin, nRangeMax); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: adds glyphs to a font created by CreateFont() |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags) |
|
{ |
|
return FontManager().SetBitmapFontGlyphSet(font, windowsFontName, scalex, scaley, flags); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the max height of a font |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetFontTall(HFont font) |
|
{ |
|
return FontManager().GetFontTall(font); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the requested height of a font |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetFontTallRequested(HFont font) |
|
{ |
|
return FontManager().GetFontTallRequested(font); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the max height of a font |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetFontAscent(HFont font, wchar_t wch) |
|
{ |
|
return FontManager().GetFontAscent(font,wch); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : font - |
|
// Output : Returns true on success, false on failure. |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::IsFontAdditive(HFont font) |
|
{ |
|
return FontManager().IsFontAdditive(font); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the abc widths of a single character |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetCharABCwide(HFont font, int ch, int &a, int &b, int &c) |
|
{ |
|
FontManager().GetCharABCwide(font, ch, a, b, c); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the pixel width of a single character |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetCharacterWidth(HFont font, int ch) |
|
{ |
|
return FontManager().GetCharacterWidth(font, ch); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the kerned width of this char |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetKernedCharWidth( HFont font, wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA ) //, float &abcC ) |
|
{ |
|
float abcC = 0.0f; |
|
FontManager().GetKernedCharWidth(font, ch, chBefore, chAfter, wide, abcA, abcC ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns the area of a text string, including newlines |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall) |
|
{ |
|
FontManager().GetTextSize(font, text, wide, tall); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: adds a custom font file (only supports true type font files (.ttf) for now) |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::AddCustomFontFile( const char *fontName, const char *fontFileName ) |
|
{ |
|
if ( IsX360() ) |
|
{ |
|
// custom fonts are not supported (not needed) on xbox, all .vfonts are offline converted to ttfs |
|
// ttfs are mounted/handled elsewhere |
|
return true; |
|
} |
|
MAT_FUNC; |
|
|
|
char fullPath[MAX_PATH]; |
|
bool bFound = false; |
|
// windows needs an absolute path for ttf |
|
bFound = g_pFullFileSystem->GetLocalPath( fontFileName, fullPath, sizeof( fullPath ) ); |
|
if ( !bFound ) |
|
{ |
|
Warning( "Couldn't find custom font file '%s'\n", fontFileName ); |
|
return false; |
|
} |
|
|
|
// only add if it's not already in the list |
|
Q_strlower( fullPath ); |
|
CUtlSymbol sym(fullPath); |
|
int i; |
|
for ( i = 0; i < m_CustomFontFileNames.Count(); i++ ) |
|
{ |
|
if ( m_CustomFontFileNames[i] == sym ) |
|
break; |
|
} |
|
if ( !m_CustomFontFileNames.IsValidIndex( i ) ) |
|
{ |
|
m_CustomFontFileNames.AddToTail( fullPath ); |
|
|
|
if ( IsPC() ) |
|
{ |
|
// make sure it's on disk |
|
// only do this once for each font since in steam it will overwrite the |
|
// registered font file, causing windows to invalidate the font |
|
g_pFullFileSystem->GetLocalCopy( fullPath ); |
|
} |
|
} |
|
|
|
// try and use the optimal custom font loader, will makes sure fonts are unloaded properly |
|
// this function is in a newer version of the gdi library (win2k+), so need to try get it directly |
|
#if defined( WIN32 ) && !defined( _X360 ) |
|
bool successfullyAdded = false; |
|
HMODULE gdiModule = ::LoadLibrary("gdi32.dll"); |
|
if (gdiModule) |
|
{ |
|
typedef int (WINAPI *AddFontResourceExProc)(LPCTSTR, DWORD, PVOID); |
|
AddFontResourceExProc pAddFontResourceEx = (AddFontResourceExProc)::GetProcAddress(gdiModule, "AddFontResourceExA"); |
|
if (pAddFontResourceEx) |
|
{ |
|
int result = (*pAddFontResourceEx)(fullPath, 0x10, NULL); |
|
if (result > 0) |
|
{ |
|
successfullyAdded = true; |
|
} |
|
} |
|
::FreeLibrary(gdiModule); |
|
} |
|
|
|
// add to windows |
|
bool success = successfullyAdded || (::AddFontResource(fullPath) > 0); |
|
if ( !success ) |
|
{ |
|
Msg( "Failed to load custom font file '%s'\n", fullPath ); |
|
} |
|
Assert( success ); |
|
return success; |
|
#elif defined(LINUX) || defined(OSX) || defined(BSD) |
|
|
|
int size; |
|
if ( CMatSystemSurface::FontDataHelper( fontName, size, fontFileName ) ) |
|
return true; |
|
return false; |
|
|
|
#elif defined( _X360 ) |
|
#include "xbox/xbox_win32stubs.h" |
|
#else |
|
#error |
|
#endif |
|
} |
|
|
|
#if defined(LINUX) || defined(OSX) || defined(BSD) |
|
|
|
static void RemoveSpaces( CUtlString &str ) |
|
{ |
|
char *dst = str.GetForModify(); |
|
|
|
for( int i = 0; i < str.Length(); i++ ) |
|
{ |
|
if( ( str[ i ] != ' ' ) && ( str[ i ] != '-' ) ) |
|
{ |
|
*dst++ = str[ i ]; |
|
} |
|
} |
|
|
|
*dst = 0; |
|
} |
|
|
|
void *CMatSystemSurface::FontDataHelper( const char *pchFontName, int &size, const char *fontFileName ) |
|
{ |
|
size = 0; |
|
|
|
if( fontFileName ) |
|
{ |
|
// If we were given a fontFileName, then load that bugger and shove it in the cache. |
|
|
|
// Just load the font data, decrypt in memory and register for this process |
|
CUtlBuffer buf; |
|
if ( !g_pFullFileSystem->ReadFile( fontFileName, NULL, buf ) ) |
|
{ |
|
Msg( "Failed to load custom font file '%s'\n", fontFileName ); |
|
return NULL; |
|
} |
|
|
|
FT_Face face; |
|
const FT_Error error = FT_New_Memory_Face( FontManager().GetFontLibraryHandle(), (FT_Byte *)buf.Base(), buf.TellPut(), 0, &face ); |
|
|
|
if ( error ) |
|
{ |
|
// FT_Err_Unknown_File_Format, etc. |
|
Msg( "ERROR %d: UNABLE TO LOAD FONT FILE %s\n", error, fontFileName ); |
|
return NULL; |
|
} |
|
|
|
if( !pchFontName ) |
|
{ |
|
// If we weren't passed a font name for this thing, then use the one from the face. |
|
pchFontName = face->family_name; |
|
if ( !pchFontName || !pchFontName[ 0 ] ) |
|
{ |
|
pchFontName = FT_Get_Postscript_Name( face ); |
|
} |
|
} |
|
|
|
// Replace spaces and dashes with underscores. |
|
CUtlString strFontName( pchFontName ); |
|
RemoveSpaces( strFontName ); |
|
|
|
font_entry entry; |
|
entry.size = buf.TellPut(); |
|
entry.data = malloc( entry.size ); |
|
memcpy( entry.data, buf.Base(), entry.size ); |
|
m_FontData.Insert( strFontName.Get(), entry ); |
|
|
|
FT_Done_Face( face ); |
|
|
|
size = entry.size; |
|
return entry.data; |
|
} |
|
else |
|
{ |
|
// Replace spaces and dashes with underscores. |
|
CUtlString strFontName( pchFontName ); |
|
RemoveSpaces( strFontName ); |
|
|
|
int iIndex = m_FontData.Find( strFontName.Get() ); |
|
if ( iIndex != m_FontData.InvalidIndex() ) |
|
{ |
|
size = m_FontData[ iIndex ].size; |
|
return m_FontData[ iIndex ].data; |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
#endif // LINUX |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: adds a bitmap font file |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::AddBitmapFontFile( const char *fontFileName ) |
|
{ |
|
MAT_FUNC; |
|
|
|
bool bFound = false; |
|
bFound = ( ( g_pFullFileSystem->GetDVDMode() == DVDMODE_STRICT ) || g_pFullFileSystem->FileExists( fontFileName, IsX360() ? "GAME" : NULL ) ); |
|
if ( !bFound ) |
|
{ |
|
Msg( "Couldn't find bitmap font file '%s'\n", fontFileName ); |
|
return false; |
|
} |
|
char path[MAX_PATH]; |
|
Q_strncpy( path, fontFileName, MAX_PATH ); |
|
|
|
// only add if it's not already in the list |
|
Q_strlower( path ); |
|
CUtlSymbol sym( path ); |
|
int i; |
|
for ( i = 0; i < m_BitmapFontFileNames.Count(); i++ ) |
|
{ |
|
if ( m_BitmapFontFileNames[i] == sym ) |
|
break; |
|
} |
|
if ( !m_BitmapFontFileNames.IsValidIndex( i ) ) |
|
{ |
|
m_BitmapFontFileNames.AddToTail( path ); |
|
|
|
if ( IsPC() ) |
|
{ |
|
// make sure it's on disk |
|
// only do this once for each font since in steam it will overwrite the |
|
// registered font file, causing windows to invalidate the font |
|
g_pFullFileSystem->GetLocalCopy( path ); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetBitmapFontName( const char *pName, const char *pFontFilename ) |
|
{ |
|
char fontPath[MAX_PATH]; |
|
Q_strncpy( fontPath, pFontFilename, MAX_PATH ); |
|
Q_strlower( fontPath ); |
|
|
|
CUtlSymbol sym( fontPath ); |
|
int i; |
|
for (i = 0; i < m_BitmapFontFileNames.Count(); i++) |
|
{ |
|
if ( m_BitmapFontFileNames[i] == sym ) |
|
{ |
|
// found it, update the mapping |
|
int index = m_BitmapFontFileMapping.Find( pName ); |
|
if ( !m_BitmapFontFileMapping.IsValidIndex( index ) ) |
|
{ |
|
index = m_BitmapFontFileMapping.Insert( pName ); |
|
} |
|
m_BitmapFontFileMapping.Element( index ) = i; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CMatSystemSurface::GetBitmapFontName( const char *pName ) |
|
{ |
|
// find it in the mapping symbol table |
|
int index = m_BitmapFontFileMapping.Find( pName ); |
|
if ( index == m_BitmapFontFileMapping.InvalidIndex() ) |
|
{ |
|
return ""; |
|
} |
|
|
|
return m_BitmapFontFileNames[m_BitmapFontFileMapping.Element( index )].String(); |
|
} |
|
|
|
void CMatSystemSurface::ClearTemporaryFontCache( void ) |
|
{ |
|
FontManager().ClearTemporaryFontCache(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Force a set of characters to be rendered into the font page. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PrecacheFontCharacters( HFont font, const wchar_t *pCharacterString ) |
|
{ |
|
wchar_t *pCommonChars = L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.!:-/%"; |
|
MAT_FUNC; |
|
|
|
if ( !pCharacterString || !pCharacterString[0] ) |
|
{ |
|
// use the common chars, alternate languages are not handled |
|
pCharacterString = pCommonChars; |
|
} |
|
|
|
StartDrawing(); |
|
DrawSetTextFont( font ); |
|
|
|
int numChars = 0; |
|
while( pCharacterString[ numChars ] ) |
|
{ |
|
numChars++; |
|
} |
|
int *pTextureIDs_ignored = (int *)_alloca( numChars*sizeof( int ) ); |
|
float **pTexCoords_ignored = (float **)_alloca( numChars*sizeof( float * ) ); |
|
g_FontTextureCache.GetTextureForChars( m_hCurrentFont, FONT_DRAW_DEFAULT, pCharacterString, pTextureIDs_ignored, pTexCoords_ignored, numChars ); |
|
|
|
FinishDrawing(); |
|
} |
|
|
|
const char *CMatSystemSurface::GetFontName( HFont font ) |
|
{ |
|
return FontManager().GetFontName( font ); |
|
} |
|
|
|
const char *CMatSystemSurface::GetFontFamilyName( HFont font ) |
|
{ |
|
return FontManager().GetFontFamilyName( font ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextFont(HFont font) |
|
{ |
|
Assert( g_bInDrawing ); |
|
|
|
m_hCurrentFont = font; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Renders any batched up text |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFlushText() |
|
{ |
|
if ( !m_nBatchedCharVertCount ) |
|
return; |
|
|
|
{ |
|
// don't log entry unless actual work happens.. |
|
MAT_FUNC; |
|
|
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(m_iBoundTexture); |
|
InternalSetMaterial( pMaterial ); |
|
DrawQuadArray( m_nBatchedCharVertCount / 2, m_BatchedCharVerts, m_DrawTextColor ); |
|
m_nBatchedCharVertCount = 0; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Sets the text color |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextColor(int r, int g, int b, int a) |
|
{ |
|
int adjustedAlpha = (a * m_flAlphaMultiplier); |
|
|
|
if ( r != m_DrawTextColor[0] || g != m_DrawTextColor[1] || b != m_DrawTextColor[2] || adjustedAlpha != m_DrawTextColor[3] ) |
|
{ |
|
// text color changed, flush any existing text |
|
DrawFlushText(); |
|
|
|
m_DrawTextColor[0] = (unsigned char)r; |
|
m_DrawTextColor[1] = (unsigned char)g; |
|
m_DrawTextColor[2] = (unsigned char)b; |
|
m_DrawTextColor[3] = (unsigned char)adjustedAlpha; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: alternate color set |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextColor(Color col) |
|
{ |
|
DrawSetTextColor(col[0], col[1], col[2], col[3]); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: change the scale of a bitmap font |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextScale(float sx, float sy) |
|
{ |
|
FontManager().SetFontScale( m_hCurrentFont, sx, sy ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Text rendering location |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetTextPos(int x, int y) |
|
{ |
|
Assert( g_bInDrawing ); |
|
|
|
m_pDrawTextPos[0] = x; |
|
m_pDrawTextPos[1] = y; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawGetTextPos(int& x,int& y) |
|
{ |
|
Assert( g_bInDrawing ); |
|
|
|
x = m_pDrawTextPos[0]; |
|
y = m_pDrawTextPos[1]; |
|
} |
|
|
|
#pragma warning( disable : 4706 ) |
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawUnicodeString( const wchar_t *pString, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT */ ) |
|
{ |
|
// skip fully transparent characters |
|
if ( m_DrawTextColor[3] == 0 ) |
|
return; |
|
|
|
//hushed MAT_FUNC; |
|
#ifdef POSIX |
|
DrawPrintText( pString, V_wcslen( pString ) , drawType ); |
|
#else |
|
wchar_t ch; |
|
|
|
while ( ( ch = *pString++ ) ) |
|
{ |
|
DrawUnicodeChar( ch ); |
|
} |
|
#endif |
|
} |
|
#pragma warning( default : 4706 ) |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawUnicodeChar(wchar_t ch, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT */ ) |
|
{ |
|
// skip fully transparent characters |
|
if ( m_DrawTextColor[3] == 0 ) |
|
return; |
|
//hushed MAT_FUNC; |
|
|
|
CharRenderInfo info; |
|
info.drawType = drawType; |
|
if ( DrawGetUnicodeCharRenderInfo( ch, info ) ) |
|
{ |
|
DrawRenderCharFromInfo( info ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::DrawGetUnicodeCharRenderInfo( wchar_t ch, CharRenderInfo& info ) |
|
{ |
|
//hushed MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
info.valid = false; |
|
|
|
if ( !m_hCurrentFont ) |
|
{ |
|
return info.valid; |
|
} |
|
|
|
PREFETCH360( &m_BatchedCharVerts[ m_nBatchedCharVertCount ], 0 ); |
|
|
|
info.valid = true; |
|
info.ch = ch; |
|
DrawGetTextPos(info.x, info.y); |
|
|
|
info.currentFont = m_hCurrentFont; |
|
info.fontTall = GetFontTall(m_hCurrentFont); |
|
|
|
GetCharABCwide(m_hCurrentFont, ch, info.abcA, info.abcB, info.abcC); |
|
bool bUnderlined = FontManager().GetFontUnderlined( m_hCurrentFont ); |
|
|
|
// Do prestep before generating texture coordinates, etc. |
|
if ( !bUnderlined ) |
|
{ |
|
info.x += info.abcA; |
|
} |
|
|
|
// get the character texture from the cache |
|
info.textureId = 0; |
|
float *texCoords = NULL; |
|
if (!g_FontTextureCache.GetTextureForChar(m_hCurrentFont, info.drawType, ch, &info.textureId, &texCoords)) |
|
{ |
|
info.valid = false; |
|
return info.valid; |
|
} |
|
|
|
int fontWide = info.abcB; |
|
if ( bUnderlined ) |
|
{ |
|
fontWide += ( info.abcA + info.abcC ); |
|
info.x-= info.abcA; |
|
} |
|
|
|
// Because CharRenderInfo has a pointer to the verts, we need to keep m_BatchedCharVerts in sync, so if we |
|
// will be flushing the text when we get to this char, flush it now instead. |
|
if ( info.textureId != m_iBoundTexture ) |
|
{ |
|
DrawFlushText(); |
|
} |
|
|
|
// This avoid copying the data in the nonclipped case!!! (X360) |
|
info.verts = &m_BatchedCharVerts[ m_nBatchedCharVertCount ]; |
|
InitVertex( info.verts[0], info.x, info.y, texCoords[0], texCoords[1] ); |
|
InitVertex( info.verts[1], info.x + fontWide, info.y + info.fontTall, texCoords[2], texCoords[3] ); |
|
|
|
info.shouldclip = true; |
|
|
|
return info.valid; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: batches up characters for rendering |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawRenderCharInternal( const CharRenderInfo& info ) |
|
{ |
|
//hushed MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
|
|
// xbox opts out of pricey/pointless text clipping |
|
if ( IsPC() && info.shouldclip ) |
|
{ |
|
Vertex_t clip[ 2 ]; |
|
clip[ 0 ] = info.verts[ 0 ]; |
|
clip[ 1 ] = info.verts[ 1 ]; |
|
if ( !ClipRect( clip[0], clip[1], &info.verts[0], &info.verts[1] ) ) |
|
{ |
|
// Fully clipped |
|
return; |
|
} |
|
} |
|
|
|
m_nBatchedCharVertCount += 2; |
|
|
|
if ( m_nBatchedCharVertCount >= MAX_BATCHED_CHAR_VERTS - 2 ) |
|
{ |
|
DrawFlushText(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawRenderCharFromInfo( const CharRenderInfo& info ) |
|
{ |
|
//hushed MAT_FUNC; |
|
|
|
if ( !info.valid ) |
|
return; |
|
|
|
int x = info.x; |
|
|
|
// get the character texture from the cache |
|
DrawSetTexture( info.textureId ); |
|
|
|
DrawRenderCharInternal( info ); |
|
|
|
// Only do post step |
|
x += ( info.abcB + info.abcC ); |
|
|
|
// Update cursor pos |
|
DrawSetTextPos(x, info.y); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Renders a text buffer |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawPrintText(const wchar_t *text, int iTextLen, FontDrawType_t drawType /*= FONT_DRAW_DEFAULT */ ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
if (!text) |
|
return; |
|
|
|
if (!m_hCurrentFont) |
|
return; |
|
|
|
int x = m_pDrawTextPos[0] + m_nTranslateX; |
|
int y = m_pDrawTextPos[1] + m_nTranslateY; |
|
|
|
int iTall = GetFontTall(m_hCurrentFont); |
|
int iLastTexId = -1; |
|
|
|
int iCount = 0; |
|
vgui::Vertex_t *pQuads = (vgui::Vertex_t*)stackalloc((2 * iTextLen) * sizeof(vgui::Vertex_t) ); |
|
bool bUnderlined = FontManager().GetFontUnderlined( m_hCurrentFont ); |
|
|
|
int iTotalWidth = 0; |
|
for (int i=0; i<iTextLen; ++i) |
|
{ |
|
wchar_t ch = text[i]; |
|
|
|
#if USE_GETKERNEDCHARWIDTH |
|
//iTotalWidth += abcA; |
|
float flWide; |
|
float flabcA; |
|
float flabcC; |
|
wchar_t chBefore = 0; |
|
wchar_t chAfter = 0; |
|
if ( i > 0 ) |
|
chBefore = text[i-1]; |
|
if ( i < (iTextLen-1) ) |
|
chAfter = text[i+1]; |
|
FontManager().GetKernedCharWidth( m_hCurrentFont, ch, chBefore, chAfter, flWide, flabcA, flabcC ); |
|
|
|
int abcA,abcB,abcC; |
|
// also grab the single char dimensions so we match the texture size to the one in the font page, |
|
// different to the amount we step ahead once rendered |
|
GetCharABCwide(m_hCurrentFont, ch, abcA, abcB, abcC); |
|
|
|
int textureWide = abcB; |
|
if ( bUnderlined ) |
|
{ |
|
textureWide += ( abcA + abcC ); |
|
x-= flabcA; |
|
} |
|
#else |
|
int abcA,abcB,abcC; |
|
GetCharABCwide(m_hCurrentFont, ch, abcA, abcB, abcC); |
|
int textureWide = abcB; |
|
if ( bUnderlined ) |
|
{ |
|
textureWide += ( abcA + abcC ); |
|
x-= abcA; |
|
} |
|
float flabcA = abcA; |
|
float flWide = abcA + abcB + abcC; |
|
#endif |
|
|
|
if ( !iswspace( ch ) || bUnderlined ) |
|
{ |
|
// get the character texture from the cache |
|
int iTexId = 0; |
|
float *texCoords = NULL; |
|
if (!g_FontTextureCache.GetTextureForChar(m_hCurrentFont, drawType, ch, &iTexId, &texCoords)) |
|
continue; |
|
|
|
Assert( texCoords ); |
|
|
|
if (iTexId != iLastTexId) |
|
{ |
|
// FIXME: At the moment, we just draw all the batched up |
|
// text when the font changes. We Should batch up per material |
|
// and *then* draw |
|
if (iCount) |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(iLastTexId); |
|
InternalSetMaterial( pMaterial ); |
|
DrawQuadArray( iCount, pQuads, m_DrawTextColor, IsPC() ); |
|
iCount = 0; |
|
} |
|
|
|
iLastTexId = iTexId; |
|
} |
|
|
|
vgui::Vertex_t &ul = pQuads[2*iCount]; |
|
vgui::Vertex_t &lr = pQuads[2*iCount + 1]; |
|
++iCount; |
|
|
|
ul.m_Position.x = x + iTotalWidth + floor(flabcA + 0.6); |
|
ul.m_Position.y = y; |
|
lr.m_Position.x = ul.m_Position.x + textureWide; |
|
lr.m_Position.y = ul.m_Position.y + iTall; |
|
|
|
// Gets at the texture coords for this character in its texture page |
|
/* |
|
float tex_U0_bias = prc->Knob("tex-U0-bias"); |
|
float tex_V0_bias = prc->Knob("tex-V0-bias"); |
|
float tex_U1_bias = prc->Knob("tex-U1-bias"); |
|
float tex_V1_bias = prc->Knob("tex-V1-bias"); |
|
|
|
ul.m_TexCoord[0] = texCoords[0] + tex_U0_bias; |
|
ul.m_TexCoord[1] = texCoords[1] + tex_V0_bias; |
|
lr.m_TexCoord[0] = texCoords[2] + tex_U1_bias; |
|
lr.m_TexCoord[1] = texCoords[3] + tex_V1_bias; |
|
*/ |
|
|
|
ul.m_TexCoord[0] = texCoords[0]; |
|
ul.m_TexCoord[1] = texCoords[1]; |
|
lr.m_TexCoord[0] = texCoords[2]; |
|
lr.m_TexCoord[1] = texCoords[3]; |
|
} |
|
|
|
iTotalWidth += floor(flWide+0.6); |
|
} |
|
|
|
// Draw any left-over characters |
|
if (iCount) |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial(iLastTexId); |
|
InternalSetMaterial( pMaterial ); |
|
DrawQuadArray( iCount, pQuads, m_DrawTextColor, IsPC() ); |
|
} |
|
|
|
m_pDrawTextPos[0] += iTotalWidth; |
|
|
|
stackfree(pQuads); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Returns the screen size |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetScreenSize(int &iWide, int &iTall) |
|
{ |
|
if ( m_ScreenSizeOverride.m_bActive ) |
|
{ |
|
iWide = m_ScreenSizeOverride.m_nValue[ 0 ]; |
|
iTall = m_ScreenSizeOverride.m_nValue[ 1 ]; |
|
return; |
|
} |
|
|
|
int x, y; |
|
|
|
// mikesart: This is just sticking in unnecessary BeginRender/EndRender calls to the queue. |
|
// CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
IMatRenderContext *pRenderContext = g_pMaterialSystem->GetRenderContext(); |
|
pRenderContext->GetViewport( x, y, iWide, iTall ); |
|
} |
|
|
|
bool CMatSystemSurface::ForceScreenSizeOverride( bool bState, int wide, int tall ) |
|
{ |
|
bool bWasSet = m_ScreenSizeOverride.m_bActive; |
|
m_ScreenSizeOverride.m_bActive = bState; |
|
m_ScreenSizeOverride.m_nValue[ 0 ] = wide; |
|
m_ScreenSizeOverride.m_nValue[ 1 ] = tall; |
|
return bWasSet; |
|
} |
|
|
|
// LocalToScreen, ParentLocalToScreen fixups for explicit PaintTraverse calls on Panels not at 0, 0 position |
|
bool CMatSystemSurface::ForceScreenPosOffset( bool bState, int x, int y ) |
|
{ |
|
bool bWasSet = m_ScreenPosOverride.m_bActive; |
|
m_ScreenPosOverride.m_bActive = bState; |
|
m_ScreenPosOverride.m_nValue[ 0 ] = x; |
|
m_ScreenPosOverride.m_nValue[ 1 ] = y; |
|
return bWasSet; |
|
} |
|
|
|
void CMatSystemSurface::OffsetAbsPos( int &x, int &y ) |
|
{ |
|
if ( !m_ScreenPosOverride.m_bActive ) |
|
return; |
|
|
|
x += m_ScreenPosOverride.m_nValue[ 0 ]; |
|
y += m_ScreenPosOverride.m_nValue[ 1 ]; |
|
} |
|
|
|
|
|
bool CMatSystemSurface::IsScreenSizeOverrideActive( void ) |
|
{ |
|
return ( m_ScreenSizeOverride.m_bActive ); |
|
} |
|
|
|
bool CMatSystemSurface::IsScreenPosOverrideActive( void ) |
|
{ |
|
return ( m_ScreenPosOverride.m_bActive ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Notification of a new screen size |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::OnScreenSizeChanged( int nOldWidth, int nOldHeight ) |
|
{ |
|
int iNewWidth, iNewHeight; |
|
GetScreenSize( iNewWidth, iNewHeight ); |
|
|
|
Msg( "Changing resolutions from (%d, %d) -> (%d, %d)\n", nOldWidth, nOldHeight, iNewWidth, iNewHeight ); |
|
|
|
// update the root panel size |
|
ipanel()->SetSize(m_pEmbeddedPanel, iNewWidth, iNewHeight); |
|
|
|
// notify every panel |
|
VPANEL panel = GetEmbeddedPanel(); |
|
ivgui()->PostMessage(panel, new KeyValues("OnScreenSizeChanged", "oldwide", nOldWidth, "oldtall", nOldHeight), NULL); |
|
|
|
// Run a frame of the GUI to notify all subwindows of the message size change |
|
ivgui()->RunFrame(); |
|
|
|
// clear font texture cache |
|
ResetFontCaches(); |
|
} |
|
|
|
// Causes fonts to get reloaded, etc. |
|
void CMatSystemSurface::ResetFontCaches() |
|
{ |
|
// Don't do this on x360!!! |
|
if ( IsX360() ) |
|
return; |
|
|
|
// clear font texture cache |
|
g_FontTextureCache.Clear(); |
|
m_iBoundTexture = -1; |
|
|
|
// reload fonts |
|
FontManager().ClearAllFonts(); |
|
scheme()->ReloadFonts(); |
|
|
|
// Run a frame of the GUI to notify all subwindows of the message size change |
|
ivgui()->RunFrame(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Returns the size of the embedded panel |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetWorkspaceBounds(int &x, int &y, int &iWide, int &iTall) |
|
{ |
|
if ( m_ScreenSizeOverride.m_bActive ) |
|
{ |
|
x = y = 0; |
|
iWide = m_ScreenSizeOverride.m_nValue[ 0 ]; |
|
iTall = m_ScreenSizeOverride.m_nValue[ 1 ]; |
|
return; |
|
} |
|
// NOTE: This is equal to the viewport size by default, |
|
// but other embedded panels can be used |
|
x = m_WorkSpaceInsets[0]; |
|
y = m_WorkSpaceInsets[1]; |
|
g_pVGuiPanel->GetSize(m_pEmbeddedPanel, iWide, iTall); |
|
|
|
iWide -= m_WorkSpaceInsets[2]; |
|
iTall -= m_WorkSpaceInsets[3]; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetWorkspaceInsets( int left, int top, int right, int bottom ) |
|
{ |
|
m_WorkSpaceInsets[0] = left; |
|
m_WorkSpaceInsets[1] = top; |
|
m_WorkSpaceInsets[2] = right; |
|
m_WorkSpaceInsets[3] = bottom; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// A bunch of methods needed for the windows version only |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetAsTopMost(VPANEL panel, bool state) |
|
{ |
|
} |
|
|
|
void CMatSystemSurface::SetAsToolBar(VPANEL panel, bool state) // removes the window's task bar entry (for context menu's, etc.) |
|
{ |
|
} |
|
|
|
void CMatSystemSurface::SetForegroundWindow (VPANEL panel) |
|
{ |
|
BringToFront(panel); |
|
} |
|
|
|
void CMatSystemSurface::SetPanelVisible(VPANEL panel, bool state) |
|
{ |
|
} |
|
|
|
void CMatSystemSurface::SetMinimized(VPANEL panel, bool state) |
|
{ |
|
if (state) |
|
{ |
|
g_pVGuiPanel->SetPlat(panel, VPANEL_MINIMIZED); |
|
g_pVGuiPanel->SetVisible(panel, false); |
|
} |
|
else |
|
{ |
|
g_pVGuiPanel->SetPlat(panel, VPANEL_NORMAL); |
|
} |
|
} |
|
|
|
bool CMatSystemSurface::IsMinimized(vgui::VPANEL panel) |
|
{ |
|
return (g_pVGuiPanel->Plat(panel) == VPANEL_MINIMIZED); |
|
|
|
} |
|
|
|
void CMatSystemSurface::FlashWindow(VPANEL panel, bool state) |
|
{ |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetTitle(VPANEL panel, const wchar_t *title) |
|
{ |
|
int entry = GetTitleEntry( panel ); |
|
if ( entry == -1 ) |
|
{ |
|
entry = m_Titles.AddToTail(); |
|
} |
|
|
|
TitleEntry *e = &m_Titles[ entry ]; |
|
Assert( e ); |
|
wcsncpy( e->title, title, sizeof( e->title )/ sizeof( wchar_t ) ); |
|
e->panel = panel; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
wchar_t const *CMatSystemSurface::GetTitle( VPANEL panel ) |
|
{ |
|
int entry = GetTitleEntry( panel ); |
|
if ( entry != -1 ) |
|
{ |
|
TitleEntry *e = &m_Titles[ entry ]; |
|
return e->title; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Private lookup method |
|
// Input : *panel - |
|
// Output : TitleEntry |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetTitleEntry( vgui::VPANEL panel ) |
|
{ |
|
for ( int i = 0; i < m_Titles.Count(); i++ ) |
|
{ |
|
TitleEntry* entry = &m_Titles[ i ]; |
|
if ( entry->panel == panel ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void CMatSystemSurface::SwapBuffers(VPANEL panel) |
|
{ |
|
} |
|
|
|
void CMatSystemSurface::Invalidate(VPANEL panel) |
|
{ |
|
} |
|
|
|
void CMatSystemSurface::ApplyChanges() |
|
{ |
|
} |
|
|
|
// notify icons?!? |
|
VPANEL CMatSystemSurface::GetNotifyPanel() |
|
{ |
|
return NULL; |
|
} |
|
|
|
void CMatSystemSurface::SetNotifyIcon(VPANEL context, HTexture icon, VPANEL panelToReceiveMessages, const char *text) |
|
{ |
|
} |
|
|
|
bool CMatSystemSurface::IsWithin(int x, int y) |
|
{ |
|
return true; |
|
} |
|
|
|
bool CMatSystemSurface::ShouldPaintChildPanel(VPANEL childPanel) |
|
{ |
|
if ( m_pRestrictedPanel && ( m_pRestrictedPanel != childPanel ) && |
|
!g_pVGuiPanel->HasParent( childPanel, m_pRestrictedPanel ) ) |
|
{ |
|
return false; |
|
} |
|
|
|
bool isPopup = ipanel()->IsPopup(childPanel); |
|
return !isPopup; |
|
} |
|
|
|
bool CMatSystemSurface::RecreateContext(VPANEL panel) |
|
{ |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Focus-related methods |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::HasFocus() |
|
{ |
|
return true; |
|
} |
|
|
|
void CMatSystemSurface::BringToFront(VPANEL panel) |
|
{ |
|
// move panel to top of list |
|
g_pVGuiPanel->MoveToFront(panel); |
|
|
|
// move panel to top of popup list |
|
if ( g_pVGuiPanel->IsPopup( panel ) ) |
|
{ |
|
MovePopupToFront( panel ); |
|
} |
|
} |
|
|
|
|
|
// engine-only focus handling (replacing WM_FOCUS windows handling) |
|
void CMatSystemSurface::SetTopLevelFocus(VPANEL pSubFocus) |
|
{ |
|
// walk up the hierarchy until we find what popup panel belongs to |
|
while (pSubFocus) |
|
{ |
|
if (ipanel()->IsPopup(pSubFocus) && ipanel()->IsMouseInputEnabled(pSubFocus)) |
|
{ |
|
BringToFront(pSubFocus); |
|
break; |
|
} |
|
|
|
pSubFocus = ipanel()->GetParent(pSubFocus); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Installs a function to play sounds |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) |
|
{ |
|
m_PlaySoundFunc = soundFunc; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// plays a sound |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PlaySound(const char *pFileName) |
|
{ |
|
if (m_PlaySoundFunc) |
|
m_PlaySoundFunc( pFileName ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// handles mouse movement |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetCursorPos(int x, int y) |
|
{ |
|
CursorSetPos( m_HWnd, x, y ); |
|
} |
|
|
|
void CMatSystemSurface::GetCursorPos(int &x, int &y) |
|
{ |
|
CursorGetPos( m_HWnd, x, y ); |
|
} |
|
|
|
void CMatSystemSurface::SetCursor(HCursor hCursor) |
|
{ |
|
if ( IsCursorLocked() ) |
|
return; |
|
|
|
if ( _currentCursor != hCursor ) |
|
{ |
|
_currentCursor = hCursor; |
|
CursorSelect( hCursor ); |
|
} |
|
} |
|
|
|
void CMatSystemSurface::EnableMouseCapture( VPANEL panel, bool state ) |
|
{ |
|
#ifdef WIN32 |
|
if ( state ) |
|
{ |
|
::SetCapture( reinterpret_cast< HWND >( m_HWnd ) ); |
|
} |
|
else |
|
{ |
|
::ReleaseCapture(); |
|
} |
|
#elif defined( POSIX ) |
|
// SetCapture on Win32 makes all the mouse messages (move and button up/down) head to |
|
// the captured window. From what I can tell, this routine is called for modal dialogs |
|
// when you click down on a button. However the current behavior is to highlight the |
|
// buttons when you're over them, and trigger when you mouse up over the top - so I |
|
// don't believe that SetCapture is needed on Windows, and Linux is behaving exactly |
|
// the same as Win32 in all the tests I've run so far. (I've clicked on a lot of dialogs). |
|
// I talked with Alfred about this and we haven't done any SetCapture stuff on OSX ever |
|
// and he says nobody has ever reported any regressions. |
|
// So I've removed the Assert. 8/32/2012 - mikesart. |
|
#else |
|
#error |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Turns the panel into a standalone window |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::CreatePopup(VPANEL panel, bool minimized, bool showTaskbarIcon, bool disabled , bool mouseInput , bool kbInput) |
|
{ |
|
if (!g_pVGuiPanel->GetParent(panel)) |
|
{ |
|
g_pVGuiPanel->SetParent(panel, GetEmbeddedPanel()); |
|
} |
|
((VPanel *)panel)->SetPopup(true); |
|
((VPanel *)panel)->SetKeyBoardInputEnabled(kbInput); |
|
((VPanel *)panel)->SetMouseInputEnabled(mouseInput); |
|
|
|
HPanel p = ivgui()->PanelToHandle( panel ); |
|
|
|
if ( m_PopupList.Find( p ) == m_PopupList.InvalidIndex() ) |
|
{ |
|
m_PopupList.AddToTail( p ); |
|
} |
|
else |
|
{ |
|
MovePopupToFront( panel ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Create/destroy panels.. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::AddPanel(VPANEL panel) |
|
{ |
|
if (g_pVGuiPanel->IsPopup(panel)) |
|
{ |
|
// turn it into a popup menu |
|
CreatePopup(panel, false); |
|
} |
|
} |
|
|
|
void CMatSystemSurface::ReleasePanel(VPANEL panel) |
|
{ |
|
// Remove from popup list if needed and remove any dead popups while we're at it |
|
RemovePopup( panel ); |
|
|
|
int entry = GetTitleEntry( panel ); |
|
if ( entry != -1 ) |
|
{ |
|
m_Titles.Remove( entry ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Popup accessors used by VGUI |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::GetPopupCount( ) |
|
{ |
|
return m_PopupList.Count(); |
|
} |
|
|
|
VPANEL CMatSystemSurface::GetPopup( int index ) |
|
{ |
|
HPanel p = m_PopupList[ index ]; |
|
VPANEL panel = ivgui()->HandleToPanel( p ); |
|
return panel; |
|
} |
|
|
|
void CMatSystemSurface::ResetPopupList( ) |
|
{ |
|
m_PopupList.RemoveAll(); |
|
} |
|
|
|
void CMatSystemSurface::AddPopup( VPANEL panel ) |
|
{ |
|
HPanel p = ivgui()->PanelToHandle( panel ); |
|
|
|
if ( m_PopupList.Find( p ) == m_PopupList.InvalidIndex() ) |
|
{ |
|
m_PopupList.AddToTail( p ); |
|
} |
|
} |
|
|
|
|
|
void CMatSystemSurface::RemovePopup( vgui::VPANEL panel ) |
|
{ |
|
// Remove from popup list if needed and remove any dead popups while we're at it |
|
int c = GetPopupCount(); |
|
|
|
for ( int i = c - 1; i >= 0 ; i-- ) |
|
{ |
|
VPANEL popup = GetPopup(i ); |
|
if ( popup && ( popup != panel ) ) |
|
continue; |
|
|
|
m_PopupList.Remove( i ); |
|
break; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Methods associated with iterating + drawing the panel tree |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::AddPopupsToList( VPANEL panel ) |
|
{ |
|
if (!g_pVGuiPanel->IsVisible(panel)) |
|
return; |
|
|
|
// Add to popup list as we visit popups |
|
// Note: popup list is cleared in RunFrame which occurs before this call!!! |
|
if ( g_pVGuiPanel->IsPopup( panel ) ) |
|
{ |
|
AddPopup( panel ); |
|
} |
|
|
|
int count = g_pVGuiPanel->GetChildCount(panel); |
|
for (int i = 0; i < count; ++i) |
|
{ |
|
VPANEL child = g_pVGuiPanel->GetChild(panel, i); |
|
AddPopupsToList( child ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: recurses the panels calculating absolute positions |
|
// parents must be solved before children |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InternalSolveTraverse(VPANEL panel) |
|
{ |
|
VPanel * RESTRICT vp = (VPanel *)panel; |
|
|
|
vp->TraverseLevel( 1 ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - %s", __FUNCTION__, vp->GetName() ); |
|
|
|
// solve the parent |
|
vp->Solve(); |
|
|
|
CUtlVector< VPanel * > &children = vp->GetChildren(); |
|
|
|
// WARNING: Some of the think functions add/remove children, so make sure we |
|
// explicitly check for children.Count(). |
|
for ( int i = 0; i < children.Count(); ++i ) |
|
{ |
|
VPanel *child = children[ i ]; |
|
if (child->IsVisible()) |
|
{ |
|
InternalSolveTraverse( (VPANEL)child ); |
|
} |
|
} |
|
|
|
vp->TraverseLevel( -1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: recurses the panels giving them a chance to do a user-defined think, |
|
// PerformLayout and ApplySchemeSettings |
|
// must be done child before parent |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InternalThinkTraverse(VPANEL panel) |
|
{ |
|
VPanel * RESTRICT vp = (VPanel *)panel; |
|
|
|
vp->TraverseLevel( 1 ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - %s", __FUNCTION__, vp->GetName() ); |
|
|
|
// think the parent |
|
vp->Client()->Think(); |
|
|
|
CUtlVector< VPanel * > &children = vp->GetChildren(); |
|
|
|
// WARNING: Some of the think functions add/remove children, so make sure we |
|
// explicitly check for children.Count(). |
|
for ( int i = 0; i < children.Count(); ++i ) |
|
{ |
|
VPanel *child = children[ i ]; |
|
if ( child->IsVisible() ) |
|
{ |
|
InternalThinkTraverse( (VPANEL)child ); |
|
} |
|
} |
|
|
|
vp->TraverseLevel( -1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: recurses the panels giving them a chance to do apply settings, |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::InternalSchemeSettingsTraverse(VPANEL panel, bool forceApplySchemeSettings) |
|
{ |
|
VPanel * RESTRICT vp = (VPanel *)panel; |
|
|
|
vp->TraverseLevel( 1 ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - %s", __FUNCTION__, vp->GetName() ); |
|
|
|
CUtlVector< VPanel * > &children = vp->GetChildren(); |
|
|
|
// apply to the children... |
|
for ( int i = 0; i < children.Count(); ++i ) |
|
{ |
|
VPanel *child = children[ i ]; |
|
if ( forceApplySchemeSettings || child->IsVisible() ) |
|
{ |
|
InternalSchemeSettingsTraverse((VPANEL)child, forceApplySchemeSettings); |
|
} |
|
} |
|
// and then the parent |
|
vp->Client()->PerformApplySchemeSettings(); |
|
|
|
vp->TraverseLevel( -1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Walks through the panel tree calling Solve() on them all, in order |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SolveTraverse(VPANEL panel, bool forceApplySchemeSettings) |
|
{ |
|
{ |
|
VPROF( "InternalSchemeSettingsTraverse" ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - InternalSchemeSettingsTraverse", __FUNCTION__ ); |
|
InternalSchemeSettingsTraverse(panel, forceApplySchemeSettings); |
|
} |
|
|
|
{ |
|
VPROF( "InternalThinkTraverse" ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - InternalThinkTraverse", __FUNCTION__ ); |
|
InternalThinkTraverse(panel); |
|
} |
|
|
|
{ |
|
VPROF( "InternalSolveTraverse" ); |
|
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s - InternalSolveTraverse", __FUNCTION__ ); |
|
InternalSolveTraverse(panel); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Restricts rendering to a single panel |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::RestrictPaintToSinglePanel(VPANEL panel) |
|
{ |
|
if ( panel && m_pRestrictedPanel && m_pRestrictedPanel == input()->GetAppModalSurface() ) |
|
{ |
|
return; // don't restrict drawing to a panel other than the modal one - that's a good way to hang the game. |
|
} |
|
|
|
m_pRestrictedPanel = panel; |
|
|
|
if ( !input()->GetAppModalSurface() ) |
|
{ |
|
input()->SetAppModalSurface( panel ); // if painting is restricted to this panel, it had better be modal, or else you can get in some bad state... |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Is a panel under the restricted panel? |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::IsPanelUnderRestrictedPanel( VPANEL panel ) |
|
{ |
|
if ( !m_pRestrictedPanel ) |
|
return true; |
|
|
|
while ( panel ) |
|
{ |
|
if ( panel == m_pRestrictedPanel ) |
|
return true; |
|
|
|
panel = ipanel()->GetParent( panel ); |
|
} |
|
return false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Main entry point for painting |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PaintTraverseEx(VPANEL panel, bool paintPopups /*= false*/ ) |
|
{ |
|
MAT_FUNC; |
|
|
|
if ( !ipanel()->IsVisible( panel ) ) |
|
return; |
|
|
|
VPROF( "CMatSystemSurface::PaintTraverse" ); |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
bool bTopLevelDraw = false; |
|
|
|
if ( g_bInDrawing == false ) |
|
{ |
|
// only set the 2d ortho mode once |
|
bTopLevelDraw = true; |
|
StartDrawing(); |
|
|
|
// clear z + stencil buffer |
|
// NOTE: Stencil is used to get 3D painting in vgui panels working correctly |
|
pRenderContext->ClearBuffers( false, true, true ); |
|
pRenderContext->SetStencilEnable( true ); |
|
pRenderContext->SetStencilFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilZFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilPassOperation( STENCILOPERATION_REPLACE ); |
|
pRenderContext->SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_GREATEREQUAL ); |
|
pRenderContext->SetStencilReferenceValue( 0 ); |
|
pRenderContext->SetStencilTestMask( 0xFFFFFFFF ); |
|
pRenderContext->SetStencilWriteMask( 0xFFFFFFFF ); |
|
} |
|
|
|
float flOldZPos = m_flZPos; |
|
|
|
// NOTE You might expect we'd have to draw these under the popups so they would occlude |
|
// them, but there are a few things we do have to draw on top of, esp. the black |
|
// panel that draws over the top of the engine to darken everything. |
|
m_flZPos = 0.0f; |
|
if ( panel == GetEmbeddedPanel() ) |
|
{ |
|
if ( m_pRestrictedPanel ) |
|
{ |
|
// Paint the restricted panel, and its parent. |
|
// NOTE: This call has guards to not draw popups. If the restricted panel |
|
// is a popup, it won't draw here. |
|
ipanel()->PaintTraverse( ipanel()->GetParent( m_pRestrictedPanel ), true ); |
|
} |
|
else |
|
{ |
|
// paint traverse the root panel, painting all children |
|
VPROF( "ipanel()->PaintTraverse" ); |
|
ipanel()->PaintTraverse( panel, true ); |
|
} |
|
} |
|
else |
|
{ |
|
// If it's a popup, it should already have been painted above |
|
VPROF( "ipanel()->PaintTraverse" ); |
|
if ( !paintPopups || !ipanel()->IsPopup( panel ) ) |
|
{ |
|
ipanel()->PaintTraverse( panel, true ); |
|
} |
|
} |
|
|
|
// draw the popups |
|
if ( paintPopups ) |
|
{ |
|
// now draw the popups front to back |
|
// since depth-test and depth-write are on, the front panels will occlude the underlying ones |
|
{ |
|
VPROF( "CMatSystemSurface::PaintTraverse popups loop" ); |
|
int popups = GetPopupCount(); |
|
if ( popups > 254 ) |
|
{ |
|
Warning( "Too many popups! Rendering will be bad!\n" ); |
|
} |
|
|
|
// HACK! Using stencil ref 254 so drag/drop helper can use 255. |
|
int nStencilRef = 254; |
|
for ( int i = popups - 1; i >= 0; --i ) |
|
{ |
|
VPANEL popupPanel = GetPopup( i ); |
|
|
|
if ( !popupPanel ) |
|
continue; |
|
|
|
if ( !ipanel()->IsFullyVisible( popupPanel ) ) |
|
continue; |
|
|
|
if ( !IsPanelUnderRestrictedPanel( popupPanel ) ) |
|
continue; |
|
|
|
// This makes sure the drag/drop helper is always the first thing drawn |
|
bool bIsTopmostPopup = ( (VPanel *)popupPanel )->IsTopmostPopup(); |
|
|
|
// set our z position |
|
pRenderContext->SetStencilReferenceValue( bIsTopmostPopup ? 255 : nStencilRef ); |
|
--nStencilRef; |
|
|
|
m_flZPos = ((float)(i) / (float)popups); |
|
ipanel()->PaintTraverse( popupPanel, true ); |
|
} |
|
} |
|
} |
|
|
|
// Restore the old Z Pos |
|
m_flZPos = flOldZPos; |
|
|
|
if ( bTopLevelDraw ) |
|
{ |
|
// only undo the 2d ortho mode once |
|
VPROF( "FinishDrawing" ); |
|
|
|
// Reset stencil to normal state |
|
pRenderContext->SetStencilEnable( false ); |
|
|
|
FinishDrawing(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Draw a panel |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PaintTraverse(VPANEL panel) |
|
{ |
|
PaintTraverseEx( panel, false ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Begins, ends 3D painting from within a panel paint() method |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom, bool bRenderToTexture ) |
|
{ |
|
MAT_FUNC; |
|
|
|
if ( IsX360() ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
Assert( iRight > iLeft ); |
|
Assert( iBottom > iTop ); |
|
|
|
// Can't use this while drawing in the 3D world since it relies on |
|
// whacking the shared depth buffer |
|
Assert( !m_bDrawingIn3DWorld ); |
|
if ( m_bDrawingIn3DWorld ) |
|
return; |
|
|
|
m_n3DLeft = iLeft; |
|
m_n3DRight = iRight; |
|
m_n3DTop = iTop; |
|
m_n3DBottom = iBottom; |
|
|
|
// Can't use this feature when drawing into the 3D world |
|
Assert( !m_bDrawingIn3DWorld ); |
|
Assert( !m_bIn3DPaintMode ); |
|
m_bIn3DPaintMode = true; |
|
m_b3DPaintRenderToTexture = bRenderToTexture; |
|
|
|
// Save off the matrices in case the painting method changes them. |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL ); |
|
pRenderContext->PushMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW ); |
|
pRenderContext->PushMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PushMatrix(); |
|
|
|
if ( bRenderToTexture ) |
|
{ |
|
|
|
// For 3d painting, use the off-screen render target the material system allocates |
|
// NOTE: We have to grab it here, as opposed to during init, |
|
// because the mode hasn't been set by now. |
|
if ( !m_FullScreenBuffer ) |
|
{ |
|
m_FullScreenBuffer.Init( materials->FindTexture( m_FullScreenBufferName, "render targets" ) ); |
|
} |
|
|
|
// FIXME: Set the viewport to match the clip rectangle? |
|
// Set the viewport to match the scissor rectangle |
|
pRenderContext->PushRenderTargetAndViewport( m_FullScreenBuffer, |
|
0, 0, iRight - iLeft, iBottom - iTop ); |
|
|
|
// NOTE: Stencil is used to get 3D painting in vgui panels working correctly |
|
pRenderContext->SetStencilFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilZFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilPassOperation( STENCILOPERATION_REPLACE ); |
|
pRenderContext->SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_EQUAL ); |
|
|
|
// Don't draw the 3D scene w/ stencil |
|
pRenderContext->SetStencilEnable( false ); |
|
} |
|
else |
|
{ |
|
int clipLeft, clipTop, clipRight, clipBottom; |
|
bool clipEnabled; |
|
GetScissorRect( clipLeft, clipTop, clipRight, clipBottom, clipEnabled ); |
|
pRenderContext->PushRenderTargetAndViewport(); |
|
pRenderContext->Viewport( clipLeft + iLeft, clipTop + iTop, iRight - iLeft, iBottom - iTop ); |
|
} |
|
|
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CW ); |
|
|
|
pRenderContext->Flush(); |
|
} |
|
|
|
void CMatSystemSurface::End3DPaint() |
|
{ |
|
MAT_FUNC; |
|
|
|
if ( IsX360() ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
// Can't use this feature when drawing into the 3D world |
|
Assert( !m_bDrawingIn3DWorld ); |
|
Assert( m_bIn3DPaintMode ); |
|
m_bIn3DPaintMode = false; |
|
|
|
// Reset stencil to set stencil everywhere we draw |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
|
|
pRenderContext->SetStencilEnable( true ); |
|
pRenderContext->SetStencilFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilZFailOperation( STENCILOPERATION_KEEP ); |
|
pRenderContext->SetStencilPassOperation( STENCILOPERATION_REPLACE ); |
|
pRenderContext->SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_GREATEREQUAL ); |
|
|
|
// Restore the matrices |
|
pRenderContext->MatrixMode( MATERIAL_MODEL ); |
|
pRenderContext->PopMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW ); |
|
pRenderContext->PopMatrix(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PopMatrix(); |
|
|
|
// Restore the viewport (it was stored off in StartDrawing) |
|
pRenderContext->PopRenderTargetAndViewport(); |
|
pRenderContext->CullMode(MATERIAL_CULLMODE_CCW); |
|
|
|
// Draw the full-screen buffer into the panel, if we rendering |
|
// to a texture |
|
if ( m_b3DPaintRenderToTexture ) |
|
DrawFullScreenBuffer( m_n3DLeft, m_n3DTop, m_n3DRight, m_n3DBottom ); |
|
|
|
// ReSet the material state |
|
InternalSetMaterial( NULL ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// skin composition, force drawing |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::BeginSkinCompositionPainting() |
|
{ |
|
g_bInDrawing = true; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// end drawing when finish skin composition |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::EndSkinCompositionPainting() |
|
{ |
|
g_bInDrawing = false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Gets texture coordinates for drawing the full screen buffer |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetFullScreenTexCoords( int x, int y, int w, int h, float *pMinU, float *pMinV, float *pMaxU, float *pMaxV ) |
|
{ |
|
int nTexWidth = m_FullScreenBuffer->GetActualWidth(); |
|
int nTexHeight = m_FullScreenBuffer->GetActualHeight(); |
|
float flOOWidth = 1.0f / nTexWidth; |
|
float flOOHeight = 1.0f / nTexHeight; |
|
|
|
*pMinU = ( (float)x + 0.5f ) * flOOWidth; |
|
*pMinV = ( (float)y + 0.5f ) * flOOHeight; |
|
*pMaxU = ( (float)(x+w) - 0.5f ) * flOOWidth; |
|
*pMaxV = ( (float)(y+h) - 0.5f ) * flOOHeight; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws the fullscreen buffer into the panel |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawFullScreenBuffer( int nLeft, int nTop, int nRight, int nBottom ) |
|
{ |
|
MAT_FUNC; |
|
|
|
// Draw a textured rectangle over the area |
|
if ( m_nFullScreenBufferMaterialId == -1 ) |
|
{ |
|
m_nFullScreenBufferMaterialId = CreateNewTextureID(); |
|
DrawSetTextureMaterial( m_nFullScreenBufferMaterialId, m_FullScreenBufferMaterial ); |
|
} |
|
|
|
float flGetAlphaMultiplier = DrawGetAlphaMultiplier(); |
|
unsigned char oldColor[4]; |
|
oldColor[0] = m_DrawColor[0]; |
|
oldColor[1] = m_DrawColor[1]; |
|
oldColor[2] = m_DrawColor[2]; |
|
oldColor[3] = m_DrawColor[3]; |
|
|
|
DrawSetAlphaMultiplier( 1.0f ); |
|
DrawSetColor( 255, 255, 255, 255 ); |
|
|
|
DrawSetTexture( m_nFullScreenBufferMaterialId ); |
|
|
|
float u0, u1, v0, v1; |
|
GetFullScreenTexCoords( 0, 0, nRight - nLeft, nBottom - nTop, &u0, &v0, &u1, &v1 ); |
|
DrawTexturedSubRect( nLeft, nTop, nRight, nBottom, u0, v0, u1, v1 ); |
|
|
|
m_DrawColor[0] = oldColor[0]; |
|
m_DrawColor[1] = oldColor[1]; |
|
m_DrawColor[2] = oldColor[2]; |
|
m_DrawColor[3] = oldColor[3]; |
|
DrawSetAlphaMultiplier( flGetAlphaMultiplier ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws a rectangle, setting z to the current value |
|
//----------------------------------------------------------------------------- |
|
float CMatSystemSurface::GetZPos() const |
|
{ |
|
return m_flZPos; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Some drawing methods that cannot be accomplished under Win32 |
|
//----------------------------------------------------------------------------- |
|
#define CIRCLE_POINTS 360 |
|
|
|
void CMatSystemSurface::DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
// Draw a circle |
|
int iDegrees = 0; |
|
Vector vecPoint, vecLastPoint(0,0,0); |
|
vecPoint.z = 0.0f; |
|
Color clr; |
|
clr.SetColor( r, g, b, a ); |
|
DrawSetColor( clr ); |
|
|
|
for ( int i = 0; i < CIRCLE_POINTS; i++ ) |
|
{ |
|
float flRadians = DEG2RAD( iDegrees ); |
|
iDegrees += (360 / CIRCLE_POINTS); |
|
|
|
float ca = cos( flRadians ); |
|
float sa = sin( flRadians ); |
|
|
|
// Rotate it around the circle |
|
vecPoint.x = centerx + (radius * sa); |
|
vecPoint.y = centery - (radius * ca); |
|
|
|
// Draw the point, if it's not on the previous point, to avoid smaller circles being brighter |
|
if ( vecLastPoint != vecPoint ) |
|
{ |
|
DrawFilledRect( vecPoint.x, vecPoint.y, vecPoint.x + 1, vecPoint.y + 1 ); |
|
} |
|
|
|
vecLastPoint = vecPoint; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draws colored text to a vgui panel |
|
// Input : *font - font to use |
|
// x - position of text |
|
// y - |
|
// r - color of text |
|
// g - |
|
// b - |
|
// a - alpha ( 255 = opaque, 0 = transparent ) |
|
// *fmt - va_* text string |
|
// ... - |
|
// Output : int - horizontal # of pixels drawn |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, const char *fmt, va_list argptr ) |
|
{ |
|
MAT_FUNC; |
|
Assert( g_bInDrawing ); |
|
int len; |
|
char data[1024]; |
|
|
|
DrawSetTextPos( x, y ); |
|
DrawSetTextColor( r, g, b, a ); |
|
|
|
len = Q_vsnprintf(data, sizeof( data ), fmt, argptr); |
|
|
|
DrawSetTextFont( font ); |
|
|
|
wchar_t szconverted[ 1024 ]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( data, szconverted, 1024 ); |
|
DrawPrintText( szconverted, wcslen(szconverted ) ); |
|
|
|
int totalLength = DrawTextLen( font, data ); |
|
|
|
return x + totalLength; |
|
} |
|
|
|
int CMatSystemSurface::DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, const char *fmt, ... ) |
|
{ |
|
MAT_FUNC; |
|
|
|
va_list argptr; |
|
va_start( argptr, fmt ); |
|
int ret = DrawColoredText( font, x, y, r, g, b, a, fmt, argptr ); |
|
va_end(argptr); |
|
return ret; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws text with current font at position and wordwrapped to the rect using color values specified |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SearchForWordBreak( vgui::HFont font, char *text, int& chars, int& pixels ) |
|
{ |
|
chars = pixels = 0; |
|
while ( 1 ) |
|
{ |
|
char ch = text[ chars ]; |
|
int a, b, c; |
|
GetCharABCwide( font, ch, a, b, c ); |
|
|
|
if ( ch == 0 || ch <= 32 ) |
|
{ |
|
if ( ch == 32 && chars == 0 ) |
|
{ |
|
pixels += ( b + c ); |
|
chars++; |
|
} |
|
break; |
|
} |
|
|
|
pixels += ( b + c ); |
|
chars++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: If text width is specified, reterns height of text at that width |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawTextHeight( vgui::HFont font, int w, int& h, const char *fmt, ... ) |
|
{ |
|
if ( !font ) |
|
return; |
|
|
|
int len; |
|
char data[8192]; |
|
|
|
va_list argptr; |
|
va_start( argptr, fmt ); |
|
len = Q_vsnprintf( data, sizeof( data ), fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
int x = 0; |
|
int y = 0; |
|
|
|
int ystep = GetFontTall( font ); |
|
int startx = x; |
|
int endx = x + w; |
|
//int endy = y + h; |
|
int endy = 0; |
|
|
|
int chars = 0; |
|
int pixels = 0; |
|
for ( int i = 0 ; i < len; i += chars ) |
|
{ |
|
SearchForWordBreak( font, &data[ i ], chars, pixels ); |
|
|
|
if ( data[ i ] == '\n' ) |
|
{ |
|
x = startx; |
|
y += ystep; |
|
chars = 1; |
|
continue; |
|
} |
|
|
|
if ( x + ( pixels ) >= endx ) |
|
{ |
|
x = startx; |
|
// No room even on new line!!! |
|
if ( x + pixels >= endx ) |
|
break; |
|
|
|
y += ystep; |
|
} |
|
|
|
for ( int j = 0 ; j < chars; j++ ) |
|
{ |
|
int a, b, c; |
|
char ch = data[ i + j ]; |
|
|
|
GetCharABCwide( font, ch, a, b, c ); |
|
|
|
x += a + b + c; |
|
} |
|
} |
|
|
|
endy = y+ystep; |
|
|
|
h = endy; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Draws text with current font at position and wordwrapped to the rect using color values specified |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, const char *fmt, ... ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( g_bInDrawing ); |
|
if ( !font ) |
|
return; |
|
|
|
int len; |
|
char data[8192]; |
|
|
|
va_list argptr; |
|
va_start( argptr, fmt ); |
|
len = Q_vsnprintf( data, sizeof( data ), fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
DrawSetTextPos( x, y ); |
|
DrawSetTextColor( r, g, b, a ); |
|
DrawSetTextFont( font ); |
|
|
|
int ystep = GetFontTall( font ); |
|
int startx = x; |
|
int endx = x + w; |
|
int endy = y + h; |
|
|
|
int chars = 0; |
|
int pixels = 0; |
|
|
|
char word[ 512 ]; |
|
char space[ 2 ]; |
|
space[1] = 0; |
|
space[0] = ' '; |
|
|
|
for ( int i = 0 ; i < len; i += chars ) |
|
{ |
|
SearchForWordBreak( font, &data[ i ], chars, pixels ); |
|
|
|
if ( data[ i ] == '\n' ) |
|
{ |
|
x = startx; |
|
y += ystep; |
|
chars = 1; |
|
continue; |
|
} |
|
|
|
if ( x + ( pixels ) >= endx ) |
|
{ |
|
x = startx; |
|
// No room even on new line!!! |
|
if ( x + pixels >= endx ) |
|
break; |
|
|
|
y += ystep; |
|
} |
|
|
|
if ( y + ystep >= endy ) |
|
break; |
|
|
|
|
|
if ( chars <= 0 ) |
|
continue; |
|
|
|
Q_strncpy( word, &data[ i ], chars + 1 ); |
|
|
|
DrawSetTextPos( x, y ); |
|
|
|
wchar_t szconverted[ 1024 ]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( word, szconverted, 1024 ); |
|
DrawPrintText( szconverted, wcslen(szconverted ) ); |
|
|
|
// Leave room for space, too |
|
x += DrawTextLen( font, word ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Determine length of text string |
|
//----------------------------------------------------------------------------- |
|
int CMatSystemSurface::DrawTextLen( vgui::HFont font, const char *fmt, ... ) |
|
{ |
|
va_list argptr; |
|
char data[1024]; |
|
int len; |
|
|
|
va_start(argptr, fmt); |
|
len = Q_vsnprintf(data, sizeof( data ), fmt, argptr); |
|
va_end(argptr); |
|
|
|
int i; |
|
int x = 0; |
|
|
|
for ( i = 0 ; i < len; i++ ) |
|
{ |
|
int a, b, c; |
|
GetCharABCwide( font, data[i], a, b, c ); |
|
|
|
// Ignore a |
|
// x += a; |
|
x += b; |
|
x += c; |
|
} |
|
|
|
return x; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Disable clipping during rendering |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DisableClipping( bool bDisable ) |
|
{ |
|
// when the clipping rules change. flush any text we've |
|
// queued up to draw so it gets clipped appropriatesly |
|
DrawFlushText(); |
|
|
|
EnableScissor( !bDisable ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Fetch current clipping rectangle |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetClippingRect( int &left, int &top, int &right, int &bottom, bool &bClippingDisabled ) |
|
{ |
|
bool bEnabled = true; |
|
GetScissorRect( left, top, right, bottom, bEnabled ); |
|
bClippingDisabled = !bEnabled; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Set clipping rectangle |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetClippingRect( int left, int top, int right, int bottom ) |
|
{ |
|
SetScissorRect( left, top, right, bottom ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: unlocks the cursor state |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::IsCursorLocked() const |
|
{ |
|
return ::IsCursorLocked(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Sets the mouse Get + Set callbacks |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetMouseCallbacks( GetMouseCallback_t GetFunc, SetMouseCallback_t SetFunc ) |
|
{ |
|
// FIXME: Remove! This is obsolete |
|
Assert(0); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Tells the surface to ignore windows messages |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::EnableWindowsMessages( bool bEnable ) |
|
{ |
|
EnableInput( bEnable ); |
|
} |
|
|
|
void CMatSystemSurface::MovePopupToFront(VPANEL panel) |
|
{ |
|
HPanel p = ivgui()->PanelToHandle( panel ); |
|
|
|
int index = m_PopupList.Find( p ); |
|
if ( index == m_PopupList.InvalidIndex() ) |
|
return; |
|
|
|
m_PopupList.Remove( index ); |
|
m_PopupList.AddToTail( p ); |
|
|
|
if ( g_bSpewFocus ) |
|
{ |
|
char const *pName = ipanel()->GetName( panel ); |
|
Msg( "%s moved to front\n", pName ? pName : "(no name)" ); |
|
} |
|
|
|
// If the modal panel isn't a parent, restore it to the top, to prevent a hard lock |
|
if ( input()->GetAppModalSurface() ) |
|
{ |
|
if ( !g_pVGuiPanel->HasParent(panel, input()->GetAppModalSurface()) ) |
|
{ |
|
HPanel p = ivgui()->PanelToHandle( input()->GetAppModalSurface() ); |
|
index = m_PopupList.Find( p ); |
|
if ( index != m_PopupList.InvalidIndex() ) |
|
{ |
|
m_PopupList.Remove( index ); |
|
m_PopupList.AddToTail( p ); |
|
} |
|
} |
|
} |
|
|
|
ivgui()->PostMessage(panel, new KeyValues("OnMovedPopupToFront"), NULL); |
|
} |
|
|
|
void CMatSystemSurface::MovePopupToBack(VPANEL panel) |
|
{ |
|
HPanel p = ivgui()->PanelToHandle( panel ); |
|
|
|
int index = m_PopupList.Find( p ); |
|
if ( index == m_PopupList.InvalidIndex() ) |
|
{ |
|
return; |
|
} |
|
|
|
m_PopupList.Remove( index ); |
|
m_PopupList.AddToHead( p ); |
|
} |
|
|
|
|
|
bool CMatSystemSurface::IsInThink( VPANEL panel) |
|
{ |
|
if ( m_bInThink ) |
|
{ |
|
if ( panel == m_CurrentThinkPanel ) // HasParent() returns true if you pass yourself in |
|
{ |
|
return false; |
|
} |
|
|
|
return ipanel()->HasParent( panel, m_CurrentThinkPanel); |
|
} |
|
return false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CMatSystemSurface::IsCursorVisible() |
|
{ |
|
return m_cursorAlwaysVisible || (_currentCursor != dc_none); |
|
} |
|
|
|
void CMatSystemSurface::SetCursorAlwaysVisible( bool visible ) |
|
{ |
|
m_cursorAlwaysVisible = visible; |
|
CursorSelect( visible ? dc_alwaysvisible_push : dc_alwaysvisible_pop ); |
|
} |
|
|
|
bool CMatSystemSurface::IsTextureIDValid(int id) |
|
{ |
|
// FIXME: |
|
return true; |
|
} |
|
|
|
void CMatSystemSurface::SetAllowHTMLJavaScript( bool state ) |
|
{ |
|
m_bAllowJavaScript = state; |
|
} |
|
|
|
IHTML *CMatSystemSurface::CreateHTMLWindow(vgui::IHTMLEvents *events,VPANEL context) |
|
{ |
|
Assert( !"CMatSystemSurface::CreateHTMLWindow" ); |
|
return NULL; |
|
} |
|
|
|
|
|
void CMatSystemSurface::DeleteHTMLWindow(IHTML *htmlwin) |
|
{ |
|
} |
|
|
|
|
|
|
|
void CMatSystemSurface::PaintHTMLWindow(IHTML *htmlwin) |
|
{ |
|
} |
|
|
|
bool CMatSystemSurface::BHTMLWindowNeedsPaint(IHTML *htmlwin) |
|
{ |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
/*void CMatSystemSurface::DrawSetTextureRGBA( int id, const unsigned char* rgba, int wide, int tall ) |
|
{ |
|
TextureDictionary()->SetTextureRGBAEx( id, (const char *)rgba, wide, tall, IMAGE_FORMAT_RGBA8888 ); |
|
}*/ |
|
|
|
void CMatSystemSurface::DrawSetTextureRGBA(int id, const unsigned char* rgba, int wide, int tall, int hardwareFilter, bool forceUpload) |
|
{ |
|
TextureDictionary()->SetTextureRGBAEx( id, (const char *)rgba, wide, tall, IMAGE_FORMAT_RGBA8888, false ); |
|
} |
|
|
|
void CMatSystemSurface::DrawSetTextureRGBAEx( int id, const unsigned char* rgba, int wide, int tall, ImageFormat format ) |
|
{ |
|
TextureDictionary()->SetTextureRGBAEx( id, (const char *)rgba, wide, tall, format, true ); |
|
} |
|
|
|
void CMatSystemSurface::DrawSetSubTextureRGBA(int textureID, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall) |
|
{ |
|
TextureDictionary()->SetSubTextureRGBA( textureID, drawX, drawY, rgba, subTextureWide, subTextureTall ); |
|
} |
|
|
|
void CMatSystemSurface::DrawUpdateRegionTextureRGBA( int nTextureID, int x, int y, const unsigned char *pchData, int wide, int tall, ImageFormat imageFormat ) |
|
{ |
|
TextureDictionary()->UpdateSubTextureRGBA( nTextureID, x, y, pchData, wide, tall, imageFormat ); |
|
} |
|
|
|
void CMatSystemSurface::SetModalPanel(VPANEL ) |
|
{ |
|
} |
|
|
|
VPANEL CMatSystemSurface::GetModalPanel() |
|
{ |
|
return 0; |
|
} |
|
|
|
void CMatSystemSurface::UnlockCursor() |
|
{ |
|
::LockCursor( false ); |
|
} |
|
|
|
void CMatSystemSurface::LockCursor() |
|
{ |
|
::LockCursor( true ); |
|
} |
|
|
|
void CMatSystemSurface::SetTranslateExtendedKeys(bool state) |
|
{ |
|
} |
|
|
|
VPANEL CMatSystemSurface::GetTopmostPopup() |
|
{ |
|
return 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: gets the absolute coordinates of the screen (in screen space) |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetAbsoluteWindowBounds(int &x, int &y, int &wide, int &tall) |
|
{ |
|
// always work in full window screen space |
|
x = 0; |
|
y = 0; |
|
GetScreenSize(wide, tall); |
|
} |
|
|
|
// returns true if the specified panel is a child of the current modal panel |
|
// if no modal panel is set, then this always returns TRUE |
|
static bool IsChildOfModalSubTree(VPANEL panel) |
|
{ |
|
if ( !panel ) |
|
return true; |
|
|
|
VPANEL modalSubTree = input()->GetModalSubTree(); |
|
|
|
if ( modalSubTree ) |
|
{ |
|
bool restrictMessages = input()->ShouldModalSubTreeReceiveMessages(); |
|
|
|
// If panel is child of modal subtree, the allow messages to route to it if restrict messages is set |
|
bool isChildOfModal = ipanel()->HasParent( panel, modalSubTree ); |
|
if ( isChildOfModal ) |
|
{ |
|
return restrictMessages; |
|
} |
|
// If panel is not a child of modal subtree, then only allow messages if we're not restricting them to the modal subtree |
|
else |
|
{ |
|
return !restrictMessages; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void CMatSystemSurface::CalculateMouseVisible() |
|
{ |
|
int i; |
|
m_bNeedsMouse = false; |
|
m_bNeedsKeyboard = false; |
|
|
|
if ( input()->GetMouseCapture() != 0 ) |
|
return; |
|
|
|
int c = surface()->GetPopupCount(); |
|
|
|
VPANEL modalSubTree = input()->GetModalSubTree(); |
|
if ( modalSubTree ) |
|
{ |
|
for (i = 0 ; i < c ; i++ ) |
|
{ |
|
VPanel *pop = (VPanel *)surface()->GetPopup(i) ; |
|
bool isChildOfModalSubPanel = IsChildOfModalSubTree( (VPANEL)pop ); |
|
if ( !isChildOfModalSubPanel ) |
|
continue; |
|
|
|
bool isVisible=pop->IsVisible(); |
|
VPanel *p= pop->GetParent(); |
|
|
|
while (p && isVisible) |
|
{ |
|
if( p->IsVisible()==false) |
|
{ |
|
isVisible=false; |
|
break; |
|
} |
|
p=p->GetParent(); |
|
} |
|
|
|
if ( isVisible ) |
|
{ |
|
m_bNeedsMouse = m_bNeedsMouse || pop->IsMouseInputEnabled(); |
|
m_bNeedsKeyboard = m_bNeedsKeyboard || pop->IsKeyBoardInputEnabled(); |
|
|
|
// Seen enough!!! |
|
if ( m_bNeedsMouse && m_bNeedsKeyboard ) |
|
break; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
for (i = 0 ; i < c ; i++ ) |
|
{ |
|
VPanel *pop = (VPanel *)surface()->GetPopup(i) ; |
|
|
|
bool isVisible=pop->IsVisible(); |
|
VPanel *p= pop->GetParent(); |
|
|
|
while (p && isVisible) |
|
{ |
|
if( p->IsVisible()==false) |
|
{ |
|
isVisible=false; |
|
break; |
|
} |
|
p=p->GetParent(); |
|
} |
|
|
|
if ( isVisible ) |
|
{ |
|
m_bNeedsMouse = m_bNeedsMouse || pop->IsMouseInputEnabled(); |
|
m_bNeedsKeyboard = m_bNeedsKeyboard || pop->IsKeyBoardInputEnabled(); |
|
|
|
// Seen enough!!! |
|
if ( m_bNeedsMouse && m_bNeedsKeyboard ) |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (m_bNeedsMouse) |
|
{ |
|
// NOTE: We must unlock the cursor *before* the set call here. |
|
// Failing to do this causes s_bCursorVisible to not be set correctly |
|
// (UnlockCursor fails to set it correctly) |
|
UnlockCursor(); |
|
if ( _currentCursor == vgui::dc_none ) |
|
{ |
|
SetCursor(vgui::dc_arrow); |
|
} |
|
} |
|
else |
|
{ |
|
SetCursor(vgui::dc_none); |
|
LockCursor(); |
|
} |
|
} |
|
|
|
bool CMatSystemSurface::NeedKBInput() |
|
{ |
|
return m_bNeedsKeyboard; |
|
} |
|
|
|
void CMatSystemSurface::SurfaceGetCursorPos(int &x, int &y) |
|
{ |
|
GetCursorPos( x, y ); |
|
} |
|
void CMatSystemSurface::SurfaceSetCursorPos(int x, int y) |
|
{ |
|
SetCursorPos( x, y ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: global alpha setting functions |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::DrawSetAlphaMultiplier( float alpha /* [0..1] */ ) |
|
{ |
|
m_flAlphaMultiplier = clamp(alpha, 0.0f, 1.0f); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: data accessor |
|
//----------------------------------------------------------------------------- |
|
float CMatSystemSurface::DrawGetAlphaMultiplier() |
|
{ |
|
return m_flAlphaMultiplier; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *curOrAniFile - |
|
// Output : vgui::HCursor |
|
//----------------------------------------------------------------------------- |
|
vgui::HCursor CMatSystemSurface::CreateCursorFromFile( char const *curOrAniFile, char const *pPathID ) |
|
{ |
|
return Cursor_CreateCursorFromFile( curOrAniFile, pPathID ); |
|
} |
|
|
|
void CMatSystemSurface::SetPanelForInput( VPANEL vpanel ) |
|
{ |
|
g_pIInput->AssociatePanelWithInputContext( DEFAULT_INPUT_CONTEXT, vpanel ); |
|
if ( vpanel ) |
|
{ |
|
m_bNeedsKeyboard = true; |
|
} |
|
else |
|
{ |
|
m_bNeedsKeyboard = false; |
|
} |
|
} |
|
|
|
#if defined( WIN32 ) && !defined( _X360 ) |
|
static bool GetIconSize( ICONINFO& iconInfo, int& w, int& h ) |
|
{ |
|
w = h = 0; |
|
|
|
HBITMAP bitmap = iconInfo.hbmColor; |
|
BITMAP bm; |
|
if ( 0 == GetObject((HGDIOBJ)bitmap, sizeof(BITMAP), (LPVOID)&bm) ) |
|
{ |
|
return false; |
|
} |
|
|
|
w = bm.bmWidth; |
|
h = bm.bmHeight; |
|
|
|
return true; |
|
} |
|
|
|
// If rgba is NULL, bufsize gets filled in w/ # of bytes required |
|
static bool GetIconBits( HDC hdc, ICONINFO& iconInfo, int& w, int& h, unsigned char *rgba, size_t& bufsize ) |
|
{ |
|
if ( !iconInfo.hbmColor || !iconInfo.hbmMask ) |
|
return false; |
|
|
|
if ( !rgba ) |
|
{ |
|
if ( !GetIconSize( iconInfo, w, h ) ) |
|
return false; |
|
|
|
bufsize = (size_t)( ( w * h ) << 2 ); |
|
return true; |
|
} |
|
|
|
bool bret = false; |
|
|
|
Assert( w > 0 ); |
|
Assert( h > 0 ); |
|
Assert( bufsize == (size_t)( ( w * h ) << 2 ) ); |
|
|
|
DWORD *maskData = new DWORD[ w * h ]; |
|
DWORD *colorData = new DWORD[ w * h ]; |
|
DWORD *output = (DWORD *)rgba; |
|
|
|
BITMAPINFO bmInfo; |
|
|
|
memset( &bmInfo, 0, sizeof( bmInfo ) ); |
|
bmInfo.bmiHeader.biSize = sizeof( bmInfo.bmiHeader ); |
|
bmInfo.bmiHeader.biWidth = w; |
|
bmInfo.bmiHeader.biHeight = h; |
|
bmInfo.bmiHeader.biPlanes = 1; |
|
bmInfo.bmiHeader.biBitCount = 32; |
|
bmInfo.bmiHeader.biCompression = BI_RGB; |
|
|
|
// Get the info about the bits |
|
if ( GetDIBits( hdc, iconInfo.hbmMask, 0, h, maskData, &bmInfo, DIB_RGB_COLORS ) == h && |
|
GetDIBits( hdc, iconInfo.hbmColor, 0, h, colorData, &bmInfo, DIB_RGB_COLORS ) == h ) |
|
{ |
|
bret = true; |
|
|
|
for ( int row = 0; row < h; ++row ) |
|
{ |
|
// Invert |
|
int r = ( h - row - 1 ); |
|
int rowstart = r * w; |
|
|
|
DWORD *color = &colorData[ rowstart ]; |
|
DWORD *mask = &maskData[ rowstart ]; |
|
DWORD *outdata = &output[ row * w ]; |
|
|
|
for ( int col = 0; col < w; ++col ) |
|
{ |
|
unsigned char *cr = ( unsigned char * )&color[ col ]; |
|
|
|
// Set alpha |
|
cr[ 3 ] = mask[ col ] == 0 ? 0xff : 0x00; |
|
|
|
// Swap blue and red |
|
unsigned char t = cr[ 2 ]; |
|
cr[ 2 ] = cr[ 0 ]; |
|
cr[ 0 ] = t; |
|
|
|
*( unsigned int *)&outdata[ col ] = *( unsigned int * )cr; |
|
} |
|
} |
|
} |
|
|
|
delete[] colorData; |
|
delete[] maskData; |
|
|
|
return bret; |
|
} |
|
|
|
static bool ShouldMakeUnique( char const *extension ) |
|
{ |
|
if ( !Q_stricmp( extension, "cur" ) ) |
|
return true; |
|
if ( !Q_stricmp( extension, "ani" ) ) |
|
return true; |
|
return false; |
|
} |
|
#endif // !_X360 |
|
|
|
vgui::IImage *CMatSystemSurface::GetIconImageForFullPath( char const *pFullPath ) |
|
{ |
|
vgui::IImage *newIcon = NULL; |
|
|
|
#if defined( WIN32 ) && !defined( _X360 ) |
|
SHFILEINFO info = { 0 }; |
|
DWORD_PTR dwResult = SHGetFileInfo( |
|
pFullPath, |
|
0, |
|
&info, |
|
sizeof( info ), |
|
SHGFI_TYPENAME | SHGFI_ICON | SHGFI_SMALLICON | SHGFI_SHELLICONSIZE |
|
); |
|
if ( dwResult ) |
|
{ |
|
if ( info.szTypeName[ 0 ] != 0 ) |
|
{ |
|
char ext[ 32 ]; |
|
Q_ExtractFileExtension( pFullPath, ext, sizeof( ext ) ); |
|
|
|
char lookup[ 512 ]; |
|
Q_snprintf( lookup, sizeof( lookup ), "%s", ShouldMakeUnique( ext ) ? pFullPath : info.szTypeName ); |
|
|
|
// Now check the dictionary |
|
unsigned short idx = m_FileTypeImages.Find( lookup ); |
|
if ( idx == m_FileTypeImages.InvalidIndex() ) |
|
{ |
|
ICONINFO iconInfo; |
|
if ( 0 != GetIconInfo( info.hIcon, &iconInfo ) ) |
|
{ |
|
int w, h; |
|
size_t bufsize = 0; |
|
|
|
HDC hdc = ::GetDC(reinterpret_cast<HWND>(m_HWnd)); |
|
|
|
if ( GetIconBits( hdc, iconInfo, w, h, NULL, bufsize ) ) |
|
{ |
|
byte *bits = new byte[ bufsize ]; |
|
if ( bits && GetIconBits( hdc, iconInfo, w, h, bits, bufsize ) ) |
|
{ |
|
newIcon = new MemoryBitmap( bits, w, h ); |
|
} |
|
delete[] bits; |
|
} |
|
|
|
::ReleaseDC( reinterpret_cast<HWND>(m_HWnd), hdc ); |
|
} |
|
|
|
idx = m_FileTypeImages.Insert( lookup, newIcon ); |
|
} |
|
|
|
newIcon = m_FileTypeImages[ idx ]; |
|
} |
|
|
|
DestroyIcon( info.hIcon ); |
|
} |
|
#endif |
|
return newIcon; |
|
} |
|
|
|
const char *CMatSystemSurface::GetResolutionKey( void ) const |
|
{ |
|
Assert( !IsPC() ); |
|
int x, y, width, height; |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->GetViewport( x, y, width, height ); |
|
if( height <= 480 ) |
|
{ |
|
return "_lodef"; |
|
} |
|
else |
|
{ |
|
return "_hidef"; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::Set3DPaintTempRenderTarget( const char *pRenderTargetName ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( !m_bUsingTempFullScreenBufferMaterial ); |
|
m_bUsingTempFullScreenBufferMaterial = true; |
|
|
|
InitFullScreenBuffer( pRenderTargetName ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::Reset3DPaintTempRenderTarget( void ) |
|
{ |
|
MAT_FUNC; |
|
|
|
Assert( m_bUsingTempFullScreenBufferMaterial ); |
|
m_bUsingTempFullScreenBufferMaterial = false; |
|
|
|
InitFullScreenBuffer( "_rt_FullScreen" ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sets the origin of the viewport to render into if we were |
|
// rendering into the frame buffer. This version of the function is |
|
// mostly here for backward compatibility and always uses a NULL |
|
// render target (i.e. the frame buffer.) |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetFullscreenViewport( int x, int y, int w, int h ) |
|
{ |
|
SetFullscreenViewportAndRenderTarget( x, y, w, h, NULL ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sets the origin of the viewport to render into if we were |
|
// rendering into the frame buffer. We might actually be generally |
|
// using a render target but need to switch back to the frame buffer |
|
// for some panels. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetFullscreenViewportAndRenderTarget( int x, int y, int w, int h, ITexture *pRenderTarget ) |
|
{ |
|
m_nFullscreenViewportX = x; |
|
m_nFullscreenViewportY = y; |
|
m_nFullscreenViewportWidth = w; |
|
m_nFullscreenViewportHeight = h; |
|
m_pFullscreenRenderTarget = pRenderTarget; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets the origin of the viewport to render into if we were |
|
// rendering into the frame buffer. We might actually be generally |
|
// using a render target but need to switch back to the frame buffer |
|
// for some panels. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::GetFullscreenViewportAndRenderTarget( int & x, int & y, int & w, int & h, ITexture **ppRenderTarget ) |
|
{ |
|
if( m_nFullscreenViewportHeight == 0 ) |
|
{ |
|
// this can't actually be zero. If it is, use the height of the screen instead |
|
x = y = 0; |
|
GetScreenSize( w, h ); |
|
if( ppRenderTarget) |
|
*ppRenderTarget = NULL; |
|
} |
|
else |
|
{ |
|
x = m_nFullscreenViewportX; |
|
y = m_nFullscreenViewportY; |
|
w = m_nFullscreenViewportWidth; |
|
h = m_nFullscreenViewportHeight; |
|
if( ppRenderTarget) |
|
*ppRenderTarget = m_pFullscreenRenderTarget; |
|
} |
|
} |
|
void CMatSystemSurface::GetFullscreenViewport( int & x, int & y, int & w, int & h ) |
|
{ |
|
GetFullscreenViewportAndRenderTarget( x, y, w, h, NULL ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handle switching in and out of "render to fullscreen" mode. We don't |
|
// actually support this mode in tools. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::PushFullscreenViewport() |
|
{ |
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
// the viewport x/y will be wrong because the render target is only for one eye. |
|
// Ask the surface for that information instead. |
|
int vx, vy, vw, vh; |
|
ITexture *pRenderTarget; |
|
GetFullscreenViewportAndRenderTarget( vx, vy, vw, vh, &pRenderTarget ); |
|
pRenderContext->PushRenderTargetAndViewport( pRenderTarget, NULL, vx, vy, vw, vh ); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PushMatrix(); |
|
pRenderContext->LoadIdentity(); |
|
pRenderContext->Scale( 1, -1, 1 ); |
|
|
|
//___stop___(); |
|
pRenderContext->Ortho( g_flPixelOffsetX, g_flPixelOffsetY, vw + g_flPixelOffsetX, vh + g_flPixelOffsetY, -1.0f, 1.0f ); |
|
|
|
DisableClipping( true ); |
|
} |
|
|
|
void CMatSystemSurface::PopFullscreenViewport() |
|
{ |
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
pRenderContext->PopRenderTargetAndViewport(); |
|
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
|
pRenderContext->PopMatrix(); |
|
|
|
DisableClipping( false ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handle switching in and out of "render to fullscreen" mode. We don't |
|
// actually support this mode in tools. |
|
//----------------------------------------------------------------------------- |
|
void CMatSystemSurface::SetSoftwareCursor( bool bUseSoftwareCursor ) |
|
{ |
|
EnableSoftwareCursor( bUseSoftwareCursor ); |
|
} |
|
|
|
void CMatSystemSurface::PaintSoftwareCursor() |
|
{ |
|
if( !ShouldDrawSoftwareCursor() ) |
|
return; |
|
|
|
// this asks Windows for the position RIGHT NOW, which should be the least |
|
// latent notion we have of where to draw the cursor |
|
int x, y; |
|
GetCursorPos( x, y ); |
|
|
|
Color clr( 255, 255, 255, 255 ); |
|
|
|
float uOffset, vOffset; |
|
int nTextureID = GetSoftwareCursorTexture( &uOffset, &vOffset ); |
|
if( nTextureID <= 0 ) |
|
return; |
|
|
|
int w, h; |
|
DrawGetTextureSize( nTextureID, w, h ); |
|
|
|
// the cursors are actually pretty big. Make them smaller. |
|
w /= 2; |
|
h /= 2; |
|
|
|
int xOffset = (int)(uOffset * (float)w); |
|
int yOffset = (int)(vOffset * (float)h); |
|
|
|
Assert( !g_bInDrawing ); |
|
StartDrawing(); |
|
|
|
PaintState_t paintState; |
|
paintState.m_iTranslateX = paintState.m_iTranslateY = 0; |
|
paintState.m_iScissorLeft = paintState.m_iScissorTop = 0; |
|
GetScreenSize( paintState.m_iScissorRight, paintState.m_iScissorBottom ); |
|
|
|
SetupPaintState( paintState ); |
|
|
|
DrawSetColor( clr ); |
|
DrawSetTexture( nTextureID ); |
|
DrawTexturedRect( x + xOffset, y + yOffset, x + xOffset + w, y + yOffset + h ); |
|
DrawSetTexture(0); |
|
|
|
FinishDrawing(); |
|
} |
|
|
|
int CMatSystemSurface::GetTextureNumFrames( int id ) |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial( id ); |
|
if ( !pMaterial ) |
|
{ |
|
return 0; |
|
} |
|
return pMaterial->GetNumAnimationFrames(); |
|
} |
|
|
|
void CMatSystemSurface::DrawSetTextureFrame( int id, int nFrame, unsigned int *pFrameCache ) |
|
{ |
|
IMaterial *pMaterial = TextureDictionary()->GetTextureMaterial( id ); |
|
if ( !pMaterial ) |
|
{ |
|
return; |
|
} |
|
|
|
int nTotalFrames = pMaterial->GetNumAnimationFrames(); |
|
if ( !nTotalFrames ) |
|
{ |
|
return; |
|
} |
|
|
|
IMaterialVar *pFrameVar = pMaterial->FindVarFast( "$frame", pFrameCache ); |
|
if ( pFrameVar ) |
|
{ |
|
pFrameVar->SetIntValue( nFrame % nTotalFrames ); |
|
} |
|
}
|
|
|