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@ -322,7 +322,7 @@ void CBaseGamesPage::PerformLayout() |
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m_pRefreshQuick->SetEnabled(false); |
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m_pRefreshQuick->SetEnabled(false); |
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} |
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} |
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() ) |
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/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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{ |
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{ |
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m_pAddCurrentServer->SetVisible( false ); |
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m_pAddCurrentServer->SetVisible( false ); |
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m_pRefreshQuick->SetEnabled( false ); |
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m_pRefreshQuick->SetEnabled( false ); |
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@ -331,7 +331,7 @@ void CBaseGamesPage::PerformLayout() |
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m_pRefreshAll->SetEnabled( false ); |
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m_pRefreshAll->SetEnabled( false ); |
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m_pAddToFavoritesButton->SetEnabled( false ); |
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m_pAddToFavoritesButton->SetEnabled( false ); |
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" ); |
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" ); |
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} |
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}*/ |
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Repaint(); |
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Repaint(); |
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} |
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} |
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@ -797,19 +797,19 @@ void CBaseGamesPage::UpdateGameFilter() |
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// Purpose: Handles incoming server refresh data
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( gameserveritem_t &server ) |
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/*void CBaseGamesPage::ServerResponded( gameserveritem_t &server )
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{ |
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{ |
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int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query
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int nIndex = -1; // start at -1 and work backwards to find the next free slot for this adhoc query
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while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() ) |
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while ( m_mapServers.Find( nIndex ) != m_mapServers.InvalidIndex() ) |
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nIndex--; |
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nIndex--; |
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ServerResponded( nIndex, &server ); |
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ServerResponded( nIndex, &server ); |
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} |
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}*/ |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Callback for ISteamMatchmakingServerListResponse
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// Purpose: Callback for ISteamMatchmakingServerListResponse
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer ) |
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/*void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer )
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{ |
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{ |
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gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); |
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gameserveritem_t *pServerItem = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); |
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if ( !pServerItem ) |
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if ( !pServerItem ) |
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@ -825,15 +825,17 @@ void CBaseGamesPage::ServerResponded( HServerListRequest hReq, int iServer ) |
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pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers; |
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pServerItem->m_nMaxPlayers = (uint8)(int8)pServerItem->m_nMaxPlayers; |
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ServerResponded( iServer, pServerItem ); |
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ServerResponded( iServer, pServerItem ); |
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} |
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}*/ |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Handles incoming server refresh data
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// Purpose: Handles incoming server refresh data
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// updates the server browser with the refreshed information from the server itself
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// updates the server browser with the refreshed information from the server itself
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem ) |
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void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem ) |
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{ |
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{ |
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#if 0 |
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int iServerMap = m_mapServers.Find( iServer ); |
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int iServerMap = m_mapServers.Find( iServer ); |
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if ( iServerMap == m_mapServers.InvalidIndex() ) |
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if ( iServerMap == m_mapServers.InvalidIndex() ) |
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{ |
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{ |
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@ -988,6 +990,7 @@ void CBaseGamesPage::ServerResponded( int iServer, gameserveritem_t *pServerItem |
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PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID ); |
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PrepareQuickListMap( pServerItem->m_szMap, pServer->m_iListID ); |
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UpdateStatus(); |
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UpdateStatus(); |
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m_iServerRefreshCount++; |
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m_iServerRefreshCount++; |
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#endif |
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} |
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} |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -1143,11 +1146,10 @@ void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text) |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::ApplyGameFilters() |
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void CBaseGamesPage::ApplyGameFilters() |
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{ |
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{ |
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#if 0 |
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if ( !steamapicontext->SteamMatchmakingServers() ) |
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if ( !steamapicontext->SteamMatchmakingServers() ) |
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return; |
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return; |
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m_iServersBlacklisted = 0; |
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// loop through all the servers checking filters
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// loop through all the servers checking filters
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FOR_EACH_MAP_FAST( m_mapServers, i ) |
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FOR_EACH_MAP_FAST( m_mapServers, i ) |
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{ |
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{ |
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@ -1215,6 +1217,7 @@ void CBaseGamesPage::ApplyGameFilters() |
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m_pGameList->SortList(); |
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m_pGameList->SortList(); |
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InvalidateLayout(); |
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InvalidateLayout(); |
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Repaint(); |
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Repaint(); |
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#endif |
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} |
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} |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -1224,14 +1227,10 @@ void CBaseGamesPage::UpdateStatus() |
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{ |
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{ |
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if (m_pGameList->GetItemCount() > 1) |
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if (m_pGameList->GetItemCount() > 1) |
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{ |
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{ |
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wchar_t header[256]; |
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wchar_t msg[256]; |
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wchar_t count[128]; |
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wchar_t blacklistcount[128]; |
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_snwprintf( count, Q_ARRAYSIZE(count), L"%d", m_pGameList->GetItemCount() ); |
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_snwprintf( msg, Q_ARRAYSIZE(msg), L"%S( %d )", g_pVGuiLocalize->Find( "#ServerBrowser_Servers"), m_pGameList->GetItemCount() ); |
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_snwprintf( blacklistcount, Q_ARRAYSIZE(blacklistcount), L"%d", m_iServersBlacklisted ); |
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, msg); |
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g_pVGuiLocalize->ConstructString( header, sizeof( header ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersCountWithBlacklist"), 2, count, blacklistcount ); |
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m_pGameList->SetColumnHeaderText( k_nColumn_Name, header); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -1529,17 +1528,10 @@ void CBaseGamesPage::RecalculateFilterString() |
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// Purpose: Checks to see if the server passes the primary filters
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// Purpose: Checks to see if the server passes the primary filters
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// if the server fails the filters, it will not be refreshed again
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// if the server fails the filters, it will not be refreshed again
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server ) |
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bool CBaseGamesPage::CheckPrimaryFilters( newgameserver_t &server ) |
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{ |
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{ |
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if (m_szGameFilter[0] && ( server.m_szGameDir[0] || server.m_nPing ) && Q_stricmp(m_szGameFilter, server.m_szGameDir ) ) |
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if (m_szGameFilter[0] && server.m_szGameDir[0] && Q_stricmp(m_szGameFilter, server.m_szGameDir ) ) |
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{ |
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return false; |
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} |
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// If it's blacklisted, we ignore it too
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if ( ServerBrowserDialog().IsServerBlacklisted( server ) ) |
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{ |
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{ |
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m_iServersBlacklisted++; |
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return false; |
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return false; |
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} |
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} |
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@ -1551,7 +1543,7 @@ bool CBaseGamesPage::CheckPrimaryFilters( gameserveritem_t &server ) |
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// server will be continued to be pinged if it fails the filter, since
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// server will be continued to be pinged if it fails the filter, since
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// the relvent server data is dynamic
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// the relvent server data is dynamic
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server ) |
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bool CBaseGamesPage::CheckSecondaryFilters( newgameserver_t &server ) |
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{ |
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{ |
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bool bFilterNoEmpty = m_bFilterNoEmptyServers; |
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bool bFilterNoEmpty = m_bFilterNoEmptyServers; |
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bool bFilterNoFull = m_bFilterNoFullServers; |
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bool bFilterNoFull = m_bFilterNoFullServers; |
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@ -1595,7 +1587,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server ) |
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return false; |
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return false; |
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} |
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} |
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if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure ) |
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/*if ( iFilterSecure == FILTER_SECURESERVERSONLY && !server.m_bSecure )
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{ |
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{ |
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return false; |
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return false; |
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} |
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} |
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@ -1608,7 +1600,7 @@ bool CBaseGamesPage::CheckSecondaryFilters( gameserveritem_t &server ) |
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if ( m_bFilterReplayServers && !IsReplayServer( server ) ) |
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if ( m_bFilterReplayServers && !IsReplayServer( server ) ) |
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{ |
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{ |
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return false; |
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return false; |
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} |
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}*/ |
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if ( m_pQuickList->IsVisible() == false ) |
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if ( m_pQuickList->IsVisible() == false ) |
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{ |
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{ |
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@ -1787,37 +1779,15 @@ void CBaseGamesPage::OnAddToFavorites() |
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} |
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} |
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} |
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} |
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//-----------------------------------------------------------------------------
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// Purpose: adds a server to the blacklist
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnAddToBlacklist() |
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{ |
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if ( !steamapicontext->SteamMatchmakingServers() ) |
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return; |
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// loop through all the selected favorites
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for (int i = 0; i < m_pGameList->GetSelectedItemsCount(); i++) |
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{ |
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int serverID = m_pGameList->GetItemUserData(m_pGameList->GetSelectedItem(i)); |
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID ); |
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if ( pServer ) |
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{ |
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ServerBrowserDialog().AddServerToBlacklist(*pServer); |
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} |
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} |
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ServerBrowserDialog().BlacklistsChanged(); |
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} |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#if 0 |
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void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer ) |
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void CBaseGamesPage::ServerFailedToRespond( HServerListRequest hReq, int iServer ) |
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{ |
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{ |
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ServerResponded( hReq, iServer ); |
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ServerResponded( hReq, iServer ); |
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} |
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} |
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#endif |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: removes the server from the UI list
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// Purpose: removes the server from the UI list
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@ -1864,41 +1834,37 @@ void CBaseGamesPage::OnRefreshServer( int serverID ) |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::StartRefresh() |
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void CBaseGamesPage::StartRefresh() |
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{ |
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{ |
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if ( !steamapicontext->SteamMatchmakingServers() ) |
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return; |
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ClearServerList(); |
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ClearServerList(); |
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MatchMakingKeyValuePair_t *pFilters; |
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MatchMakingKeyValuePair_t *pFilters; |
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int nFilters = GetServerFilters( &pFilters ); |
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int nFilters = GetServerFilters( &pFilters ); |
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if ( m_hRequest ) |
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/* if ( m_hRequest )
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{ |
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{ |
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest ); |
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest ); |
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m_hRequest = NULL; |
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m_hRequest = NULL; |
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} |
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}*/ |
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switch ( m_eMatchMakingType ) |
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switch ( m_eMatchMakingType ) |
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{ |
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{ |
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case eFavoritesServer: |
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/* case eFavoritesServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFavoritesServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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break; |
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break; |
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case eHistoryServer: |
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case eHistoryServer: |
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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break; |
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break;*/ |
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case eInternetServer: |
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case eInternetServer: |
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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Msg("RequestInternetServerList\n"); |
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g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this); |
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//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break; |
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break; |
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case eSpectatorServer: |
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/* case eSpectatorServer:
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
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|
|
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestSpectatorServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
|
|
|
break; |
|
|
|
break; |
|
|
|
case eFriendsServer: |
|
|
|
|
|
|
|
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestFriendsServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this ); |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
case eLANServer: |
|
|
|
case eLANServer: |
|
|
|
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this ); |
|
|
|
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestLANServerList( GetFilterAppID().AppID(), this ); |
|
|
|
break; |
|
|
|
break; |
|
|
|
default: |
|
|
|
default: |
|
|
|
Assert( !"Unknown server type" ); |
|
|
|
Assert( !"Unknown server type" ); |
|
|
|
break; |
|
|
|
break;*/ |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
SetRefreshing( true ); |
|
|
|
SetRefreshing( true ); |
|
|
@ -1936,7 +1902,6 @@ void CBaseGamesPage::ClearServerList() |
|
|
|
m_mapServers.RemoveAll(); |
|
|
|
m_mapServers.RemoveAll(); |
|
|
|
m_mapServerIP.RemoveAll(); |
|
|
|
m_mapServerIP.RemoveAll(); |
|
|
|
m_pGameList->RemoveAll(); |
|
|
|
m_pGameList->RemoveAll(); |
|
|
|
m_iServersBlacklisted = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ClearQuickList(); |
|
|
|
ClearQuickList(); |
|
|
|
} |
|
|
|
} |
|
|
@ -1964,7 +1929,7 @@ void CBaseGamesPage::StopRefresh() |
|
|
|
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest ); |
|
|
|
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest ); |
|
|
|
|
|
|
|
|
|
|
|
// update UI
|
|
|
|
// update UI
|
|
|
|
RefreshComplete( m_hRequest, eServerResponded ); |
|
|
|
RefreshComplete( nServerResponded ); |
|
|
|
|
|
|
|
|
|
|
|
// apply settings
|
|
|
|
// apply settings
|
|
|
|
ApplyGameFilters(); |
|
|
|
ApplyGameFilters(); |
|
|
@ -1973,7 +1938,7 @@ void CBaseGamesPage::StopRefresh() |
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Purpose:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseGamesPage::RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) |
|
|
|
void CBaseGamesPage::RefreshComplete( NServerResponse response ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
SelectQuickListServers(); |
|
|
|
SelectQuickListServers(); |
|
|
|
} |
|
|
|
} |
|
|
@ -2116,7 +2081,7 @@ void CDialogServerWarning::OnCommand(const char *command) |
|
|
|
PostMessage(this, new KeyValues("Close")); |
|
|
|
PostMessage(this, new KeyValues("Close")); |
|
|
|
|
|
|
|
|
|
|
|
// join the game
|
|
|
|
// join the game
|
|
|
|
ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID ); |
|
|
|
//ServerBrowserDialog().JoinGame( m_pGameList, m_iServerID );
|
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
@ -2142,16 +2107,16 @@ void CDialogServerWarning::OnButtonToggled(Panel *panel, int state) |
|
|
|
void CBaseGamesPage::OnBeginConnect() |
|
|
|
void CBaseGamesPage::OnBeginConnect() |
|
|
|
{ |
|
|
|
{ |
|
|
|
KeyValues *pKV = NULL; |
|
|
|
KeyValues *pKV = NULL; |
|
|
|
int serverID = GetSelectedServerID( &pKV ); |
|
|
|
int iServerIndex = GetSelectedServerID( &pKV ); |
|
|
|
|
|
|
|
|
|
|
|
if ( serverID == -1 ) |
|
|
|
if ( iServerIndex == -1 ) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
// Stop the current refresh
|
|
|
|
// Stop the current refresh
|
|
|
|
StopRefresh(); |
|
|
|
StopRefresh(); |
|
|
|
|
|
|
|
|
|
|
|
ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true ); |
|
|
|
ConVarRef sb_dontshow_maxplayer_warning( "sb_dontshow_maxplayer_warning", true ); |
|
|
|
if ( sb_dontshow_maxplayer_warning.IsValid() ) |
|
|
|
/* if ( sb_dontshow_maxplayer_warning.IsValid() )
|
|
|
|
{ |
|
|
|
{ |
|
|
|
// If the server is above the suggested maxplayers, warn the player
|
|
|
|
// If the server is above the suggested maxplayers, warn the player
|
|
|
|
int iMaxP = sb_mod_suggested_maxplayers.GetInt(); |
|
|
|
int iMaxP = sb_mod_suggested_maxplayers.GetInt(); |
|
|
@ -2177,10 +2142,10 @@ void CBaseGamesPage::OnBeginConnect() |
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}*/ |
|
|
|
|
|
|
|
|
|
|
|
// join the game
|
|
|
|
// join the game
|
|
|
|
ServerBrowserDialog().JoinGame(this, serverID); |
|
|
|
ServerBrowserDialog().JoinGame(this, &m_serversInfo[iServerIndex]); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
@ -2197,7 +2162,7 @@ void CBaseGamesPage::OnViewGameInfo() |
|
|
|
StopRefresh(); |
|
|
|
StopRefresh(); |
|
|
|
|
|
|
|
|
|
|
|
// join the game
|
|
|
|
// join the game
|
|
|
|
ServerBrowserDialog().OpenGameInfoDialog(this, serverID); |
|
|
|
//ServerBrowserDialog().OpenGameInfoDialog(this, serverID);
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
@ -2222,9 +2187,6 @@ const char *CBaseGamesPage::GetConnectCode() |
|
|
|
case eLANServer: |
|
|
|
case eLANServer: |
|
|
|
pszConnectCode = "serverbrowser_lan"; |
|
|
|
pszConnectCode = "serverbrowser_lan"; |
|
|
|
break; |
|
|
|
break; |
|
|
|
case eFriendsServer: |
|
|
|
|
|
|
|
pszConnectCode = "serverbrowser_friends"; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
case eFavoritesServer: |
|
|
|
case eFavoritesServer: |
|
|
|
pszConnectCode = "serverbrowser_favorites"; |
|
|
|
pszConnectCode = "serverbrowser_favorites"; |
|
|
|
break; |
|
|
|
break; |
|
|
@ -2239,6 +2201,119 @@ const char *CBaseGamesPage::GetConnectCode() |
|
|
|
return pszConnectCode; |
|
|
|
return pszConnectCode; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CBaseGamesPage::ServerResponded( newgameserver_t &server ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
Msg("Serverbrowser: hostname %s\n", server.GetName()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Assert( server.m_NetAdr.GetIP() != 0 ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
newgameserver_t *pServerItem = &server; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// check filters
|
|
|
|
|
|
|
|
bool removeItem = false; |
|
|
|
|
|
|
|
#if 0 |
|
|
|
|
|
|
|
if ( !CheckPrimaryFilters( server ) ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// server has been filtered at a primary level
|
|
|
|
|
|
|
|
// remove from lists
|
|
|
|
|
|
|
|
//pServer->m_bDoNotRefresh = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// remove from UI list
|
|
|
|
|
|
|
|
//removeItem = true;
|
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (!CheckSecondaryFilters( server )) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// we still ping this server in the future; however it is removed from UI list
|
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// new entry
|
|
|
|
|
|
|
|
KeyValues *kv = new KeyValues("Server"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetString("name", pServerItem->GetName()); |
|
|
|
|
|
|
|
kv->SetString("map", pServerItem->m_szMap); |
|
|
|
|
|
|
|
kv->SetString("GameDir", pServerItem->m_szGameDir); |
|
|
|
|
|
|
|
kv->SetString("GameDesc", pServerItem->m_szGameDescription); |
|
|
|
|
|
|
|
kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( pServerItem->m_nBotPlayers > 0 ) |
|
|
|
|
|
|
|
kv->SetInt("bots", pServerItem->m_nBotPlayers); |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
kv->SetString("bots", ""); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetInt("secure", 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetString( "IPAddr", pServerItem->m_NetAdr.ToString() ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int nAdjustedForBotsPlayers = max( 0, pServerItem->m_nPlayers - pServerItem->m_nBotPlayers ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
char buf[32]; |
|
|
|
|
|
|
|
Q_snprintf(buf, sizeof(buf), "%d / %d", nAdjustedForBotsPlayers, pServerItem->m_nMaxPlayers ); |
|
|
|
|
|
|
|
kv->SetString("Players", buf); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetInt("PlayerCount", nAdjustedForBotsPlayers ); |
|
|
|
|
|
|
|
kv->SetInt("MaxPlayerCount", pServerItem->m_nMaxPlayers ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetInt("Ping", pServerItem->m_nPing); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetString("Tags", ""); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->SetInt("Replay", 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* if ( pServerItem->m_ulTimeLastPlayed )
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// construct a time string for last played time
|
|
|
|
|
|
|
|
struct tm *now; |
|
|
|
|
|
|
|
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( now ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
char buf[64]; |
|
|
|
|
|
|
|
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now); |
|
|
|
|
|
|
|
Q_strlower(buf + strlen(buf) - 4); |
|
|
|
|
|
|
|
kv->SetString("LastPlayed", buf); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}*/ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// if ( pServer->m_bDoNotRefresh )
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// clear out the vars
|
|
|
|
|
|
|
|
kv->SetString("Ping", ""); |
|
|
|
|
|
|
|
kv->SetWString("GameDesc", g_pVGuiLocalize->Find("#ServerBrowser_NotResponding")); |
|
|
|
|
|
|
|
kv->SetString("Players", ""); |
|
|
|
|
|
|
|
kv->SetString("map", ""); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int iServerIndex = m_serversInfo.AddToTail( server ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// new server, add to list
|
|
|
|
|
|
|
|
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false); |
|
|
|
|
|
|
|
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
m_pGameList->AddSelectedItem( pServer->m_iListID ); |
|
|
|
|
|
|
|
}*/ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_pGameList->SetItemVisible( iListID, true ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kv->deleteThis(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* else
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// tell the list that we've changed the data
|
|
|
|
|
|
|
|
m_pGameList->ApplyItemChanges( pServer->m_iListID ); |
|
|
|
|
|
|
|
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem ); |
|
|
|
|
|
|
|
}*/ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PrepareQuickListMap( pServerItem->m_szMap, iListID ); |
|
|
|
|
|
|
|
UpdateStatus(); |
|
|
|
|
|
|
|
m_iServerRefreshCount++; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Refresh if our favorites list changed
|
|
|
|
// Purpose: Refresh if our favorites list changed
|
|
|
@ -2252,8 +2327,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged ) |
|
|
|
case eInternetServer: |
|
|
|
case eInternetServer: |
|
|
|
case eLANServer: |
|
|
|
case eLANServer: |
|
|
|
case eSpectatorServer: |
|
|
|
case eSpectatorServer: |
|
|
|
case eFriendsServer: |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
case eFavoritesServer: |
|
|
|
case eFavoritesServer: |
|
|
|
case eHistoryServer: |
|
|
|
case eHistoryServer: |
|
|
|
// check containing property sheet to see if the page is visible.
|
|
|
|
// check containing property sheet to see if the page is visible.
|
|
|
@ -2276,8 +2349,6 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged ) |
|
|
|
case eInternetServer: |
|
|
|
case eInternetServer: |
|
|
|
case eLANServer: |
|
|
|
case eLANServer: |
|
|
|
case eSpectatorServer: |
|
|
|
case eSpectatorServer: |
|
|
|
case eFriendsServer: |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
case eFavoritesServer: |
|
|
|
case eFavoritesServer: |
|
|
|
case eHistoryServer: |
|
|
|
case eHistoryServer: |
|
|
|
{ |
|
|
|
{ |
|
|
@ -2286,8 +2357,10 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if ( pFavListChanged->m_bAdd ) |
|
|
|
if ( pFavListChanged->m_bAdd ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if ( steamapicontext->SteamMatchmakingServers() ) |
|
|
|
|
|
|
|
steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this ); |
|
|
|
// TODO(nillerusr): implement this
|
|
|
|
|
|
|
|
// if ( steamapicontext->SteamMatchmakingServers() )
|
|
|
|
|
|
|
|
// steamapicontext->SteamMatchmakingServers()->PingServer( pFavListChanged->m_nIP, pFavListChanged->m_nQueryPort, this );
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} |
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} |
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// ignore deletes of fav's we didn't have
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// ignore deletes of fav's we didn't have
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} |
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} |
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@ -2295,8 +2368,8 @@ void CBaseGamesPage::OnFavoritesMsg( FavoritesListChanged_t *pFavListChanged ) |
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{ |
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{ |
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if ( pFavListChanged->m_bAdd ) |
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if ( pFavListChanged->m_bAdd ) |
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{ |
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{ |
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if ( m_mapServerIP[ iIPServer ] > 0 ) |
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// if ( m_mapServerIP[ iIPServer ] > 0 )
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ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] ); |
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// ServerResponded( m_hRequest, m_mapServerIP[ iIPServer ] );
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} |
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} |
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else |
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else |
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{ |
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{ |
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