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320 lines
9.3 KiB
320 lines
9.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "pch_serverbrowser.h" |
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using namespace vgui; |
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// How often to re-sort the server list |
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const float MINIMUM_SORT_TIME = 1.5f; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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// NOTE: m_Servers can not use more than 96 sockets, else it will |
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// cause internet explorer to Stop working under win98 SE! |
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//----------------------------------------------------------------------------- |
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CInternetGames::CInternetGames(vgui::Panel *parent, const char *panelName, EPageType eType ) : |
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CBaseGamesPage(parent, panelName, eType ) |
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{ |
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m_fLastSort = 0.0f; |
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m_bDirty = false; |
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m_bRequireUpdate = true; |
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m_bOfflineMode = false; //ro!IsSteamGameServerBrowsingEnabled(); |
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m_bAnyServersRetrievedFromMaster = false; |
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m_bNoServersListedOnMaster = false; |
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m_bAnyServersRespondedToQuery = false; |
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m_pLocationFilter->DeleteAllItems(); |
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KeyValues *kv = new KeyValues("Regions"); |
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if (kv->LoadFromFile( g_pFullFileSystem, "servers/Regions.vdf", NULL)) |
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{ |
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// iterate the list loading all the servers |
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for (KeyValues *srv = kv->GetFirstSubKey(); srv != NULL; srv = srv->GetNextKey()) |
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{ |
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struct regions_s region; |
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region.name = srv->GetString("text"); |
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region.code = srv->GetInt("code"); |
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KeyValues *regionKV = new KeyValues("region", "code", region.code); |
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m_pLocationFilter->AddItem( region.name.String(), regionKV ); |
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regionKV->deleteThis(); |
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m_Regions.AddToTail(region); |
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} |
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} |
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else |
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{ |
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Assert(!("Could not load file servers/Regions.vdf; server browser will not function.")); |
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} |
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kv->deleteThis(); |
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LoadFilterSettings(); |
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ivgui()->AddTickSignal( GetVPanel(), 250 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CInternetGames::~CInternetGames() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CInternetGames::PerformLayout() |
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{ |
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if ( !m_bOfflineMode && m_bRequireUpdate && ServerBrowserDialog().IsVisible() ) |
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{ |
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PostMessage( this, new KeyValues( "GetNewServerList" ), 0.1f ); |
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m_bRequireUpdate = false; |
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} |
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if ( m_bOfflineMode ) |
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{ |
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m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode"); |
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m_pConnect->SetEnabled( false ); |
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m_pRefreshAll->SetEnabled( false ); |
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m_pRefreshQuick->SetEnabled( false ); |
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m_pAddServer->SetEnabled( false ); |
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m_pFilter->SetEnabled( false ); |
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} |
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BaseClass::PerformLayout(); |
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m_pLocationFilter->SetEnabled(true); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Activates the page, starts refresh if needed |
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//----------------------------------------------------------------------------- |
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void CInternetGames::OnPageShow() |
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{ |
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if ( m_pGameList->GetItemCount() == 0 && ServerBrowserDialog().IsVisible() ) |
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BaseClass::OnPageShow(); |
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// the "internet games" tab (unlike the other browser tabs) |
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// does not automatically start a query when the user |
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// navigates to this tab unless they have no servers listed. |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called every frame, maintains sockets and runs refreshes |
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//----------------------------------------------------------------------------- |
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void CInternetGames::OnTick() |
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{ |
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if ( m_bOfflineMode ) |
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{ |
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BaseClass::OnTick(); |
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return; |
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} |
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BaseClass::OnTick(); |
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CheckRedoSort(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles incoming server refresh data |
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// updates the server browser with the refreshed information from the server itself |
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//----------------------------------------------------------------------------- |
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void CInternetGames::ServerResponded( newgameserver_t &server ) |
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{ |
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m_bDirty = true; |
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Msg("InternetGames::ServerResponded hostname = %s\n", server.GetName()); |
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BaseClass::ServerResponded( server ); |
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m_bAnyServersRespondedToQuery = true; |
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m_bAnyServersRetrievedFromMaster = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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/*void CInternetGames::ServerFailedToRespond( HServerListRequest hReq, int iServer ) |
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{ |
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m_bDirty = true; |
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer ); |
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Assert( pServer ); |
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if ( pServer->m_bHadSuccessfulResponse ) |
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{ |
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// if it's had a successful response in the past, leave it on |
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//ServerResponded( hReq, iServer ); |
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} |
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else |
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{ |
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int iServerMap = m_mapServers.Find( iServer ); |
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if ( iServerMap != m_mapServers.InvalidIndex() ) |
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RemoveServer( m_mapServers[ iServerMap ] ); |
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// we've never had a good response from this server, remove it from the list |
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m_iServerRefreshCount++; |
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} |
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}*/ |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when server refresh has been completed |
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//----------------------------------------------------------------------------- |
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void CInternetGames::RefreshComplete( NServerResponse response ) |
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{ |
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SetRefreshing(false); |
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UpdateFilterSettings(); |
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if ( response != nServerFailedToRespond ) |
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{ |
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if ( m_bAnyServersRespondedToQuery ) |
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{ |
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m_pGameList->SetEmptyListText( GetStringNoUnfilteredServers() ); |
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} |
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else if ( response == nNoServersListedOnMasterServer ) |
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{ |
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m_pGameList->SetEmptyListText( GetStringNoUnfilteredServersOnMaster() ); |
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} |
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else |
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{ |
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m_pGameList->SetEmptyListText( GetStringNoServersResponded() ); |
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} |
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} |
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else |
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{ |
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m_pGameList->SetEmptyListText("#ServerBrowser_MasterServerNotResponsive"); |
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} |
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// perform last sort |
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m_bDirty = false; |
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m_fLastSort = Plat_FloatTime(); |
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if (IsVisible()) |
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{ |
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m_pGameList->SortList(); |
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} |
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UpdateStatus(); |
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BaseClass::RefreshComplete( response ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CInternetGames::GetNewServerList() |
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{ |
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BaseClass::GetNewServerList(); |
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UpdateStatus(); |
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m_bRequireUpdate = false; |
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m_bAnyServersRetrievedFromMaster = false; |
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m_bAnyServersRespondedToQuery = false; |
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m_pGameList->DeleteAllItems(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the game list supports the specified ui elements |
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//----------------------------------------------------------------------------- |
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bool CInternetGames::SupportsItem(IGameList::InterfaceItem_e item) |
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{ |
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switch (item) |
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{ |
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case FILTERS: |
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case GETNEWLIST: |
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return true; |
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default: |
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return false; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CInternetGames::CheckRedoSort( void ) |
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{ |
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float fCurTime; |
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// No changes detected |
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if ( !m_bDirty ) |
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return; |
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fCurTime = Plat_FloatTime(); |
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// Not time yet |
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if ( fCurTime - m_fLastSort < MINIMUM_SORT_TIME) |
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return; |
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// postpone sort if mouse button is down |
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if ( input()->IsMouseDown(MOUSE_LEFT) || input()->IsMouseDown(MOUSE_RIGHT) ) |
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{ |
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// don't sort for at least another second |
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m_fLastSort = fCurTime - MINIMUM_SORT_TIME + 1.0f; |
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return; |
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} |
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// Reset timer |
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m_bDirty = false; |
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m_fLastSort = fCurTime; |
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// Force sort to occur now! |
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m_pGameList->SortList(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: opens context menu (user right clicked on a server) |
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//----------------------------------------------------------------------------- |
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void CInternetGames::OnOpenContextMenu(int itemID) |
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{ |
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// get the server |
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int serverID = GetSelectedServerID(); |
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if ( serverID == -1 ) |
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return; |
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// Activate context menu |
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); |
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menu->ShowMenu(this, serverID, true, true, true, true); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: refreshes a single server |
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//----------------------------------------------------------------------------- |
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void CInternetGames::OnRefreshServer(int serverID) |
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{ |
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BaseClass::OnRefreshServer( serverID ); |
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ServerBrowserDialog().UpdateStatusText("#ServerBrowser_GettingNewServerList"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: get the region code selected in the ui |
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// Output: returns the region code the user wants to filter by |
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//----------------------------------------------------------------------------- |
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int CInternetGames::GetRegionCodeToFilter() |
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{ |
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KeyValues *kv = m_pLocationFilter->GetActiveItemUserData(); |
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if ( kv ) |
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return kv->GetInt( "code" ); |
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else |
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return 255; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CInternetGames::CheckTagFilter( gameserveritem_t &server ) |
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{ |
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// Servers without tags go in the official games, servers with tags go in custom games |
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bool bOfficialServer = !( server.m_szGameTags && server.m_szGameTags[0] ); |
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if ( !bOfficialServer ) |
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return false; |
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return true; |
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}
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