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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A redirection tool that allows the DLLs to reside elsewhere.
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//
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//=====================================================================================//
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#if defined( _WIN32 ) && !defined( _X360 )
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#include <windows.h>
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#include <stdio.h>
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#include <assert.h>
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#include <direct.h>
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#endif
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#if defined( _X360 )
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#define _XBOX
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#include <xtl.h>
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#include <xbdm.h>
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#include <stdio.h>
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#include <assert.h>
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#include "xbox\xbox_core.h"
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#include "xbox\xbox_launch.h"
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#endif
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#ifdef POSIX
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <limits.h>
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#include <string.h>
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#define MAX_PATH PATH_MAX
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#endif
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#include "tier0/basetypes.h"
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#ifdef WIN32
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typedef int (*LauncherMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow );
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#elif POSIX
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typedef int (*LauncherMain_t)( int argc, char **argv );
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#else
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#error
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#endif
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#ifdef WIN32
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// hinting the nvidia driver to use the dedicated graphics card in an optimus configuration
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// for more info, see: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
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extern "C" { _declspec( dllexport ) DWORD NvOptimusEnablement = 0x00000001; }
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// same thing for AMD GPUs using v13.35 or newer drivers
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extern "C" { __declspec( dllexport ) int AmdPowerXpressRequestHighPerformance = 1; }
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Return the directory where this .exe is running from
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// Output : char
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//-----------------------------------------------------------------------------
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#if !defined( _X360 )
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static char *GetBaseDir( const char *pszBuffer )
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{
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static char basedir[ MAX_PATH ];
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char szBuffer[ MAX_PATH ];
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size_t j;
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char *pBuffer = NULL;
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strcpy( szBuffer, pszBuffer );
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pBuffer = strrchr( szBuffer,'\\' );
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if ( pBuffer )
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{
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*(pBuffer+1) = '\0';
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}
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strcpy( basedir, szBuffer );
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j = strlen( basedir );
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if (j > 0)
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{
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if ( ( basedir[ j-1 ] == '\\' ) ||
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( basedir[ j-1 ] == '/' ) )
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{
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basedir[ j-1 ] = 0;
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}
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}
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return basedir;
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}
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#ifdef WIN32
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int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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{
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// Must add 'bin' to the path....
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char* pPath = getenv("PATH");
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// Use the .EXE name to determine the root directory
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char moduleName[ MAX_PATH ];
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char szBuffer[4096];
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if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
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{
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MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
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return 0;
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}
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// Get the root directory the .exe is in
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char* pRootDir = GetBaseDir( moduleName );
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#ifdef _DEBUG
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int len =
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#endif
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_snprintf( szBuffer, sizeof( szBuffer ), "PATH=%s\\bin\\;%s", pRootDir, pPath );
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szBuffer[sizeof( szBuffer ) - 1] = '\0';
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assert( len < sizeof( szBuffer ) );
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_putenv( szBuffer );
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// Assemble the full path to our "launcher.dll"
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_snprintf( szBuffer, sizeof( szBuffer ), "%s\\bin\\launcher.dll", pRootDir );
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szBuffer[sizeof( szBuffer ) - 1] = '\0';
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// STEAM OK ... filesystem not mounted yet
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#if defined(_X360)
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HINSTANCE launcher = LoadLibrary( szBuffer );
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#else
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HINSTANCE launcher = LoadLibraryEx( szBuffer, NULL, LOAD_WITH_ALTERED_SEARCH_PATH );
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#endif
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if ( !launcher )
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{
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char *pszError;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL);
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char szBuf[1024];
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_snprintf(szBuf, sizeof( szBuf ), "Failed to load the launcher DLL:\n\n%s", pszError);
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szBuf[sizeof( szBuf ) - 1] = '\0';
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MessageBox( 0, szBuf, "Launcher Error", MB_OK );
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LocalFree(pszError);
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return 0;
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}
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LauncherMain_t main = (LauncherMain_t)GetProcAddress( launcher, "LauncherMain" );
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return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow );
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}
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#elif defined (POSIX)
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#if defined( LINUX )
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#include <fcntl.h>
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#include <sys/stat.h>
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static bool IsDebuggerPresent( int time )
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{
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// Need to get around the __wrap_open() stuff. Just find the open symbol
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// directly and use it...
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typedef int (open_func_t)( const char *pathname, int flags, mode_t mode );
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open_func_t *open_func = (open_func_t *)dlsym( RTLD_NEXT, "open" );
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if ( open_func )
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{
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for ( int i = 0; i < time; i++ )
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{
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int tracerpid = -1;
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int fd = (*open_func)( "/proc/self/status", O_RDONLY, S_IRUSR );
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if (fd >= 0)
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{
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char buf[ 4096 ];
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static const char tracerpid_str[] = "TracerPid:";
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const int len = read( fd, buf, sizeof(buf) - 1 );
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if ( len > 0 )
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{
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buf[ len ] = 0;
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const char *str = strstr( buf, tracerpid_str );
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tracerpid = str ? atoi( str + sizeof( tracerpid_str ) ) : -1;
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}
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close( fd );
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}
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if ( tracerpid > 0 )
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return true;
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sleep( 1 );
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}
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}
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return false;
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}
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static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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{
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for ( int i = 1; i < argc; i++ )
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{
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if ( strstr( argv[i], "-wait_for_debugger" ) )
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{
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printf( "\nArg -wait_for_debugger found.\nWaiting %dsec for debugger...\n", time );
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printf( " pid = %d\n", getpid() );
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if ( IsDebuggerPresent( time ) )
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printf("Debugger connected...\n\n");
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break;
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}
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}
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}
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#else
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static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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{
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}
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#endif // !LINUX
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int main( int argc, char *argv[] )
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{
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void *launcher = dlopen( "bin/liblauncher" DLL_EXT_STRING, RTLD_NOW );
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if ( !launcher )
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fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() );
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if( !launcher )
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launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW );
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if ( !launcher )
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{
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fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() );
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return 0;
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}
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LauncherMain_t main = (LauncherMain_t)dlsym( launcher, "LauncherMain" );
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if ( !main )
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{
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fprintf( stderr, "Failed to load the launcher entry proc\n" );
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return 0;
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}
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#if defined(__clang__) && !defined(OSX)
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// When building with clang we absolutely need the allocator to always
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// give us 16-byte aligned memory because if any objects are tagged as
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// being 16-byte aligned then clang will generate SSE instructions to move
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// and initialize them, and an allocator that does not respect the
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// contract will lead to crashes. On Linux we normally use the default
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// allocator which does not give us this alignment guarantee.
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// The google tcmalloc allocator gives us this guarantee.
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// Test the current allocator to make sure it gives us the required alignment.
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void* pointers[20];
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for (int i = 0; i < ARRAYSIZE(pointers); ++i)
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{
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void* p = malloc( 16 );
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pointers[ i ] = p;
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if ( ( (size_t)p ) & 0xF )
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{
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printf( "%p is not 16-byte aligned. Aborting.\n", p );
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printf( "Pass /define:CLANG to VPC to correct this.\n" );
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return -10;
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}
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}
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for (int i = 0; i < ARRAYSIZE(pointers); ++i)
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{
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if ( pointers[ i ] )
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free( pointers[ i ] );
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}
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if ( __has_feature(address_sanitizer) )
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{
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printf( "Address sanitizer is enabled.\n" );
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}
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else
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{
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printf( "No address sanitizer!\n" );
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}
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#endif
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WaitForDebuggerConnect( argc, argv, 30 );
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return main( argc, argv );
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}
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#else
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#error
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#endif // WIN32 || POSIX
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#else // X360
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//-----------------------------------------------------------------------------
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// 360 Quick and dirty command line parsing. Returns true if key found,
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// false otherwise. Caller can optionally get next argument.
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//-----------------------------------------------------------------------------
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bool ParseCommandLineArg( const char *pCmdLine, const char* pKey, char* pValueBuff = NULL, int valueBuffSize = 0 )
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{
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int keyLen = (int)strlen( pKey );
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const char* pArg = pCmdLine;
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for ( ;; )
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{
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// scan for match
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pArg = strstr( (char*)pArg, pKey );
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if ( !pArg )
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{
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return false;
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}
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// found, but could be a substring
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if ( pArg[keyLen] == '\0' || pArg[keyLen] == ' ' )
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{
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// exact match
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break;
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}
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pArg += keyLen;
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}
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if ( pValueBuff )
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{
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// caller wants next token
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// skip past key and whitespace
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pArg += keyLen;
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while ( *pArg == ' ' )
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{
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pArg++;
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}
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int i;
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for ( i=0; i<valueBuffSize; i++ )
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{
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pValueBuff[i] = *pArg;
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if ( *pArg == '\0' || *pArg == ' ' )
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break;
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pArg++;
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}
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pValueBuff[i] = '\0';
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// 360 Quick and dirty command line arg stripping.
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//-----------------------------------------------------------------------------
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void StripCommandLineArg( const char *pCmdLine, char *pNewCmdLine, const char *pStripArg )
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{
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// cannot operate in place
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assert( pCmdLine != pNewCmdLine );
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int numTotal = strlen( pCmdLine ) + 1;
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const char* pArg = strstr( pCmdLine, pStripArg );
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if ( !pArg )
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{
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strcpy( pNewCmdLine, pCmdLine );
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return;
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}
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int numDiscard = strlen( pStripArg );
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while ( pArg[numDiscard] && ( pArg[numDiscard] != '-' && pArg[numDiscard] != '+' ) )
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{
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// eat whitespace up to the next argument
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numDiscard++;
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}
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memcpy( pNewCmdLine, pCmdLine, pArg - pCmdLine );
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memcpy( pNewCmdLine + ( pArg - pCmdLine ), (void*)&pArg[numDiscard], numTotal - ( pArg + numDiscard - pCmdLine ) );
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// ensure we don't leave any trailing whitespace, occurs if last arg is stripped
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int len = strlen( pNewCmdLine );
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while ( len > 0 && pNewCmdLine[len-1] == ' ' )
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{
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len--;
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}
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pNewCmdLine[len] = '\0';
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}
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//-----------------------------------------------------------------------------
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// 360 Conditional spew
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//-----------------------------------------------------------------------------
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void Spew( const char *pFormat, ... )
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{
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#if defined( _DEBUG )
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char msg[2048];
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va_list argptr;
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va_start( argptr, pFormat );
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vsprintf( msg, pFormat, argptr );
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va_end( argptr );
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OutputDebugString( msg );
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#endif
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}
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//-----------------------------------------------------------------------------
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|
// Adheres to possible xbox exclude paths in for -dvddev mode.
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|
//-----------------------------------------------------------------------------
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|
|
bool IsBinExcluded( const char *pRemotePath, bool *pExcludeAll )
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|
|
{
|
|
|
|
*pExcludeAll = false;
|
|
|
|
bool bIsBinExcluded = false;
|
|
|
|
|
|
|
|
// find optional exclusion file
|
|
|
|
char szExcludeFile[MAX_PATH];
|
|
|
|
sprintf( szExcludeFile, "%s\\xbox_exclude_paths.txt", pRemotePath );
|
|
|
|
HANDLE hFile = CreateFile( szExcludeFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL );
|
|
|
|
if ( hFile != INVALID_HANDLE_VALUE )
|
|
|
|
{
|
|
|
|
int len = GetFileSize( hFile, NULL );
|
|
|
|
if ( len > 0 )
|
|
|
|
{
|
|
|
|
char *pBuffer = ( char *)malloc( len + 1 );
|
|
|
|
memset( pBuffer, 0, len+1 );
|
|
|
|
DWORD numBytesRead;
|
|
|
|
if ( ReadFile( hFile, pBuffer, len, &numBytesRead, NULL ) )
|
|
|
|
{
|
|
|
|
strlwr( pBuffer );
|
|
|
|
if ( strstr( pBuffer, "\"*\"" ) )
|
|
|
|
{
|
|
|
|
*pExcludeAll = true;
|
|
|
|
bIsBinExcluded = true;
|
|
|
|
}
|
|
|
|
else if ( strstr( pBuffer, "\"\\bin\"" ) )
|
|
|
|
{
|
|
|
|
// override file either specifies an exclusion of the root or the bin directory
|
|
|
|
bIsBinExcluded = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
free( pBuffer );
|
|
|
|
}
|
|
|
|
CloseHandle( hFile );
|
|
|
|
}
|
|
|
|
|
|
|
|
return bIsBinExcluded;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Get the new entry point and command line
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LauncherMain_t GetLaunchEntryPoint( char *pNewCommandLine )
|
|
|
|
{
|
|
|
|
HMODULE hModule;
|
|
|
|
char *pCmdLine;
|
|
|
|
|
|
|
|
// determine source of our invocation, internal or external
|
|
|
|
// a valid launch payload will have an embedded command line
|
|
|
|
// command line could be from internal restart in dev or retail mode
|
|
|
|
CXboxLaunch xboxLaunch;
|
|
|
|
int payloadSize;
|
|
|
|
unsigned int launchID;
|
|
|
|
char *pPayload;
|
|
|
|
bool bInternalRestart = xboxLaunch.GetLaunchData( &launchID, (void**)&pPayload, &payloadSize );
|
|
|
|
if ( !bInternalRestart || !payloadSize || launchID != VALVE_LAUNCH_ID )
|
|
|
|
{
|
|
|
|
// launch is not ours
|
|
|
|
if ( launchID == LAUNCH_DATA_DEMO_ID )
|
|
|
|
{
|
|
|
|
// data is a demo blob, not ready to handle yet, so ignore
|
|
|
|
}
|
|
|
|
|
|
|
|
// could be first time, get command line from system
|
|
|
|
pCmdLine = GetCommandLine();
|
|
|
|
if ( !stricmp( pCmdLine, "\"default.xex\"" ) )
|
|
|
|
{
|
|
|
|
// matches retail xex and no arguments, mut be first time retail launch
|
|
|
|
pCmdLine = "default.xex -dvd";
|
|
|
|
#if defined( _MEMTEST )
|
|
|
|
pCmdLine = "default.xex -dvd +mat_picmip 2";
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// get embedded command line from payload
|
|
|
|
pCmdLine = pPayload;
|
|
|
|
}
|
|
|
|
|
|
|
|
int launchFlags = xboxLaunch.GetLaunchFlags();
|
|
|
|
#if !defined( _CERT )
|
|
|
|
if ( launchFlags & LF_ISDEBUGGING )
|
|
|
|
{
|
|
|
|
while ( !DmIsDebuggerPresent() )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Sleep( 1000 );
|
|
|
|
Spew( "Resuming debug session.\n" );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if ( launchID == VALVE_LAUNCH_ID )
|
|
|
|
{
|
|
|
|
// unforunately, the xbox erases its internal store upon first fetch
|
|
|
|
// must re-establish it so the payload that contains other data (past command line) can be accessed by the game
|
|
|
|
// the launch data will be owned by tier0 and supplied to game
|
|
|
|
xboxLaunch.SetLaunchData( pPayload, payloadSize, launchFlags );
|
|
|
|
}
|
|
|
|
|
|
|
|
// The 360 has no paths and therefore the xex must reside in the same location as the dlls.
|
|
|
|
// Only the xex must reside locally, on the box, but the dlls can be mounted from the remote share.
|
|
|
|
// Resolve all known implicitly loaded dlls to be explicitly loaded now to allow their remote location.
|
|
|
|
const char *pImplicitDLLs[] =
|
|
|
|
{
|
|
|
|
"tier0_360.dll",
|
|
|
|
"vstdlib_360.dll",
|
|
|
|
"vxbdm_360.dll",
|
|
|
|
|
|
|
|
// last slot reserved, as dynamic, used to determine which application gets launched
|
|
|
|
"???"
|
|
|
|
};
|
|
|
|
|
|
|
|
// Corresponds to pImplicitDLLs. A dll load failure is only an error if that dll is tagged as required.
|
|
|
|
const bool bDllRequired[] =
|
|
|
|
{
|
|
|
|
true, // tier0
|
|
|
|
true, // vstdlib
|
|
|
|
false, // vxbdm
|
|
|
|
true, // ???
|
|
|
|
};
|
|
|
|
|
|
|
|
char gameName[32];
|
|
|
|
bool bDoChooser = false;
|
|
|
|
if ( !ParseCommandLineArg( pCmdLine, "-game", gameName, sizeof( gameName ) ) )
|
|
|
|
{
|
|
|
|
// usage of remote share requires a game (default to hl2)
|
|
|
|
// remote share mandates an absolute game path which is detected by the host
|
|
|
|
strcpy( gameName, "hl2" );
|
|
|
|
bDoChooser = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// sanitize a possible absolute game path back to expected game name
|
|
|
|
char *pSlash = strrchr( gameName, '\\' );
|
|
|
|
if ( pSlash )
|
|
|
|
{
|
|
|
|
memcpy( gameName, pSlash+1, strlen( pSlash+1 )+1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char shareName[32];
|
|
|
|
if ( !ParseCommandLineArg( pCmdLine, "-share", shareName, sizeof( shareName ) ) )
|
|
|
|
{
|
|
|
|
// usage of remote share requires a share name for the game folder (default to game)
|
|
|
|
strcpy( shareName, "game" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ( xboxLaunch.GetLaunchFlags() & LF_EXITFROMGAME ) && !( xboxLaunch.GetLaunchFlags() & LF_GAMERESTART ) )
|
|
|
|
{
|
|
|
|
// exiting from a game back to chooser
|
|
|
|
bDoChooser = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we're restarting from an invite, we're funneling into TF2
|
|
|
|
if ( launchFlags & LF_INVITERESTART )
|
|
|
|
{
|
|
|
|
strcpy( gameName, "tf" );
|
|
|
|
bDoChooser = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// resolve which application gets launched
|
|
|
|
if ( bDoChooser )
|
|
|
|
{
|
|
|
|
// goto high level 1 of N game selector
|
|
|
|
pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "AppChooser_360.dll";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "launcher_360.dll";
|
|
|
|
}
|
|
|
|
|
|
|
|
// the base path is the where the game is predominantly anchored
|
|
|
|
char basePath[128];
|
|
|
|
// a remote path is for development mode only, on the host pc
|
|
|
|
char remotePath[128];
|
|
|
|
|
|
|
|
#if !defined( _CERT )
|
|
|
|
if ( !ParseCommandLineArg( pCmdLine, "-dvd" ) )
|
|
|
|
{
|
|
|
|
// development mode only, using host pc
|
|
|
|
// auto host name detection can be overriden via command line
|
|
|
|
char hostName[32];
|
|
|
|
if ( !ParseCommandLineArg( pCmdLine, "-host", hostName, sizeof( hostName ) ) )
|
|
|
|
{
|
|
|
|
// auto detect, the 360 machine name must be <HostPC>_360
|
|
|
|
DWORD length = sizeof( hostName );
|
|
|
|
HRESULT hr = DmGetXboxName( hostName, &length );
|
|
|
|
if ( hr != XBDM_NOERR )
|
|
|
|
{
|
|
|
|
Spew( "FATAL: Could not get xbox name: %s\n", hostName );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
char *p = strstr( hostName, "_360" );
|
|
|
|
if ( !p )
|
|
|
|
{
|
|
|
|
Spew( "FATAL: Xbox name must be <HostPC>_360\n" );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
*p = '\0';
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf( remotePath, "net:\\smb\\%s\\%s", hostName, shareName );
|
|
|
|
|
|
|
|
// network remote shares seem to be buggy, but always manifest as the gamedir being unaccessible
|
|
|
|
// validate now, otherwise longer wait until process eventually fails
|
|
|
|
char szFullPath[MAX_PATH];
|
|
|
|
WIN32_FIND_DATA findData;
|
|
|
|
sprintf( szFullPath, "%s\\%s\\*.*", remotePath, gameName );
|
|
|
|
HANDLE hFindFile = FindFirstFile( szFullPath, &findData );
|
|
|
|
if ( hFindFile == INVALID_HANDLE_VALUE )
|
|
|
|
{
|
|
|
|
Spew( "*******************************************************************\n" );
|
|
|
|
Spew( "FATAL: Access to remote share '%s' on host PC lost. Forcing cold reboot.\n", szFullPath );
|
|
|
|
Spew( "FATAL: After reboot completes to dashboard, restart application.\n" );
|
|
|
|
Spew( "*******************************************************************\n" );
|
|
|
|
DmRebootEx( DMBOOT_COLD, NULL, NULL, NULL );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
FindClose( hFindFile );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
char *searchPaths[2];
|
|
|
|
searchPaths[0] = basePath;
|
|
|
|
int numSearchPaths = 1;
|
|
|
|
|
|
|
|
bool bExcludeAll = false;
|
|
|
|
bool bAddRemotePath = false;
|
|
|
|
|
|
|
|
if ( ParseCommandLineArg( pCmdLine, "-dvd" ) )
|
|
|
|
{
|
|
|
|
// game runs from dvd only
|
|
|
|
strcpy( basePath, "d:" );
|
|
|
|
}
|
|
|
|
else if ( ParseCommandLineArg( pCmdLine, "-dvddev" ) )
|
|
|
|
{
|
|
|
|
// dvd development, game runs from dvd and can fall through to access remote path
|
|
|
|
// check user configuration for possible \bin exclusion from Xbox HDD
|
|
|
|
strcpy( basePath, "d:" );
|
|
|
|
|
|
|
|
if ( IsBinExcluded( remotePath, &bExcludeAll ) )
|
|
|
|
{
|
|
|
|
searchPaths[0] = remotePath;
|
|
|
|
numSearchPaths = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
searchPaths[0] = basePath;
|
|
|
|
searchPaths[1] = remotePath;
|
|
|
|
numSearchPaths = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( bExcludeAll )
|
|
|
|
{
|
|
|
|
// override, user has excluded everything, game runs from remote path only
|
|
|
|
strcpy( basePath, remotePath );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// -dvddev appends a -remote <remotepath> for the filesystem to detect
|
|
|
|
bAddRemotePath = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// game runs from remote path only
|
|
|
|
strcpy( basePath, remotePath );
|
|
|
|
}
|
|
|
|
|
|
|
|
// load all the dlls specified
|
|
|
|
char dllPath[MAX_PATH];
|
|
|
|
for ( int i=0; i<ARRAYSIZE( pImplicitDLLs ); i++ )
|
|
|
|
{
|
|
|
|
hModule = NULL;
|
|
|
|
for ( int j = 0; j < numSearchPaths; j++ )
|
|
|
|
{
|
|
|
|
sprintf( dllPath, "%s\\bin\\%s", searchPaths[j], pImplicitDLLs[i] );
|
|
|
|
hModule = LoadLibrary( dllPath );
|
|
|
|
if ( hModule )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( !hModule && bDllRequired[i] )
|
|
|
|
{
|
|
|
|
Spew( "FATAL: Failed to load dll: '%s'\n", dllPath );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char cleanCommandLine[512];
|
|
|
|
char tempCommandLine[512];
|
|
|
|
StripCommandLineArg( pCmdLine, tempCommandLine, "-basedir" );
|
|
|
|
StripCommandLineArg( tempCommandLine, cleanCommandLine, "-game" );
|
|
|
|
|
|
|
|
if ( bAddRemotePath )
|
|
|
|
{
|
|
|
|
// the remote path is only added for -dvddev mode
|
|
|
|
StripCommandLineArg( cleanCommandLine, tempCommandLine, "-remote" );
|
|
|
|
sprintf( cleanCommandLine, "%s -remote %s", tempCommandLine, remotePath );
|
|
|
|
}
|
|
|
|
|
|
|
|
// set the alternate command line
|
|
|
|
sprintf( pNewCommandLine, "%s -basedir %s -game %s\\%s", cleanCommandLine, basePath, basePath, gameName );
|
|
|
|
|
|
|
|
// the 'main' export is guaranteed to be at ordinal 1
|
|
|
|
// the library is already loaded, this just causes a lookup that will resolve against the shortname
|
|
|
|
const char *pLaunchDllName = pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1];
|
|
|
|
hModule = LoadLibrary( pLaunchDllName );
|
|
|
|
LauncherMain_t main = (LauncherMain_t)GetProcAddress( hModule, (LPSTR)1 );
|
|
|
|
if ( !main )
|
|
|
|
{
|
|
|
|
Spew( "FATAL: 'LauncherMain' entry point not found in %s\n", pLaunchDllName );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return main;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// 360 Application Entry Point.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
VOID __cdecl main()
|
|
|
|
{
|
|
|
|
char newCmdLine[512];
|
|
|
|
LauncherMain_t newMain = GetLaunchEntryPoint( newCmdLine );
|
|
|
|
if ( newMain )
|
|
|
|
{
|
|
|
|
// 360 has no concept of instances, spoof one
|
|
|
|
newMain( (HINSTANCE)1, (HINSTANCE)0, (LPSTR)newCmdLine, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|