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727 lines
19 KiB
727 lines
19 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A redirection tool that allows the DLLs to reside elsewhere. |
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// |
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//=====================================================================================// |
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#if defined( _WIN32 ) && !defined( _X360 ) |
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#include <windows.h> |
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#include <stdio.h> |
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#include <assert.h> |
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#include <direct.h> |
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#endif |
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#if defined( _X360 ) |
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#define _XBOX |
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#include <xtl.h> |
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#include <xbdm.h> |
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#include <stdio.h> |
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#include <assert.h> |
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#include "xbox\xbox_core.h" |
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#include "xbox\xbox_launch.h" |
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#endif |
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#ifdef POSIX |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <dlfcn.h> |
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#include <limits.h> |
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#include <string.h> |
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#define MAX_PATH PATH_MAX |
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#endif |
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#include "tier0/basetypes.h" |
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#ifdef WIN32 |
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typedef int (*LauncherMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance, |
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LPSTR lpCmdLine, int nCmdShow ); |
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#elif POSIX |
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typedef int (*LauncherMain_t)( int argc, char **argv ); |
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#else |
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#error |
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#endif |
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#ifdef WIN32 |
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// hinting the nvidia driver to use the dedicated graphics card in an optimus configuration |
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// for more info, see: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf |
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extern "C" { _declspec( dllexport ) DWORD NvOptimusEnablement = 0x00000001; } |
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// same thing for AMD GPUs using v13.35 or newer drivers |
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extern "C" { __declspec( dllexport ) int AmdPowerXpressRequestHighPerformance = 1; } |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Return the directory where this .exe is running from |
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// Output : char |
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//----------------------------------------------------------------------------- |
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#if !defined( _X360 ) |
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static char *GetBaseDir( const char *pszBuffer ) |
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{ |
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static char basedir[ MAX_PATH ]; |
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char szBuffer[ MAX_PATH ]; |
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size_t j; |
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char *pBuffer = NULL; |
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strcpy( szBuffer, pszBuffer ); |
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pBuffer = strrchr( szBuffer,'\\' ); |
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if ( pBuffer ) |
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{ |
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*(pBuffer+1) = '\0'; |
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} |
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strcpy( basedir, szBuffer ); |
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j = strlen( basedir ); |
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if (j > 0) |
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{ |
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if ( ( basedir[ j-1 ] == '\\' ) || |
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( basedir[ j-1 ] == '/' ) ) |
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{ |
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basedir[ j-1 ] = 0; |
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} |
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} |
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return basedir; |
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} |
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#ifdef WIN32 |
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int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) |
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{ |
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// Must add 'bin' to the path.... |
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char* pPath = getenv("PATH"); |
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// Use the .EXE name to determine the root directory |
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char moduleName[ MAX_PATH ]; |
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char szBuffer[4096]; |
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if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) ) |
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{ |
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MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK ); |
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return 0; |
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} |
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// Get the root directory the .exe is in |
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char* pRootDir = GetBaseDir( moduleName ); |
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#ifdef _DEBUG |
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int len = |
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#endif |
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_snprintf( szBuffer, sizeof( szBuffer ), "PATH=%s\\bin\\;%s", pRootDir, pPath ); |
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szBuffer[sizeof( szBuffer ) - 1] = '\0'; |
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assert( len < sizeof( szBuffer ) ); |
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_putenv( szBuffer ); |
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// Assemble the full path to our "launcher.dll" |
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_snprintf( szBuffer, sizeof( szBuffer ), "%s\\bin\\launcher.dll", pRootDir ); |
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szBuffer[sizeof( szBuffer ) - 1] = '\0'; |
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// STEAM OK ... filesystem not mounted yet |
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#if defined(_X360) |
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HINSTANCE launcher = LoadLibrary( szBuffer ); |
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#else |
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HINSTANCE launcher = LoadLibraryEx( szBuffer, NULL, LOAD_WITH_ALTERED_SEARCH_PATH ); |
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#endif |
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if ( !launcher ) |
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{ |
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char *pszError; |
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL); |
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char szBuf[1024]; |
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_snprintf(szBuf, sizeof( szBuf ), "Failed to load the launcher DLL:\n\n%s", pszError); |
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szBuf[sizeof( szBuf ) - 1] = '\0'; |
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MessageBox( 0, szBuf, "Launcher Error", MB_OK ); |
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LocalFree(pszError); |
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return 0; |
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} |
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LauncherMain_t main = (LauncherMain_t)GetProcAddress( launcher, "LauncherMain" ); |
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return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow ); |
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} |
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#elif defined (POSIX) |
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#if defined( LINUX ) |
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#include <fcntl.h> |
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#include <sys/stat.h> |
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static bool IsDebuggerPresent( int time ) |
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{ |
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// Need to get around the __wrap_open() stuff. Just find the open symbol |
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// directly and use it... |
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typedef int (open_func_t)( const char *pathname, int flags, mode_t mode ); |
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open_func_t *open_func = (open_func_t *)dlsym( RTLD_NEXT, "open" ); |
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if ( open_func ) |
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{ |
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for ( int i = 0; i < time; i++ ) |
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{ |
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int tracerpid = -1; |
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int fd = (*open_func)( "/proc/self/status", O_RDONLY, S_IRUSR ); |
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if (fd >= 0) |
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{ |
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char buf[ 4096 ]; |
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static const char tracerpid_str[] = "TracerPid:"; |
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const int len = read( fd, buf, sizeof(buf) - 1 ); |
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if ( len > 0 ) |
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{ |
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buf[ len ] = 0; |
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const char *str = strstr( buf, tracerpid_str ); |
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tracerpid = str ? atoi( str + sizeof( tracerpid_str ) ) : -1; |
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} |
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close( fd ); |
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} |
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if ( tracerpid > 0 ) |
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return true; |
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sleep( 1 ); |
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} |
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} |
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return false; |
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} |
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static void WaitForDebuggerConnect( int argc, char *argv[], int time ) |
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{ |
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for ( int i = 1; i < argc; i++ ) |
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{ |
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if ( strstr( argv[i], "-wait_for_debugger" ) ) |
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{ |
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printf( "\nArg -wait_for_debugger found.\nWaiting %dsec for debugger...\n", time ); |
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printf( " pid = %d\n", getpid() ); |
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if ( IsDebuggerPresent( time ) ) |
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printf("Debugger connected...\n\n"); |
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break; |
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} |
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} |
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} |
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#else |
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static void WaitForDebuggerConnect( int argc, char *argv[], int time ) |
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{ |
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} |
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#endif // !LINUX |
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int main( int argc, char *argv[] ) |
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{ |
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void *launcher = dlopen( "bin/liblauncher" DLL_EXT_STRING, RTLD_NOW ); |
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if ( !launcher ) |
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fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() ); |
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if( !launcher ) |
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launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW ); |
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if ( !launcher ) |
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{ |
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fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() ); |
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return 0; |
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} |
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LauncherMain_t main = (LauncherMain_t)dlsym( launcher, "LauncherMain" ); |
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if ( !main ) |
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{ |
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fprintf( stderr, "Failed to load the launcher entry proc\n" ); |
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return 0; |
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} |
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#if defined(__clang__) && !defined(OSX) |
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// When building with clang we absolutely need the allocator to always |
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// give us 16-byte aligned memory because if any objects are tagged as |
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// being 16-byte aligned then clang will generate SSE instructions to move |
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// and initialize them, and an allocator that does not respect the |
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// contract will lead to crashes. On Linux we normally use the default |
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// allocator which does not give us this alignment guarantee. |
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// The google tcmalloc allocator gives us this guarantee. |
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// Test the current allocator to make sure it gives us the required alignment. |
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void* pointers[20]; |
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for (int i = 0; i < ARRAYSIZE(pointers); ++i) |
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{ |
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void* p = malloc( 16 ); |
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pointers[ i ] = p; |
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if ( ( (size_t)p ) & 0xF ) |
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{ |
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printf( "%p is not 16-byte aligned. Aborting.\n", p ); |
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printf( "Pass /define:CLANG to VPC to correct this.\n" ); |
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return -10; |
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} |
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} |
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for (int i = 0; i < ARRAYSIZE(pointers); ++i) |
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{ |
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if ( pointers[ i ] ) |
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free( pointers[ i ] ); |
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} |
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if ( __has_feature(address_sanitizer) ) |
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{ |
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printf( "Address sanitizer is enabled.\n" ); |
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} |
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else |
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{ |
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printf( "No address sanitizer!\n" ); |
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} |
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#endif |
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WaitForDebuggerConnect( argc, argv, 30 ); |
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return main( argc, argv ); |
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} |
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#else |
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#error |
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#endif // WIN32 || POSIX |
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#else // X360 |
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//----------------------------------------------------------------------------- |
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// 360 Quick and dirty command line parsing. Returns true if key found, |
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// false otherwise. Caller can optionally get next argument. |
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//----------------------------------------------------------------------------- |
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bool ParseCommandLineArg( const char *pCmdLine, const char* pKey, char* pValueBuff = NULL, int valueBuffSize = 0 ) |
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{ |
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int keyLen = (int)strlen( pKey ); |
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const char* pArg = pCmdLine; |
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for ( ;; ) |
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{ |
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// scan for match |
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pArg = strstr( (char*)pArg, pKey ); |
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if ( !pArg ) |
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{ |
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return false; |
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} |
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// found, but could be a substring |
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if ( pArg[keyLen] == '\0' || pArg[keyLen] == ' ' ) |
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{ |
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// exact match |
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break; |
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} |
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pArg += keyLen; |
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} |
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if ( pValueBuff ) |
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{ |
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// caller wants next token |
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// skip past key and whitespace |
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pArg += keyLen; |
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while ( *pArg == ' ' ) |
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{ |
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pArg++; |
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} |
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int i; |
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for ( i=0; i<valueBuffSize; i++ ) |
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{ |
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pValueBuff[i] = *pArg; |
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if ( *pArg == '\0' || *pArg == ' ' ) |
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break; |
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pArg++; |
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} |
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pValueBuff[i] = '\0'; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// 360 Quick and dirty command line arg stripping. |
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//----------------------------------------------------------------------------- |
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void StripCommandLineArg( const char *pCmdLine, char *pNewCmdLine, const char *pStripArg ) |
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{ |
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// cannot operate in place |
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assert( pCmdLine != pNewCmdLine ); |
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int numTotal = strlen( pCmdLine ) + 1; |
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const char* pArg = strstr( pCmdLine, pStripArg ); |
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if ( !pArg ) |
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{ |
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strcpy( pNewCmdLine, pCmdLine ); |
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return; |
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} |
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int numDiscard = strlen( pStripArg ); |
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while ( pArg[numDiscard] && ( pArg[numDiscard] != '-' && pArg[numDiscard] != '+' ) ) |
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{ |
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// eat whitespace up to the next argument |
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numDiscard++; |
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} |
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memcpy( pNewCmdLine, pCmdLine, pArg - pCmdLine ); |
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memcpy( pNewCmdLine + ( pArg - pCmdLine ), (void*)&pArg[numDiscard], numTotal - ( pArg + numDiscard - pCmdLine ) ); |
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// ensure we don't leave any trailing whitespace, occurs if last arg is stripped |
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int len = strlen( pNewCmdLine ); |
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while ( len > 0 && pNewCmdLine[len-1] == ' ' ) |
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{ |
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len--; |
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} |
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pNewCmdLine[len] = '\0'; |
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} |
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//----------------------------------------------------------------------------- |
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// 360 Conditional spew |
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//----------------------------------------------------------------------------- |
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void Spew( const char *pFormat, ... ) |
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{ |
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#if defined( _DEBUG ) |
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char msg[2048]; |
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va_list argptr; |
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va_start( argptr, pFormat ); |
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vsprintf( msg, pFormat, argptr ); |
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va_end( argptr ); |
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OutputDebugString( msg ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Adheres to possible xbox exclude paths in for -dvddev mode. |
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//----------------------------------------------------------------------------- |
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bool IsBinExcluded( const char *pRemotePath, bool *pExcludeAll ) |
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{ |
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*pExcludeAll = false; |
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bool bIsBinExcluded = false; |
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// find optional exclusion file |
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char szExcludeFile[MAX_PATH]; |
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sprintf( szExcludeFile, "%s\\xbox_exclude_paths.txt", pRemotePath ); |
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HANDLE hFile = CreateFile( szExcludeFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); |
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if ( hFile != INVALID_HANDLE_VALUE ) |
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{ |
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int len = GetFileSize( hFile, NULL ); |
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if ( len > 0 ) |
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{ |
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char *pBuffer = ( char *)malloc( len + 1 ); |
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memset( pBuffer, 0, len+1 ); |
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DWORD numBytesRead; |
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if ( ReadFile( hFile, pBuffer, len, &numBytesRead, NULL ) ) |
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{ |
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strlwr( pBuffer ); |
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if ( strstr( pBuffer, "\"*\"" ) ) |
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{ |
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*pExcludeAll = true; |
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bIsBinExcluded = true; |
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} |
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else if ( strstr( pBuffer, "\"\\bin\"" ) ) |
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{ |
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// override file either specifies an exclusion of the root or the bin directory |
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bIsBinExcluded = true; |
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} |
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} |
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free( pBuffer ); |
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} |
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CloseHandle( hFile ); |
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} |
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return bIsBinExcluded; |
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} |
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//----------------------------------------------------------------------------- |
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// Get the new entry point and command line |
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//----------------------------------------------------------------------------- |
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LauncherMain_t GetLaunchEntryPoint( char *pNewCommandLine ) |
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{ |
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HMODULE hModule; |
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char *pCmdLine; |
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// determine source of our invocation, internal or external |
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// a valid launch payload will have an embedded command line |
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// command line could be from internal restart in dev or retail mode |
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CXboxLaunch xboxLaunch; |
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int payloadSize; |
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unsigned int launchID; |
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char *pPayload; |
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bool bInternalRestart = xboxLaunch.GetLaunchData( &launchID, (void**)&pPayload, &payloadSize ); |
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if ( !bInternalRestart || !payloadSize || launchID != VALVE_LAUNCH_ID ) |
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{ |
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// launch is not ours |
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if ( launchID == LAUNCH_DATA_DEMO_ID ) |
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{ |
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// data is a demo blob, not ready to handle yet, so ignore |
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} |
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// could be first time, get command line from system |
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pCmdLine = GetCommandLine(); |
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if ( !stricmp( pCmdLine, "\"default.xex\"" ) ) |
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{ |
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// matches retail xex and no arguments, mut be first time retail launch |
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pCmdLine = "default.xex -dvd"; |
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#if defined( _MEMTEST ) |
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pCmdLine = "default.xex -dvd +mat_picmip 2"; |
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#endif |
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} |
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} |
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else |
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{ |
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// get embedded command line from payload |
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pCmdLine = pPayload; |
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} |
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int launchFlags = xboxLaunch.GetLaunchFlags(); |
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#if !defined( _CERT ) |
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if ( launchFlags & LF_ISDEBUGGING ) |
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{ |
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while ( !DmIsDebuggerPresent() ) |
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{ |
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} |
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Sleep( 1000 ); |
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Spew( "Resuming debug session.\n" ); |
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} |
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#endif |
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if ( launchID == VALVE_LAUNCH_ID ) |
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{ |
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// unforunately, the xbox erases its internal store upon first fetch |
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// must re-establish it so the payload that contains other data (past command line) can be accessed by the game |
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// the launch data will be owned by tier0 and supplied to game |
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xboxLaunch.SetLaunchData( pPayload, payloadSize, launchFlags ); |
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} |
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// The 360 has no paths and therefore the xex must reside in the same location as the dlls. |
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// Only the xex must reside locally, on the box, but the dlls can be mounted from the remote share. |
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// Resolve all known implicitly loaded dlls to be explicitly loaded now to allow their remote location. |
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const char *pImplicitDLLs[] = |
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{ |
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"tier0_360.dll", |
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"vstdlib_360.dll", |
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"vxbdm_360.dll", |
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// last slot reserved, as dynamic, used to determine which application gets launched |
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"???" |
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}; |
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// Corresponds to pImplicitDLLs. A dll load failure is only an error if that dll is tagged as required. |
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const bool bDllRequired[] = |
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{ |
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true, // tier0 |
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true, // vstdlib |
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false, // vxbdm |
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true, // ??? |
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}; |
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char gameName[32]; |
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bool bDoChooser = false; |
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if ( !ParseCommandLineArg( pCmdLine, "-game", gameName, sizeof( gameName ) ) ) |
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{ |
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// usage of remote share requires a game (default to hl2) |
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// remote share mandates an absolute game path which is detected by the host |
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strcpy( gameName, "hl2" ); |
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bDoChooser = true; |
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} |
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else |
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{ |
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// sanitize a possible absolute game path back to expected game name |
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char *pSlash = strrchr( gameName, '\\' ); |
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if ( pSlash ) |
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{ |
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memcpy( gameName, pSlash+1, strlen( pSlash+1 )+1 ); |
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} |
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} |
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char shareName[32]; |
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if ( !ParseCommandLineArg( pCmdLine, "-share", shareName, sizeof( shareName ) ) ) |
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{ |
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// usage of remote share requires a share name for the game folder (default to game) |
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strcpy( shareName, "game" ); |
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} |
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if ( ( xboxLaunch.GetLaunchFlags() & LF_EXITFROMGAME ) && !( xboxLaunch.GetLaunchFlags() & LF_GAMERESTART ) ) |
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{ |
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// exiting from a game back to chooser |
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bDoChooser = true; |
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} |
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// If we're restarting from an invite, we're funneling into TF2 |
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if ( launchFlags & LF_INVITERESTART ) |
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{ |
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strcpy( gameName, "tf" ); |
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bDoChooser = false; |
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} |
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// resolve which application gets launched |
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if ( bDoChooser ) |
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{ |
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// goto high level 1 of N game selector |
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pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "AppChooser_360.dll"; |
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} |
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else |
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{ |
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pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "launcher_360.dll"; |
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} |
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// the base path is the where the game is predominantly anchored |
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char basePath[128]; |
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// a remote path is for development mode only, on the host pc |
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char remotePath[128]; |
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#if !defined( _CERT ) |
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if ( !ParseCommandLineArg( pCmdLine, "-dvd" ) ) |
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{ |
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// development mode only, using host pc |
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// auto host name detection can be overriden via command line |
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char hostName[32]; |
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if ( !ParseCommandLineArg( pCmdLine, "-host", hostName, sizeof( hostName ) ) ) |
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{ |
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// auto detect, the 360 machine name must be <HostPC>_360 |
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DWORD length = sizeof( hostName ); |
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HRESULT hr = DmGetXboxName( hostName, &length ); |
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if ( hr != XBDM_NOERR ) |
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{ |
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Spew( "FATAL: Could not get xbox name: %s\n", hostName ); |
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return NULL; |
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} |
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char *p = strstr( hostName, "_360" ); |
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if ( !p ) |
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{ |
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Spew( "FATAL: Xbox name must be <HostPC>_360\n" ); |
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return NULL; |
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} |
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*p = '\0'; |
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} |
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sprintf( remotePath, "net:\\smb\\%s\\%s", hostName, shareName ); |
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// network remote shares seem to be buggy, but always manifest as the gamedir being unaccessible |
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// validate now, otherwise longer wait until process eventually fails |
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char szFullPath[MAX_PATH]; |
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WIN32_FIND_DATA findData; |
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sprintf( szFullPath, "%s\\%s\\*.*", remotePath, gameName ); |
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HANDLE hFindFile = FindFirstFile( szFullPath, &findData ); |
|
if ( hFindFile == INVALID_HANDLE_VALUE ) |
|
{ |
|
Spew( "*******************************************************************\n" ); |
|
Spew( "FATAL: Access to remote share '%s' on host PC lost. Forcing cold reboot.\n", szFullPath ); |
|
Spew( "FATAL: After reboot completes to dashboard, restart application.\n" ); |
|
Spew( "*******************************************************************\n" ); |
|
DmRebootEx( DMBOOT_COLD, NULL, NULL, NULL ); |
|
return NULL; |
|
} |
|
FindClose( hFindFile ); |
|
} |
|
#endif |
|
|
|
char *searchPaths[2]; |
|
searchPaths[0] = basePath; |
|
int numSearchPaths = 1; |
|
|
|
bool bExcludeAll = false; |
|
bool bAddRemotePath = false; |
|
|
|
if ( ParseCommandLineArg( pCmdLine, "-dvd" ) ) |
|
{ |
|
// game runs from dvd only |
|
strcpy( basePath, "d:" ); |
|
} |
|
else if ( ParseCommandLineArg( pCmdLine, "-dvddev" ) ) |
|
{ |
|
// dvd development, game runs from dvd and can fall through to access remote path |
|
// check user configuration for possible \bin exclusion from Xbox HDD |
|
strcpy( basePath, "d:" ); |
|
|
|
if ( IsBinExcluded( remotePath, &bExcludeAll ) ) |
|
{ |
|
searchPaths[0] = remotePath; |
|
numSearchPaths = 1; |
|
} |
|
else |
|
{ |
|
searchPaths[0] = basePath; |
|
searchPaths[1] = remotePath; |
|
numSearchPaths = 2; |
|
} |
|
|
|
if ( bExcludeAll ) |
|
{ |
|
// override, user has excluded everything, game runs from remote path only |
|
strcpy( basePath, remotePath ); |
|
} |
|
else |
|
{ |
|
// -dvddev appends a -remote <remotepath> for the filesystem to detect |
|
bAddRemotePath = true; |
|
} |
|
} |
|
else |
|
{ |
|
// game runs from remote path only |
|
strcpy( basePath, remotePath ); |
|
} |
|
|
|
// load all the dlls specified |
|
char dllPath[MAX_PATH]; |
|
for ( int i=0; i<ARRAYSIZE( pImplicitDLLs ); i++ ) |
|
{ |
|
hModule = NULL; |
|
for ( int j = 0; j < numSearchPaths; j++ ) |
|
{ |
|
sprintf( dllPath, "%s\\bin\\%s", searchPaths[j], pImplicitDLLs[i] ); |
|
hModule = LoadLibrary( dllPath ); |
|
if ( hModule ) |
|
{ |
|
break; |
|
} |
|
} |
|
if ( !hModule && bDllRequired[i] ) |
|
{ |
|
Spew( "FATAL: Failed to load dll: '%s'\n", dllPath ); |
|
return NULL; |
|
} |
|
} |
|
|
|
char cleanCommandLine[512]; |
|
char tempCommandLine[512]; |
|
StripCommandLineArg( pCmdLine, tempCommandLine, "-basedir" ); |
|
StripCommandLineArg( tempCommandLine, cleanCommandLine, "-game" ); |
|
|
|
if ( bAddRemotePath ) |
|
{ |
|
// the remote path is only added for -dvddev mode |
|
StripCommandLineArg( cleanCommandLine, tempCommandLine, "-remote" ); |
|
sprintf( cleanCommandLine, "%s -remote %s", tempCommandLine, remotePath ); |
|
} |
|
|
|
// set the alternate command line |
|
sprintf( pNewCommandLine, "%s -basedir %s -game %s\\%s", cleanCommandLine, basePath, basePath, gameName ); |
|
|
|
// the 'main' export is guaranteed to be at ordinal 1 |
|
// the library is already loaded, this just causes a lookup that will resolve against the shortname |
|
const char *pLaunchDllName = pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1]; |
|
hModule = LoadLibrary( pLaunchDllName ); |
|
LauncherMain_t main = (LauncherMain_t)GetProcAddress( hModule, (LPSTR)1 ); |
|
if ( !main ) |
|
{ |
|
Spew( "FATAL: 'LauncherMain' entry point not found in %s\n", pLaunchDllName ); |
|
return NULL; |
|
} |
|
|
|
return main; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// 360 Application Entry Point. |
|
//----------------------------------------------------------------------------- |
|
VOID __cdecl main() |
|
{ |
|
char newCmdLine[512]; |
|
LauncherMain_t newMain = GetLaunchEntryPoint( newCmdLine ); |
|
if ( newMain ) |
|
{ |
|
// 360 has no concept of instances, spoof one |
|
newMain( (HINSTANCE)1, (HINSTANCE)0, (LPSTR)newCmdLine, 0 ); |
|
} |
|
} |
|
#endif
|
|
|