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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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import vpc_parser
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top = '.'
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PROJECT_NAME = 'server'
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games = {
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'hl2': ['server_base.vpc', 'server_hl2.vpc'],
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'episodic':['server_base.vpc', 'server_episodic.vpc'],
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'hl2mp': ['server_base.vpc', 'server_hl2mp.vpc'],
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}
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def options(opt):
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return
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def configure(conf):
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game = conf.options.GAMES
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conf.env.GAMES = game
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conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1'])
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if game not in games.keys():
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conf.fatal("Couldn't find game: ", game)
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def build(bld):
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game = vpc_parser.parse_vpcs( bld.env, games[bld.env.GAMES], '../..' )
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includes = [
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'.',
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'../shared',
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'../../utils/common',
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'../shared/econ',
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'NextBot',
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'../../common',
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'../../public/tier0',
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'../../public/tier1',
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'../../public'
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]
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defines = []
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libs = ['tier0','particles','dmxloader','tier1','tier2','tier3','mathlib','vstdlib','choreoobjects','steam_api']
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32']
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install_path = bld.env.PREFIX
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if bld.env.DEST_OS != 'android':
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install_path += '/'+bld.env.GAMES+'/bin'
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source = game["sources"] + ['../../public/tier0/memoverride.cpp']
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includes += game["includes"]
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defines = game["defines"]
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defines.remove('PROTECTED_THINGS_ENABLE')
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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install_path = install_path,
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use = libs,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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