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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, nillerusr
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from __future__ import print_function
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from waflib import Logs, Context, Configure
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import sys
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import os
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VERSION = '1.0'
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APPNAME = 'source-engine'
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top = '.'
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FT2_CHECK='''extern "C" {
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#include <ft2build.h>
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#include FT_FREETYPE_H
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}
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int main() { return FT_Init_FreeType( NULL ); }
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'''
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FC_CHECK='''extern "C" {
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#include <fontconfig/fontconfig.h>
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}
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int main() { return (int)FcInit(); }
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'''
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Context.Context.line_just = 55 # should fit for everything on 80x26
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projects={
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'game': [
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'appframework',
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'bitmap',
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'choreoobjects',
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'datacache',
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'datamodel',
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'dmxloader',
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'engine',
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'engine/voice_codecs/minimp3',
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'filesystem',
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'game/client',
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'game/server',
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'gameui',
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'inputsystem',
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'ivp/havana',
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'ivp/havana/havok/hk_base',
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'ivp/havana/havok/hk_math',
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'ivp/ivp_compact_builder',
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'ivp/ivp_physics',
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'launcher',
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'launcher_main',
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'materialsystem',
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'materialsystem/shaderapidx9',
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'materialsystem/shaderlib',
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'materialsystem/stdshaders',
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'mathlib',
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'particles',
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'scenefilecache',
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'serverbrowser',
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'soundemittersystem',
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'studiorender',
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'thirdparty/StubSteamAPI',
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'tier0',
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'tier1',
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'tier2',
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'tier3',
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'togl',
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'vgui2/matsys_controls',
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'vgui2/src',
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'vgui2/vgui_controls',
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'vgui2/vgui_surfacelib',
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'vguimatsurface',
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'video',
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'vphysics',
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'vpklib',
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'vstdlib',
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'vtf'
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],
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'dedicated': [
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'appframework',
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'bitmap',
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'choreoobjects',
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'datacache',
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'dedicated',
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'dedicated_main',
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'dmxloader',
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'engine',
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# 'game/server',
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'ivp/havana',
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'ivp/havana/havok/hk_base',
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'ivp/havana/havok/hk_math',
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'ivp/ivp_compact_builder',
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'ivp/ivp_physics',
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'materialsystem',
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'mathlib',
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'particles',
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'scenefilecache',
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'materialsystem/shaderapiempty',
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'materialsystem/shaderlib',
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'soundemittersystem',
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'studiorender',
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'tier0',
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'tier1',
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'tier2',
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'tier3',
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'vphysics',
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'vpklib',
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'vstdlib',
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'vtf',
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'thirdparty/StubSteamAPI'
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]
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}
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@Configure.conf
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def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
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errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package)
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confmsg = 'Checking for \'{0}\' sanity'.format(package)
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errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package)
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try:
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conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw )
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except conf.errors.ConfigurationError:
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conf.fatal(errormsg)
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try:
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conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw)
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except conf.errors.ConfigurationError:
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conf.fatal(errormsg2)
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@Configure.conf
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def get_taskgen_count(self):
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try: idx = self.tg_idx_count
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except: idx = 0 # don't set tg_idx_count to not increase counter
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return idx
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def define_platform(conf):
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conf.env.DEDICATED = conf.options.DEDICATED
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if conf.options.DEDICATED:
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conf.options.SDL = False
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# conf.options.GL = False
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conf.define('DEDICATED', 1)
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if conf.options.GL:
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conf.env.append_unique('DEFINES', [
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'DX_TO_GL_ABSTRACTION',
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'GL_GLEXT_PROTOTYPES',
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'BINK_VIDEO'
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])
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if conf.options.SDL:
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conf.define('USE_SDL', 1)
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print(conf.env.DEST_OS)
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if conf.env.DEST_OS == 'linux':
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conf.define('_GLIBCXX_USE_CXX11_ABI',0)
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conf.env.append_unique('DEFINES', [
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'LINUX=1', '_LINUX=1',
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'POSIX=1', '_POSIX=1',
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'GNUC',
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'NDEBUG',
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'NO_HOOK_MALLOC',
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'_DLL_EXT=.so'
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])
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if conf.env.DEST_OS == 'android':
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conf.env.append_unique('DEFINES', [
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'ANDROID=1', '_ANDROID=1',
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'LINUX=1', '_LINUX=1',
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'POSIX=1', '_POSIX=1',
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'GNUC',
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'NDEBUG',
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'NO_HOOK_MALLOC',
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'_DLL_EXT=.so'
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])
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def options(opt):
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grp = opt.add_option_group('Common options')
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
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grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build dedicated server [default: %default]')
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grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True,
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help = 'build engine with SDL [default: %default]')
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grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True,
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help = 'build engine with ToGL [default: %default]')
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opt.load('compiler_optimizations subproject')
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# opt.add_subproject(projects['game'])
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opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject')
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if sys.platform == 'win32':
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opt.load('msvc msdev msvs')
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opt.load('reconfigure')
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def configure(conf):
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conf.load('fwgslib reconfigure')
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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if sys.platform == 'win32':
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conf.load('msvc msvc_pdb msdev msvs')
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conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
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define_platform(conf)
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if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build engine for 32-bit target')
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else:
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conf.env.BIT32_MANDATORY = False
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conf.load('force_32bit')
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if conf.options.SDL:
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conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
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if conf.options.DEDICATED:
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conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
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else:
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conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
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conf.check_pkg('fontconfig', 'FC', FC_CHECK)
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conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
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conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
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conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
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conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
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conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
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compiler_optional_flags = [
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'-Wall',
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'-fdiagnostics-color=always',
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'-Wcast-align',
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'-Wuninitialized',
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'-Winit-self',
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'-Wstrict-aliasing',
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'-faligned-new'
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]
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c_compiler_optional_flags = [
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'-fnonconst-initializers' # owcc
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]
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cflags, linkflags = conf.get_optimization_flags()
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flags = ['-fPIC']
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if conf.env.DEST_CPU == 'arm':
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flags += ['-mfpu=neon', '-fsigned-char']
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else:
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flags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
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cflags += flags
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linkflags += flags
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# And here C++ flags starts to be treated separately
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cxxflags = list(cflags) + ['-std=c++11','-fpermissive']
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if conf.env.COMPILER_CC == 'gcc':
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wrapfunctions = ['freopen','fopen','open','creat','access','__xstat','stat','lstat','fopen64','open64',
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'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod',
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'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath']
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for func in wrapfunctions:
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linkflags += ['-Wl,--wrap='+func]
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conf.define('COMPILER_GCC', 1)
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if conf.env.COMPILER_CC != 'msvc':
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conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
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conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
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linkflags += ['-pthread']
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cxxflags)
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conf.env.append_unique('LINKFLAGS', linkflags)
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cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
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cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
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conf.env.append_unique('CFLAGS', cflags)
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conf.env.append_unique('CXXFLAGS', cxxflags)
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conf.env.append_unique('LINKFLAGS', linkflags)
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conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
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if conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl', mandatory=False)
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conf.check_cc(lib='bz2', mandatory=False)
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conf.check_cc(lib='rt', mandatory=False)
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if not conf.env.LIB_M: # HACK: already added in xcompile!
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conf.check_cc(lib='m')
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else:
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# Common Win32 libraries
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# Don't check them more than once, to save time
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# Usually, they are always available
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# but we need them in uselib
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a = map(lambda x: {
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# 'features': 'c',
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# 'message': '...' + x,
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'lib': x,
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# 'uselib_store': x.upper(),
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# 'global_define': False,
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}, [
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'user32',
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'shell32',
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'gdi32',
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'advapi32',
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'dbghelp',
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'psapi',
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'ws2_32'
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])
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for i in a:
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conf.check_cc(**i)
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# conf.multicheck(*a, run_all_tests = True, mandatory = True)
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# indicate if we are packaging for Linux/BSD
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if conf.env.DEST_OS != 'android':
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conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
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conf.env.BINDIR = conf.env.PREFIX
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else:
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
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if conf.options.DEDICATED:
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conf.add_subproject(projects['dedicated'])
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else:
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conf.add_subproject(projects['game'])
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def build(bld):
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if bld.env.DEDICATED:
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bld.add_subproject(projects['dedicated'])
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else:
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bld.add_subproject(projects['game'])
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