Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
4 years ago
# a1batross, mittorn, nillerusr
from __future__ import print_function
from waflib import Logs, Context, Configure
import sys
import os
VERSION = '1.0'
APPNAME = 'source-engine'
top = '.'
FT2_CHECK='''extern "C" {
#include <ft2build.h>
#include FT_FREETYPE_H
}
int main() { return FT_Init_FreeType( NULL ); }
'''
FC_CHECK='''extern "C" {
#include <fontconfig/fontconfig.h>
}
int main() { return (int)FcInit(); }
'''
Context.Context.line_just = 55 # should fit for everything on 80x26
projects={
'game': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'datamodel',
'dmxloader',
'engine',
'engine/voice_codecs/minimp3',
'filesystem',
'game/client',
'game/server',
'gameui',
'inputsystem',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'launcher',
'launcher_main',
'materialsystem',
'materialsystem/shaderapidx9',
'materialsystem/shaderlib',
'materialsystem/stdshaders',
'mathlib',
'particles',
'scenefilecache',
'serverbrowser',
'soundemittersystem',
'studiorender',
'thirdparty/StubSteamAPI',
'tier0',
'tier1',
'tier2',
'tier3',
'togl',
'vgui2/matsys_controls',
'vgui2/src',
'vgui2/vgui_controls',
'vgui2/vgui_surfacelib',
'vguimatsurface',
'video',
'vphysics',
'vpklib',
'vstdlib',
'vtf'
],
'dedicated': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'dedicated',
'dedicated_main',
'dmxloader',
'engine',
# 'game/server',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'materialsystem',
'mathlib',
'particles',
'scenefilecache',
'materialsystem/shaderapiempty',
'materialsystem/shaderlib',
'soundemittersystem',
'studiorender',
'tier0',
'tier1',
'tier2',
'tier3',
'vphysics',
'vpklib',
'vstdlib',
'vtf',
'thirdparty/StubSteamAPI'
]
}
@Configure.conf
def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package)
confmsg = 'Checking for \'{0}\' sanity'.format(package)
errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package)
try:
conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw )
except conf.errors.ConfigurationError:
conf.fatal(errormsg)
try:
conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw)
except conf.errors.ConfigurationError:
conf.fatal(errormsg2)
@Configure.conf
def get_taskgen_count(self):
try: idx = self.tg_idx_count
except: idx = 0 # don't set tg_idx_count to not increase counter
return idx
def define_platform(conf):
conf.env.DEDICATED = conf.options.DEDICATED
if conf.options.DEDICATED:
conf.options.SDL = False
# conf.options.GL = False
conf.define('DEDICATED', 1)
if conf.options.GL:
conf.env.append_unique('DEFINES', [
'DX_TO_GL_ABSTRACTION',
'GL_GLEXT_PROTOTYPES',
'BINK_VIDEO'
])
if conf.options.SDL:
conf.define('USE_SDL', 1)
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print(conf.env.DEST_OS)
if conf.env.DEST_OS == 'linux':
conf.define('_GLIBCXX_USE_CXX11_ABI',0)
conf.env.append_unique('DEFINES', [
'LINUX=1', '_LINUX=1',
'POSIX=1', '_POSIX=1',
'GNUC',
'NDEBUG',
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
if conf.env.DEST_OS == 'android':
conf.env.append_unique('DEFINES', [
'ANDROID=1', '_ANDROID=1',
'LINUX=1', '_LINUX=1',
'POSIX=1', '_POSIX=1',
'GNUC',
'NDEBUG',
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
def options(opt):
grp = opt.add_option_group('Common options')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build dedicated server [default: %default]')
grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True,
help = 'build engine with SDL [default: %default]')
grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True,
help = 'build engine with ToGL [default: %default]')
opt.load('compiler_optimizations subproject')
# opt.add_subproject(projects['game'])
opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject')
if sys.platform == 'win32':
opt.load('msvc msdev msvs')
opt.load('reconfigure')
def configure(conf):
conf.load('fwgslib reconfigure')
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
if sys.platform == 'win32':
conf.load('msvc msvc_pdb msdev msvs')
conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
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define_platform(conf)
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
else:
conf.env.BIT32_MANDATORY = False
conf.load('force_32bit')
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if conf.options.SDL:
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.DEDICATED:
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
compiler_optional_flags = [
'-Wall',
'-fdiagnostics-color=always',
'-Wcast-align',
'-Wuninitialized',
'-Winit-self',
'-Wstrict-aliasing',
'-faligned-new'
]
c_compiler_optional_flags = [
'-fnonconst-initializers' # owcc
]
cflags, linkflags = conf.get_optimization_flags()
flags = ['-fPIC']
if conf.env.DEST_CPU == 'arm':
flags += ['-mfpu=neon', '-fsigned-char']
else:
flags += ['-march=pentium4','-mtune=core2','-mfpmath=387']
cflags += flags
linkflags += flags
# And here C++ flags starts to be treated separately
cxxflags = list(cflags) + ['-std=c++11','-fpermissive']
if conf.env.COMPILER_CC == 'gcc':
wrapfunctions = ['freopen','fopen','open','creat','access','__xstat','stat','lstat','fopen64','open64',
'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod',
'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath']
for func in wrapfunctions:
linkflags += ['-Wl,--wrap='+func]
conf.define('COMPILER_GCC', 1)
if conf.env.COMPILER_CC != 'msvc':
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
linkflags += ['-pthread']
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = map(lambda x: {
# 'features': 'c',
# 'message': '...' + x,
'lib': x,
# 'uselib_store': x.upper(),
# 'global_define': False,
}, [
'user32',
'shell32',
'gdi32',
'advapi32',
'dbghelp',
'psapi',
'ws2_32'
])
for i in a:
conf.check_cc(**i)
# conf.multicheck(*a, run_all_tests = True, mandatory = True)
# indicate if we are packaging for Linux/BSD
if conf.env.DEST_OS != 'android':
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
conf.env.BINDIR = conf.env.PREFIX
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else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
if conf.options.DEDICATED:
conf.add_subproject(projects['dedicated'])
else:
conf.add_subproject(projects['game'])
def build(bld):
if bld.env.DEDICATED:
bld.add_subproject(projects['dedicated'])
else:
bld.add_subproject(projects['game'])