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348 lines
9.1 KiB
348 lines
9.1 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# a1batross, mittorn, nillerusr |
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from __future__ import print_function |
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from waflib import Logs, Context, Configure |
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import sys |
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import os |
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VERSION = '1.0' |
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APPNAME = 'source-engine' |
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top = '.' |
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FT2_CHECK='''extern "C" { |
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#include <ft2build.h> |
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#include FT_FREETYPE_H |
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} |
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int main() { return FT_Init_FreeType( NULL ); } |
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''' |
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FC_CHECK='''extern "C" { |
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#include <fontconfig/fontconfig.h> |
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} |
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int main() { return (int)FcInit(); } |
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''' |
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Context.Context.line_just = 55 # should fit for everything on 80x26 |
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projects={ |
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'game': [ |
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'appframework', |
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'bitmap', |
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'choreoobjects', |
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'datacache', |
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'datamodel', |
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'dmxloader', |
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'engine', |
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'engine/voice_codecs/minimp3', |
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'filesystem', |
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'game/client', |
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'game/server', |
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'gameui', |
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'inputsystem', |
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'ivp/havana', |
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'ivp/havana/havok/hk_base', |
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'ivp/havana/havok/hk_math', |
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'ivp/ivp_compact_builder', |
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'ivp/ivp_physics', |
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'launcher', |
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'launcher_main', |
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'materialsystem', |
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'materialsystem/shaderapidx9', |
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'materialsystem/shaderlib', |
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'materialsystem/stdshaders', |
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'mathlib', |
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'particles', |
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'scenefilecache', |
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'serverbrowser', |
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'soundemittersystem', |
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'studiorender', |
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'thirdparty/StubSteamAPI', |
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'tier0', |
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'tier1', |
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'tier2', |
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'tier3', |
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'togl', |
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'vgui2/matsys_controls', |
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'vgui2/src', |
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'vgui2/vgui_controls', |
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'vgui2/vgui_surfacelib', |
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'vguimatsurface', |
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'video', |
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'vphysics', |
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'vpklib', |
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'vstdlib', |
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'vtf' |
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], |
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'dedicated': [ |
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'appframework', |
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'bitmap', |
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'choreoobjects', |
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'datacache', |
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'dedicated', |
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'dedicated_main', |
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'dmxloader', |
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'engine', |
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# 'game/server', |
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'ivp/havana', |
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'ivp/havana/havok/hk_base', |
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'ivp/havana/havok/hk_math', |
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'ivp/ivp_compact_builder', |
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'ivp/ivp_physics', |
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'materialsystem', |
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'mathlib', |
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'particles', |
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'scenefilecache', |
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'materialsystem/shaderapiempty', |
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'materialsystem/shaderlib', |
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'soundemittersystem', |
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'studiorender', |
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'tier0', |
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'tier1', |
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'tier2', |
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'tier3', |
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'vphysics', |
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'vpklib', |
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'vstdlib', |
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'vtf', |
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'thirdparty/StubSteamAPI' |
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] |
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} |
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@Configure.conf |
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def check_pkg(conf, package, uselib_store, fragment, *k, **kw): |
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errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package) |
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confmsg = 'Checking for \'{0}\' sanity'.format(package) |
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errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package) |
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try: |
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conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw ) |
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except conf.errors.ConfigurationError: |
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conf.fatal(errormsg) |
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try: |
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conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw) |
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except conf.errors.ConfigurationError: |
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conf.fatal(errormsg2) |
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@Configure.conf |
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def get_taskgen_count(self): |
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try: idx = self.tg_idx_count |
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except: idx = 0 # don't set tg_idx_count to not increase counter |
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return idx |
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def define_platform(conf): |
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conf.env.DEDICATED = conf.options.DEDICATED |
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if conf.options.DEDICATED: |
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conf.options.SDL = False |
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# conf.options.GL = False |
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conf.define('DEDICATED', 1) |
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if conf.options.GL: |
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conf.env.append_unique('DEFINES', [ |
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'DX_TO_GL_ABSTRACTION', |
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'GL_GLEXT_PROTOTYPES', |
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'BINK_VIDEO' |
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]) |
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if conf.options.SDL: |
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conf.define('USE_SDL', 1) |
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print(conf.env.DEST_OS) |
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if conf.env.DEST_OS == 'linux': |
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conf.define('_GLIBCXX_USE_CXX11_ABI',0) |
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conf.env.append_unique('DEFINES', [ |
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'LINUX=1', '_LINUX=1', |
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'POSIX=1', '_POSIX=1', |
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'GNUC', |
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'NDEBUG', |
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'NO_HOOK_MALLOC', |
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'_DLL_EXT=.so' |
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]) |
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if conf.env.DEST_OS == 'android': |
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conf.env.append_unique('DEFINES', [ |
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'ANDROID=1', '_ANDROID=1', |
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'LINUX=1', '_LINUX=1', |
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'POSIX=1', '_POSIX=1', |
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'GNUC', |
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'NDEBUG', |
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'NO_HOOK_MALLOC', |
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'_DLL_EXT=.so' |
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]) |
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def options(opt): |
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grp = opt.add_option_group('Common options') |
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, |
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help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') |
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grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, |
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help = 'build dedicated server [default: %default]') |
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grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True, |
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help = 'build engine with SDL [default: %default]') |
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grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True, |
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help = 'build engine with ToGL [default: %default]') |
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opt.load('compiler_optimizations subproject') |
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# opt.add_subproject(projects['game']) |
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opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject') |
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if sys.platform == 'win32': |
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opt.load('msvc msdev msvs') |
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opt.load('reconfigure') |
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def configure(conf): |
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conf.load('fwgslib reconfigure') |
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# Force XP compability, all build targets should add |
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# subsystem=bld.env.MSVC_SUBSYSTEM |
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# TODO: wrapper around bld.stlib, bld.shlib and so on? |
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' |
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC |
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if sys.platform == 'win32': |
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conf.load('msvc msvc_pdb msdev msvs') |
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conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') |
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define_platform(conf) |
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if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': |
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 |
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if conf.env.BIT32_MANDATORY: |
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Logs.info('WARNING: will build engine for 32-bit target') |
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else: |
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conf.env.BIT32_MANDATORY = False |
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conf.load('force_32bit') |
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if conf.options.SDL: |
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conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs']) |
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if conf.options.DEDICATED: |
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conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs']) |
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else: |
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conf.check_pkg('freetype2', 'FT2', FT2_CHECK) |
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conf.check_pkg('fontconfig', 'FC', FC_CHECK) |
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conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs']) |
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conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs']) |
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conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs']) |
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conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs']) |
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conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs']) |
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compiler_optional_flags = [ |
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'-Wall', |
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'-fdiagnostics-color=always', |
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'-Wcast-align', |
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'-Wuninitialized', |
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'-Winit-self', |
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'-Wstrict-aliasing', |
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'-faligned-new' |
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] |
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c_compiler_optional_flags = [ |
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'-fnonconst-initializers' # owcc |
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] |
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cflags, linkflags = conf.get_optimization_flags() |
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flags = ['-fPIC'] |
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if conf.env.DEST_CPU == 'arm': |
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flags += ['-mfpu=neon', '-fsigned-char'] |
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else: |
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flags += ['-march=pentium4','-mtune=core2','-mfpmath=387'] |
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cflags += flags |
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linkflags += flags |
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# And here C++ flags starts to be treated separately |
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cxxflags = list(cflags) + ['-std=c++11','-fpermissive'] |
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if conf.env.COMPILER_CC == 'gcc': |
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wrapfunctions = ['freopen','fopen','open','creat','access','__xstat','stat','lstat','fopen64','open64', |
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'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod', |
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'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath'] |
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for func in wrapfunctions: |
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linkflags += ['-Wl,--wrap='+func] |
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conf.define('COMPILER_GCC', 1) |
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if conf.env.COMPILER_CC != 'msvc': |
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conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') |
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conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags') |
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linkflags += ['-pthread'] |
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conf.env.append_unique('CFLAGS', cflags) |
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conf.env.append_unique('CXXFLAGS', cxxflags) |
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conf.env.append_unique('LINKFLAGS', linkflags) |
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cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) |
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cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) |
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conf.env.append_unique('CFLAGS', cflags) |
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conf.env.append_unique('CXXFLAGS', cxxflags) |
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conf.env.append_unique('LINKFLAGS', linkflags) |
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conf.env.append_unique('INCLUDES', [os.path.abspath('common/')]) |
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if conf.env.DEST_OS != 'win32': |
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conf.check_cc(lib='dl', mandatory=False) |
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conf.check_cc(lib='bz2', mandatory=False) |
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conf.check_cc(lib='rt', mandatory=False) |
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if not conf.env.LIB_M: # HACK: already added in xcompile! |
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conf.check_cc(lib='m') |
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else: |
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# Common Win32 libraries |
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# Don't check them more than once, to save time |
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# Usually, they are always available |
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# but we need them in uselib |
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a = map(lambda x: { |
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# 'features': 'c', |
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# 'message': '...' + x, |
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'lib': x, |
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# 'uselib_store': x.upper(), |
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# 'global_define': False, |
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}, [ |
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'user32', |
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'shell32', |
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'gdi32', |
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'advapi32', |
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'dbghelp', |
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'psapi', |
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'ws2_32' |
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]) |
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for i in a: |
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conf.check_cc(**i) |
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# conf.multicheck(*a, run_all_tests = True, mandatory = True) |
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# indicate if we are packaging for Linux/BSD |
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if conf.env.DEST_OS != 'android': |
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conf.env.LIBDIR = conf.env.PREFIX+'/bin/' |
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conf.env.BINDIR = conf.env.PREFIX |
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else: |
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX |
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if conf.options.DEDICATED: |
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conf.add_subproject(projects['dedicated']) |
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else: |
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conf.add_subproject(projects['game']) |
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def build(bld): |
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if bld.env.DEDICATED: |
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bld.add_subproject(projects['dedicated']) |
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else: |
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bld.add_subproject(projects['game'])
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