Xash3D FWGS engine.
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Alibek Omarov dd1daa5bff engine: correctly validate blueshift maps 5 years ago
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client engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
common engine: correctly validate blueshift maps 5 years ago
platform engine: platform: android: remake video backend to use EGL through Java code 5 years ago
server engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
alias.h xash3d-fwgs: append missing new line at the end of file 5 years ago
anorms.h Pure engine source code(LF line endings, UTF8 encoded) 7 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix -Werror=strict-prototypes 5 years ago
custom.h xash3d-fwgs: append missing new line at the end of file 5 years ago
customentity.h xash3d-fwgs: append missing new line at the end of file 5 years ago
edict.h xash3d-fwgs: append missing new line at the end of file 5 years ago
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
keydefs.h Merge 4281 update 6 years ago
menu_int.h engine: implement menu extensions to allow choosing renderers from GUI 5 years ago
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 7 years ago
physint.h engine: fix long<->int conversion UBs 6 years ago
progdefs.h xash3d-fwgs: append missing new line at the end of file 5 years ago
ref_api.h Merge sdl12-port into master 5 years ago
sequence.h Update client engine interface 7 years ago
shake.h xash3d-fwgs: append missing new line at the end of file 5 years ago
sprite.h xash3d-fwgs: append missing new line at the end of file 5 years ago
studio.h engine: fix signed char in studio 5 years ago
vgui_api.h Integrate FWGS vgui_support 7 years ago
warpsin.h Pure engine source code(LF line endings, UTF8 encoded) 7 years ago
wscript defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 5 years ago