Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov 862b9e68be engine: server: fix possible null pointer dereference 5 months ago
..
client engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 5 months ago
common engine: crashhandler: fix build for NetBSD AMD64 5 months ago
platform engine: platform: linux: define portability macro for sigevent (oh, glibc...) 5 months ago
server engine: server: fix possible null pointer dereference 5 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 6 months ago
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
progdefs.h
ref_api.h engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 5 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript engine: wscript: fix pthreads check by explicitly checking it in C mode 5 months ago