Xash3D FWGS engine.
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Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 1 year ago
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
vgui
cl_cmds.c engine: client: do not check screenshots in base directory to guess the name 1 year ago
cl_custom.c
cl_debug.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
cl_demo.c engine: client: fix appending extra .dem in record command 2 years ago
cl_efrag.c
cl_efx.c engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
cl_events.c engine: client: restore cl_trace_events from old engine branch 2 years ago
cl_font.c
cl_frame.c engine: client: move main client cvars to static allocation 2 years ago
cl_game.c engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2 years ago
cl_gameui.c engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2 years ago
cl_main.c engine: client: let time flow in Xash demos 1 year ago
cl_mobile.c engine: client: move joystick cvars to static allocation 2 years ago
cl_netgraph.c engine: client: move netgraph cvars to static allocation 2 years ago
cl_parse.c engine: client: implement map CRC32 checking on client side 2 years ago
cl_parse_48.c engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2 years ago
cl_pmove.c engine: client: move main client cvars to static allocation 2 years ago
cl_qparse.c engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
cl_remap.c engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
cl_render.c engine: client: move some RenderAPI GetParm queries to engine 2 years ago
cl_scrn.c engine: client: move scrn cvars to static allocation 2 years ago
cl_securedstub.c
cl_tent.c engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
cl_tent.h
cl_video.c
cl_view.c engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
client.h engine: client: restore cl_trace_events from old engine branch 2 years ago
console.c engine: client: console: remove unneeded return from Con_DrawConsoleLen 1 year ago
in_joy.c engine: client: move joystick cvars to static allocation 2 years ago
in_touch.c engine: client: move touch cvars to static allocation 2 years ago
input.c engine: partially remove legacy Android port, in preparation of new port merge 2 years ago
input.h engine: client: move input cvars to static allocation 2 years ago
keys.c engine: client: move main client cvars to static allocation 2 years ago
mod_dbghulls.c
ref_common.c engine: client: add definitions for borderless fullscreen mode 1 year ago
ref_common.h engine: move ref cvars to static allocation 2 years ago
s_dsp.c engine: client: sound: move dsp cvars to static allocation 2 years ago
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2 years ago
s_utils.c
s_vox.c engine: remove czeror sequence parser 1 year ago
sound.h engine: client: sound: move dsp cvars to static allocation 2 years ago
titles.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
vid_common.c engine: client: add definitions for borderless fullscreen mode 1 year ago
vid_common.h engine: client: add definitions for borderless fullscreen mode 1 year ago
voice.c engine: client: voice: do not reinitialize voice with same parameters 2 years ago
voice.h
vox.h