Xash3D FWGS engine.
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mittorn d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 10 months ago
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client engine: client: improved bandwidth test logic 10 months ago
common crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 10 months ago
platform platform/posix: check for non-zero dladdr ret 10 months ago
server engine: server: allowed bandwidth test on listen servers 10 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 12 months ago
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: gameui: add GetNativeObject to extended menu API 10 months ago
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 11 months ago
physint.h engine: server: add GetNativeObject to server's PhysicsAPI 10 months ago
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 11 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript platform: android: port to SDL 10 months ago