Xash3D FWGS engine.
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mittorn d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 8 months ago
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client engine: client: improved bandwidth test logic 8 months ago
common crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 8 months ago
platform platform/posix: check for non-zero dladdr ret 8 months ago
server engine: server: allowed bandwidth test on listen servers 8 months ago
alias.h
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 10 months ago
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h engine: gameui: add GetNativeObject to extended menu API 9 months ago
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 9 months ago
physint.h engine: server: add GetNativeObject to server's PhysicsAPI 9 months ago
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 9 months ago
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript platform: android: port to SDL 9 months ago