xash3d-fwgs/common
2024-02-27 04:04:54 +03:00
..
backends.h engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
beamdef.h
boneinfo.h
bspfile.h
cl_entity.h
com_image.h engine: common: imagelib: add KTX2 support (#1455) 2023-10-18 10:31:40 +03:00
com_model.h common: validate extended surfaces size 2024-02-23 20:54:32 +03:00
con_nprint.h
const.h ref: gl: support kRenderFxLightMultiplier 2024-01-09 03:33:39 +03:00
cvardef.h
defaults.h filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 2024-02-27 04:04:54 +03:00
demo_api.h
dlight.h
enginefeatures.h engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
hltv.h
ivoicetweak.h
kbutton.h common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
lightstyle.h
mathlib.h
net_api.h
netadr.h common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
particledef.h
pmtrace.h
port.h common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
screenfade.h
studio_event.h
synctype.h
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine 2024-02-22 15:43:37 +03:00