Xash3D FWGS engine.
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Alibek Omarov 68ff265e8d ref: gl: switch texture object allocation to GenTextures usage 2 years ago
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vgl_shim
exports.txt
gl_alias.c ref: add size argument to COM_FileBase calls 2 years ago
gl_backend.c ref: gl: track current bound texture index in gl_textures array in separate glState field 2 years ago
gl_beams.c
gl_context.c
gl_cull.c
gl_dbghulls.c
gl_decals.c ref: add size argument to COM_FileBase calls 2 years ago
gl_draw.c
gl_export.h
gl_frustum.c
gl_frustum.h
gl_image.c ref: gl: switch texture object allocation to GenTextures usage 2 years ago
gl_local.h ref: gl: track current bound texture index in gl_textures array in separate glState field 2 years ago
gl_opengl.c
gl_rlight.c
gl_rmain.c
gl_rmath.c
gl_rmisc.c engine: client: implement v_dark in engine, instead of making it ref-specific 2 years ago
gl_rpart.c
gl_rsurf.c ref: gl: track current bound texture index in gl_textures array in separate glState field 2 years ago
gl_sprite.c
gl_studio.c ref: add size argument to COM_FileBase calls 2 years ago
gl_triapi.c
gl_vgui.c
gl_warp.c
wscript