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Alibek Omarov
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
1 year ago
..
client
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
1 year ago
common
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
1 year ago
platform
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
1 year ago
server
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
1 year ago
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
anorms.h
…
cdll_exp.h
…
cdll_int.h
…
cursor_type.h
engine: client: extended VGUI API interface
2 years ago
custom.h
…
customentity.h
…
edict.h
…
eiface.h
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
2 years ago
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2 years ago
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2 years ago
menu_int.h
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2 years ago
mobility_int.h
engine: add safe ParseFile to client MobilityAPI
3 years ago
physint.h
engine: use GCC provided offsetof implementation
3 years ago
progdefs.h
…
ref_api.h
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
1 year ago
sequence.h
engine: common: sequence: static-ize private functions
1 year ago
shake.h
…
sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
studio.h
…
vgui_api.h
engine: vgui: add EnableTextInput to the API
2 years ago
warpsin.h
…
wscript
engine: wscript: define enabled renderers as macros
2 years ago