Xash3D FWGS engine.
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Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 1 year ago
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client engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 1 year ago
common engine: make sys_timescale non-cheat, like host_framerate 1 year ago
platform engine: platform: sdl: unused variable cleanup 1 year ago
server engine: server: unused variables cleanup 1 year ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h ref_api: add R_Flush method 1 year ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 1 year ago