Xash3D FWGS engine.
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Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
vgui
cl_cmds.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2 years ago
cl_custom.c
cl_debug.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
cl_demo.c engine: common: move host cvars to static allocation 1 year ago
cl_efrag.c engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
cl_efx.c engine: client: move tracer cvars to static allocation 1 year ago
cl_events.c engine: client: move main client cvars to static allocation 1 year ago
cl_font.c
cl_frame.c engine: client: move main client cvars to static allocation 1 year ago
cl_game.c engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
cl_gameui.c engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
cl_main.c engine: client: ignore some out of band packets if we're not connecting to server 1 year ago
cl_mobile.c engine: client: move joystick cvars to static allocation 1 year ago
cl_netgraph.c engine: client: move netgraph cvars to static allocation 1 year ago
cl_parse.c engine: client: move scrn cvars to static allocation 1 year ago
cl_pmove.c engine: client: move main client cvars to static allocation 1 year ago
cl_qparse.c engine: client: move scrn cvars to static allocation 1 year ago
cl_remap.c engine: add size argument to COM_FileBase calls 2 years ago
cl_render.c engine: client: move some RenderAPI GetParm queries to engine 1 year ago
cl_scrn.c engine: client: move scrn cvars to static allocation 1 year ago
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2 years ago
cl_tent.c engine: client: move scrn cvars to static allocation 1 year ago
cl_tent.h
cl_video.c
cl_view.c engine: client: move scrn cvars to static allocation 1 year ago
client.h engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
console.c engine: client: move console cvars to static allocation 1 year ago
in_joy.c engine: client: move joystick cvars to static allocation 1 year ago
in_touch.c engine: client: move touch cvars to static allocation 1 year ago
input.c engine: partially remove legacy Android port, in preparation of new port merge 1 year ago
input.h engine: client: move input cvars to static allocation 1 year ago
keys.c engine: client: move main client cvars to static allocation 1 year ago
mod_dbghulls.c
ref_common.c engine: allow ref dlls to use convar_t 1 year ago
ref_common.h engine: move ref cvars to static allocation 1 year ago
s_dsp.c engine: client: sound: move dsp cvars to static allocation 1 year ago
s_load.c
s_main.c engine: client: sound: remove unused functions 2 years ago
s_mix.c engine: client: sound: remove unused functions 2 years ago
s_mouth.c
s_stream.c engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2 years ago
s_utils.c
s_vox.c engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences 2 years ago
sound.h engine: client: sound: move dsp cvars to static allocation 1 year ago
titles.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
vid_common.c engine: client: move scrn cvars to static allocation 1 year ago
vid_common.h engine: move ref cvars to static allocation 1 year ago
voice.c engine: client: voice: do not reinitialize voice with same parameters 1 year ago
voice.h
vox.h