Xash3D FWGS engine.
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Alibek Omarov e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2 years ago
..
backends.h
beamdef.h
boneinfo.h
bspfile.h common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers 2 years ago
cl_entity.h
com_image.h engine: imagelib: img_png: validate image size through common engine function 2 years ago
com_model.h engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites 3 years ago
con_nprint.h
const.h public: crtlib: add Q_isspace function 3 years ago
cvardef.h
defaults.h
demo_api.h
dlight.h
enginefeatures.h engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 3 years ago
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 3 years ago
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h
net_api.h
netadr.h common: netadr: use static_assert macro 2 years ago
particledef.h
pmtrace.h
port.h engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 3 years ago
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
screenfade.h
studio_event.h
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: add STATIC_ASSERT macro 2 years ago