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Alibek Omarov
b16fa8eddc
public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
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client
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
common
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
platform
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
server
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
alias.h
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
anorms.h
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…
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cdll_exp.h
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…
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cdll_int.h
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…
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cursor_type.h
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engine: client: extended VGUI API interface
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3 years ago |
custom.h
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…
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customentity.h
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…
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edict.h
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…
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eiface.h
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engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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3 years ago |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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3 years ago |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2 years ago |
menu_int.h
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engine: client: gameui: add new NET_CompareAdrSort function to menu API
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2 years ago |
mobility_int.h
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…
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physint.h
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progdefs.h
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…
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ref_api.h
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engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
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2 years ago |
sequence.h
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engine: common: sequence: static-ize private functions
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2 years ago |
shake.h
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…
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sprite.h
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2 years ago |
studio.h
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…
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vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2 years ago |
warpsin.h
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…
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wscript
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engine: wscript: define enabled renderers as macros
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2 years ago |