Xash3D FWGS engine.
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fgsfds 5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2 years ago
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client engine: client: don't pop up OSK during loading screens on the PSVita either 2 years ago
common engine: initial psvita build support 2 years ago
platform engine: psvita: rebalance memory pools a bit 2 years ago
server engine: server: remove duplicate registration for sv_autosave 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript psvita: fno-short-enums, make ref_gl function somewhat 2 years ago