Xash3D FWGS engine.
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Alibek Omarov 9cdce1ce69 engine: network: remove unused MSG_Read/WriteBitFloat 2 years ago
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client engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles 2 years ago
common engine: network: remove unused MSG_Read/WriteBitFloat 2 years ago
platform engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2 years ago
server engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2 years ago
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2 years ago