Xash3D FWGS engine.
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Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 10 months ago
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gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 12 months ago
vgl_shim psvita: use crtlib where possible 2 years ago
exports.txt ref: move renderers into ref subdirectory 2 years ago
gl_alias.c ref: gl: use direct host.features instead of PARM_FEATURES 10 months ago
gl_backend.c ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 1 year ago
gl_beams.c ref: gl: remove GetPredictedOrigin call 10 months ago
gl_context.c engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 10 months ago
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 11 months ago
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 11 months ago
gl_decals.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 11 months ago
gl_draw.c ref: move renderers into ref subdirectory 2 years ago
gl_export.h ref: gl: disable unused variable warning for GL functions defintions 11 months ago
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_frustum.h ref: gl: cleanup unused functions in frustum 2 years ago
gl_image.c engine, ref: RefAPI 5. Remove unused calls 11 months ago
gl_local.h ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 10 months ago
gl_opengl.c ref: gl: acquire engine pointers 10 months ago
gl_rlight.c ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 10 months ago
gl_rmain.c ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 10 months ago
gl_rmath.c ref: gl: cleanup unused functions 2 years ago
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 11 months ago
gl_rpart.c ref: gl: convert to usage of ref_client_t to get client time 10 months ago
gl_rsurf.c ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 10 months ago
gl_sprite.c ref: gl: convert to usage of ref_client_t to get client time 10 months ago
gl_studio.c ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 10 months ago
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 1 year ago
gl_vgui.c ref: move renderers into ref subdirectory 2 years ago
gl_warp.c ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 10 months ago
wscript ref_gl: try fix psvita 1 year ago