xash3d-fwgs/engine/client
2023-10-16 06:47:55 +03:00
..
avi
vgui
cl_cmds.c engine: client: do not check screenshots in base directory to guess the name 2023-09-13 18:49:10 +03:00
cl_custom.c
cl_debug.c
cl_demo.c engine: client: fix appending extra .dem in record command 2023-07-02 02:44:25 +03:00
cl_efrag.c
cl_efx.c engine: client: yet another BloodStream fix, normalize input velocity vector 2023-10-09 05:24:29 +03:00
cl_events.c engine: client: restore cl_trace_events from old engine branch 2023-07-02 04:48:43 +03:00
cl_font.c
cl_frame.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_game.c engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2023-06-30 02:51:47 +03:00
cl_gameui.c engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2023-06-20 14:19:44 +03:00
cl_main.c engine: client: let time flow in Xash demos 2023-10-14 15:11:26 +03:00
cl_mobile.c engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_netgraph.c engine: client: move netgraph cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_parse_48.c engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 2023-10-16 06:47:55 +03:00
cl_parse.c engine: client: implement map CRC32 checking on client side 2023-07-02 01:20:24 +03:00
cl_pmove.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_qparse.c engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 2023-08-07 19:11:47 +03:00
cl_remap.c engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 2023-07-17 04:48:02 +03:00
cl_render.c
cl_scrn.c engine: client: move scrn cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_securedstub.c
cl_tent.c engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 2023-10-09 03:20:43 +03:00
cl_tent.h
cl_video.c
cl_view.c engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 2023-07-17 05:52:45 +03:00
client.h engine: client: restore cl_trace_events from old engine branch 2023-07-02 04:48:43 +03:00
console.c engine: client: console: remove unneeded return from Con_DrawConsoleLen 2023-10-09 05:24:58 +03:00
in_joy.c engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
in_touch.c engine: client: move touch cvars to static allocation 2023-05-27 21:52:58 +03:00
input.c engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
input.h engine: client: move input cvars to static allocation 2023-05-27 21:52:58 +03:00
keys.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
mod_dbghulls.c
ref_common.c engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
ref_common.h
s_dsp.c engine: client: sound: move dsp cvars to static allocation 2023-05-27 21:52:58 +03:00
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: remove czeror sequence parser 2023-07-26 19:40:03 +03:00
sound.h engine: client: sound: move dsp cvars to static allocation 2023-05-27 21:52:58 +03:00
titles.c
vid_common.c engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
vid_common.h engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
voice.c
voice.h
vox.h