Xash3D FWGS engine.
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Alibek Omarov e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2 years ago
..
avi
vgui engine: vgui: add EnableTextInput to the API 2 years ago
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c
cl_efx.c
cl_events.c engine: client: fix array overruns 3 years ago
cl_font.c engine: client: font: finally add support for tab character in engine 2 years ago
cl_frame.c
cl_game.c engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
cl_gameui.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_main.c engine: client: empty current map name in CL_ClearState 2 years ago
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_parse.c engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2 years ago
cl_pmove.c engine: fix functions returning void returning void value 2 years ago
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
cl_securedstub.c engine: client: securedstub: cosmetic changes 3 years ago
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
console.c engine: client: console: fix NXPrintf newlines, small refactoring 2 years ago
in_joy.c engine: fix functions returning void returning void value 2 years ago
in_touch.c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
input.c
input.h
keys.c engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2 years ago
mod_dbghulls.c
ref_common.c engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2 years ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c Trim all trailing whitespace 4 years ago
vid_common.c engine: vid: position window in center by default 2 years ago
vid_common.h
voice.c
voice.h
vox.h