Xash3D FWGS engine.
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Alibek Omarov dc0982932b engine: common: sequence: static-ize private functions 2 years ago
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client engine: client: remove unused Key_IsBind 2 years ago
common engine: common: sequence: static-ize private functions 2 years ago
platform engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2 years ago
server engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h
cdll_int.h engine: fix various warnings 4 years ago
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2 years ago
sequence.h engine: common: sequence: static-ize private functions 2 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript engine: wscript: define enabled renderers as macros 2 years ago