xash3d-fwgs/engine/client
2023-12-17 17:51:15 +03:00
..
avi
vgui
cl_cmds.c engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
cl_custom.c
cl_debug.c
cl_demo.c engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
cl_efrag.c
cl_efx.c engine: client: yet another BloodStream fix, normalize input velocity vector 2023-10-09 05:24:29 +03:00
cl_events.c engine: client: restore cl_trace_events from old engine branch 2023-07-02 04:48:43 +03:00
cl_font.c
cl_frame.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_game.c engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching. 2023-12-14 03:12:47 +03:00
cl_gameui.c engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
cl_main.c engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
cl_mobile.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
cl_netgraph.c engine: client: move netgraph cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_parse_48.c engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 2023-10-16 06:47:55 +03:00
cl_parse.c engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
cl_pmove.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
cl_qparse.c engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 2023-08-07 19:11:47 +03:00
cl_remap.c engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
cl_render.c engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
cl_scrn.c engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
cl_securedstub.c
cl_tent.c engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
cl_tent.h
cl_video.c engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
cl_view.c engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 2023-07-17 05:52:45 +03:00
client.h engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
console.c engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
in_joy.c engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
in_touch.c engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
input.c engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
input.h engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
keys.c engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
mod_dbghulls.c engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
ref_common.c engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
ref_common.h
s_dsp.c engine: client: sound: move dsp cvars to static allocation 2023-05-27 21:52:58 +03:00
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: remove czeror sequence parser 2023-07-26 19:40:03 +03:00
sound.h engine: client: sound: move dsp cvars to static allocation 2023-05-27 21:52:58 +03:00
titles.c
vid_common.c engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
vid_common.h engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
voice.c
voice.h
vox.h