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avi
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…
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vgui
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engine: vgui: add EnableTextInput to the API
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2 years ago |
cl_cmds.c
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…
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cl_custom.c
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engine: convert MSG_WriteString with va to MSG_WriteStringf
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2 years ago |
cl_debug.c
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engine: remove duplicate svc_strings definition
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2 years ago |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2 years ago |
cl_efrag.c
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…
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cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2 years ago |
cl_events.c
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…
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cl_font.c
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engine: client: font: add CL_DrawStringf wrapper
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2 years ago |
cl_frame.c
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engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
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2 years ago |
cl_game.c
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engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
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2 years ago |
cl_gameui.c
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2 years ago |
cl_main.c
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engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
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2 years ago |
cl_mobile.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2 years ago |
cl_netgraph.c
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engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
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2 years ago |
cl_parse.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2 years ago |
cl_pmove.c
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engine: fix functions returning void returning void value
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2 years ago |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2 years ago |
cl_remap.c
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…
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
cl_scrn.c
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2 years ago |
cl_securedstub.c
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2 years ago |
cl_tent.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2 years ago |
cl_tent.h
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…
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cl_video.c
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engine: client: Fix access to uninitialized variable.
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2 years ago |
cl_view.c
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engine: update voice
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2 years ago |
client.h
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engine: client: font: add CL_DrawStringf wrapper
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2 years ago |
console.c
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engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
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2 years ago |
in_joy.c
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engine: client: added default dead zone values for psvita platform
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2 years ago |
in_touch.c
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2 years ago |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2 years ago |
input.h
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engine: minimize SetCursorType calls count
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2 years ago |
keys.c
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engine: client: don't pop up OSK during loading screens on the PSVita either
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2 years ago |
mod_dbghulls.c
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…
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ref_common.c
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engine: client: ref_common: r_refdll is not a VIDRESTART cvar
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2 years ago |
ref_common.h
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engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
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2 years ago |
s_dsp.c
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…
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s_load.c
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engine: client: sound: don't print sound/ twice in soundlist command
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2 years ago |
s_main.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2 years ago |
s_mix.c
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engine: sound: allow mouth move for CHAN_STREAM
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2 years ago |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2 years ago |
s_stream.c
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…
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s_utils.c
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…
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s_vox.c
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…
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sound.h
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engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
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2 years ago |
titles.c
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…
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vid_common.c
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engine: vid: position window in center by default
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2 years ago |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
vox.h
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…
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