Xash3D FWGS engine.
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Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
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server.h engine: server: add sv_autosave cvar 2 years ago
sv_client.c engine: initialize network buffers used on player connect and after 2 years ago
sv_cmds.c engine: server: add sv_autosave cvar 2 years ago
sv_custom.c engine: server: fix possible array overruns 2 years ago
sv_filter.c Merge master to ipv6 2 years ago
sv_frame.c engine: initialize network buffers used on player connect and after 2 years ago
sv_game.c Nintendo Switch support (again) 2 years ago
sv_init.c engine: share playermove ClearPhysEnts function 2 years ago
sv_log.c engine: server: simplify strings operations. 2 years ago
sv_main.c Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c Trim all trailing whitespace 4 years ago
sv_pmove.c engine: fix functions returning void returning void value 2 years ago
sv_save.c engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
sv_world.c engine: common: add generic trace_t initialize function 2 years ago